Freedom-Multiple ways to complete objectives

Post » Sat Jan 15, 2011 11:22 am

Do you want multiple ways to complete objectives. For example instead of haveing ranks in guilds be based off of quests have them be a points system. Doing quests could give you points. Or firebombing a rival guilds memebers. Or giving large donations to greedy leaders. Or killing your superiors until you are the only one who is qualified for the rank, etc.

The same with the main quest. If the quest allows you to own a house. If you kill the owner, his heir, that persons, heir, etc. until no one is left the house should go on auction.

There should be nothing that requires you to do a quest without another way to achieve things the quest gives you.
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Ash
 
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Post » Sat Jan 15, 2011 1:07 pm

Well, the quest inheritance they're including will introduce this to a degree - but it'd be great to have multiple options, each with different secondary consequences (some of which might only affect you much later on).
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HARDHEAD
 
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Post » Sat Jan 15, 2011 5:59 pm

I rather like the idea of having multiple ways to fulfill quests. Sometimes I felt like I was being forced into playing an idiot just to follow the course laid out by the quest. A perfect example of this is the Mage Guild quest that sent you to talk to Count Hassildor. I knew something was wrong when I was told to meet the count out in a field in the middle of the night. Could I do anything about it, though? Nope. It would have been nice to have had an alternative route to take to finishing that quest.
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Brandon Bernardi
 
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Post » Sat Jan 15, 2011 5:05 pm

Nah , this will require from players to do some thinking , utilise their skills etc.
Can you imagine charisma/personality characters to talk their way into quests? just terrible.
TESV must be all about hack and slash / cleaning up levels and loot.
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Channing
 
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Post » Sun Jan 16, 2011 2:34 am

I very much agree. The interaction with the factions is too linear and foreseeable. A stealth or speech-based character should often have alternatives of doing quests without fight.
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Christine Pane
 
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Post » Sat Jan 15, 2011 8:54 pm

Hell, I'd be just as happy if they just give you multiple options to enter a building other than a single door.

There's no reason I shouldn't be able to sneak in through a window.
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Lovingly
 
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Post » Sat Jan 15, 2011 4:17 pm

I'm not sure about your examples, because guilds tend to be questline involved, that is, one quest leads to another and another and so on. I want some quests to hae multiple solutions. I do like it though in some quests where there is a specific diificult way to execute it and you have to do it that way for full rewards (like DB murders) so that you have some quests offering the challenge, some offering the choice.
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Leonie Connor
 
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Post » Sat Jan 15, 2011 8:28 pm

I'm not sure about your examples, because guilds tend to be questline involved, that is, one quest leads to another and another and so on. I want some quests to hae multiple solutions. I do like it though in some quests where there is a specific diificult way to execute it and you have to do it that way for full rewards (like DB murders) so that you have some quests offering the challenge, some offering the choice.


This is kinda what I would expect. They sorta had things like that in Oblivion, the problem was it didn't affect the quest as a whole. The Dark Brotherhood quest line was the only one that offered tangible differences depending on how you completed the mission. There are others that give you some NPCs to help you and all that changes is some dialogue when completing the quest should these NPCs get killed.
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Spooky Angel
 
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Post » Sat Jan 15, 2011 4:17 pm

Do you want multiple ways to complete objectives. For example instead of haveing ranks in guilds be based off of quests have them be a points system. Doing quests could give you points. Or firebombing a rival guilds memebers. Or giving large donations to greedy leaders. Or killing your superiors until you are the only one who is qualified for the rank, etc.


I would like multiple ways to complete quests but not multiple ways to complete objectives. If you can kill a rival guild member, it should be a quest option instead of just random activity.
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renee Duhamel
 
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Post » Sun Jan 16, 2011 4:12 am

I dont mean multiple ways of completing quests. What I mean is being able to avoid quests altogether while still getting the reward. For example lets say that you get dragons souls by completing quests.Dragons should attack in 6the open world as well becuase some people might not like quests. Including me. Though I completely agree with being able to complete quests in multiple ways I'll still avoid doing them unless I feel I have to.

Assasinating a member of a guild that doesnt like you but can control your promotion could speed it up without haveing to do quests.

Or if a quest sllows you to join a faction you should be able to by a different path than quests. For example befriending a member. If you want to buy a house but it takes ten hours of questing to do. Instead of doing those ten hours you should just exterminate the family and buy it. Or you could choose to do the ten hours of quests.


I would like multiple ways to complete quests but not multiple ways to complete objectives. If you can kill a rival guild member, it should be a quest option instead of just random activity.

Why should it be a quest objective. Quests shouldnt rule the game. A reason would be nice.


I'm not sure about your examples, because guilds tend to be questline involved, that is, one quest leads to another and another and so on. I want some quests to hae multiple solutions. I do like it though in some quests where there is a specific diificult way to execute it and you have to do it that way for full rewards (like DB murders) so that you have some quests offering the challenge, some offering the choice.

You could still have a questline. Just an alternate way to avoid doing it. Some people enjoy stories and quests. I'm not one of those people.

Hell, I'd be just as happy if they just give you multiple options to enter a building other than a single door.

There's no reason I shouldn't be able to sneak in through a window.


My prefered playstyle would be levitating up to a window. I completely agree.

I hope this si clearer.
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Kelvin
 
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