Just because this is a single player game does not mean we should throw balance out the window.
I don't believe anyone said that.....
Ridiculous exploits that allow ANY character to be super-strong or otherwise untouchable should be kept to a minimum, especially if they feel gamey and don't make sense in the context of the world.
Freedom in ES games has always been about 'going anywhere, acting as you please' - NOT about exploits. The freedom to make a bad decision does not imply that you should not die because of that bad decision.
And here's the thing.... any "exploits" that were available in Oblivion? I've never used them, as far as I'm aware. For two reasons - either 1) I didn't know about them and they were hard to discover on your own ("gaming" the speech wheel minigame or dupe bug, for example), or 2) they took a great deal of deliberate effort to pull off (chameleon suit, for instance.)
So, none of these things got in the way of my gameplay, balance, or difficulty. Because none of them were things that would "just happen" while you were playing.
If someone does all the work necessary to enchant a full 100% chameleon suit, I'll have absolutely no sympathy for them if they then complain about things being "too easy" - because they
went out of their way to make it so. No one forced them, it didn't happen in one click, it wasn't unavoidable.....
they had to work at it.
So, no... I don't see the need to say that Beth needs to try
extra hard to remove any possible enchant combinations (or spell combos, or whatever) that might be "broken" to some. For them to remove the "freedom" of people to do these things - they do not effect the game balance, because they are not things that "just happen" - you have to deliberately choose to
make them happen. And if you do that.... well, that's all on you. No one forced you.
(At which point we now hear from the "I'm not going to self-nerf myself! That would be wrong!" crowd. :facepalm: If that's how you play, full min/max power all the way, can't consider doing things a less efficient way for fun and/or challenge? Again, that's
your choice. gamesas & the rest of the playerbase shouldn't have to balance the game around your playstyle.)