I dont mean multiple ways of completing quests. What I mean is being able to avoid quests altogether while still getting the reward. For example lets say that you get dragons souls by completing quests.Dragons should attack in 6the open world as well becuase some people might not like quests. Including me. Though I completely agree with being able to complete quests in multiple ways I'll still avoid doing them unless I feel I have to.
Assasinating a member of a guild that doesnt like you but can control your promotion could speed it up without haveing to do quests.
Or if a quest sllows you to join a faction you should be able to by a different path than quests. For example befriending a member. If you want to buy a house but it takes ten hours of questing to do. Instead of doing those ten hours you should just exterminate the family and buy it. Or you could choose to do the ten hours of quests.
I would like multiple ways to complete quests but not multiple ways to complete objectives. If you can kill a rival guild member, it should be a quest option instead of just random activity.
Why should it be a quest objective. Quests shouldnt rule the game. A reason would be nice.
I'm not sure about your examples, because guilds tend to be questline involved, that is, one quest leads to another and another and so on. I want some quests to hae multiple solutions. I do like it though in some quests where there is a specific diificult way to execute it and you have to do it that way for full rewards (like DB murders) so that you have some quests offering the challenge, some offering the choice.
You could still have a questline. Just an alternate way to avoid doing it. Some people enjoy stories and quests. I'm not one of those people.
Hell, I'd be just as happy if they just give you multiple options to enter a building other than a single door.
There's no reason I shouldn't be able to sneak in through a window.
My prefered playstyle would be levitating up to a window. I completely agree.
I hope this si clearer.