Sure AI is a good point, which has been brought up plenty.
But been kinda ignored by many anyway. I mean...I've said it so many times.
But you can play the games several times without finding an exploit, unless you consider jumping on things an exploit, which it never really was its just been a bad AI.
And even then, what if enemies jump on things to chase after you, and I level acrobatics to 100, I expect to be able to jump on something out of reach of other NPCs, and its not an exploit, its how I chose to play, and I worked hard to do it.
That's when better pathing and decition making comes into play. They'd use range attacks or fall back and wait for you to come down. The games would be so much more fun if the ai exploits were fixed. Sure human inginuity will always come up with a new way to outsmart the ai until every ai is every bit as smart as a human...ehehe...but the fact that there will always be exploits shouldn't mean they shouldn't try to build a smarter ai to reduce those exploits.
When people complain about exploits, they don't complain that they used them, like the perma spells and super potions of Morrowind, they complain that they were given the option, as if Intelligence improving your potions was a bug. Or that killing Dagoth Ur without doing the main quest was also a bug. Those (other than the perma spells) were put in the game purposefully, and people complained because they were given freedom.
Rather, I think people complained not because of the freedom but the fact that the ai couldn't react correctly to some of the things the player did. There should be an epic feel to finally getting levitation or 100% chameleon...but rather because the ai was unable to handle it it took away from the gameplay and players asked for ballance in the wrong ways. I'm not really sure, because I'm relativly new here. I played Morrowind and Oblivion along with a little of Daggerfall, but I've only been on the forums for a while so I don't relaly know what people complained about.
So while there may be somethings to complain about, the AI, or bugs (perma spells and duplication), people like to say that super potions in Morrowind ruined their game, and some people even complain the ability to mod ruins their game. Those are choices the player made to alter their experience. So I say exploits (that are supposed to be there) should exist. Maybe they should try and balance it some, at some point it doesn't matter how intelligent you are two magical ingredients can only provide so much magnitude of an effect (diminishing returns). But they shouldn't remove things, such as the drastic changes to the enchanting system in Oblivion, just to balance something that can be abused if people try hard enough.
I agree. Removing content is a very bad idea. Removing exploits is one thing, but removing contect to remove the exploit is bad. I'm not argueing against that point. Ballance should always be there in one form or another though, in my mind.
Some "exploits" exist because they make sense, such as 100% chameleon, or "jumping" (who considers that to be an exploit?!), or certian spells, or super potions. Some exploits are bugs, such as duplication or perma spells. And most exploits take looking up to find, most don't occur during normal gameplay. And even if you found an exploit, and its making your game less fun, stop using it. I found 100% chameleon, and I used it for five minutes because it was boring.
The chameleon wouldn't be an exploit with better ai, as would a lot of other exploits. Jumping was just an exaguration of a point a few pages ago, and I just keep using it for my examples. I think 100% chameleon should be something you work for instead of avoiding. It would be a lot more fun to use if ai had at least a remote clue how to fight back against it.
How does the thief know there is 100% chameleon? The character doesn't. Whether or not you do doesn't matter when role-playing. It takes effort to even get it. The chances of your character stumbling across it are slim as it is.
That's not the point of what I said though. If the theif knows of its existance and has the ability to use such a thing, shouldnt' that theif use that? Or if a mage knows of a much stronger spell. Why would the mage, though clearly with the ability to create some powerful spells, decide not to create the most powerful spell they can?