[WIP] Fresh Faces II

Post » Sat May 28, 2011 2:52 pm

So I've added a few more faces to the original post but will mention them here as well

Have been working on Dunmer and here are some of the results

http://img231.imageshack.us/img231/3967/def03.png
http://img231.imageshack.us/img231/8747/def04.png the hairstyle is just a prop to show her whole face off
http://img513.imageshack.us/img513/2848/def05.png this is my ancient Dunmer for Telvanni's who are well... ancient - I'll probably use her as a base for adding some age to other faces

Here's a couple of the males

http://img65.imageshack.us/img65/6248/dem023.png

I'll do a few more Dunmer than I will try some of the other races - I have a few Bosmer I will redo from my first Fresh Faces and I also want to play with some hair textures to add variety

Anyways am interested in feedback on the Dunmer style so far if you have some thoughts

Am regularly editing the original post with new faces for those who are following and don't want to trawl through comments - heehee not that there is many :)
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Eire Charlotta
 
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Post » Sat May 28, 2011 8:30 pm

Ancient Dunmer is awseome! Almost looks bumpmapped :goodjob:
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Phillip Brunyee
 
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Post » Sat May 28, 2011 4:57 pm

Woah, ha hoh! These are simply gorgeous and realistic! I love the Redguards, you did a fabulous job with the textures.

Though, that Dunmer male looks a little like Spock. With a goatee. :P
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Oyuki Manson Lavey
 
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Post » Sat May 28, 2011 8:15 pm

Woah, ha hoh! These are simply gorgeous and realistic! I love the Redguards, you did a fabulous job with the textures.

Though, that Dunmer male looks a little like Spock. With a goatee. :P


:) Spock was such a great elf oops i mean Vulcan :) Actually i should look up a photo of Leonard Nimoy as he has aged beautifully and would make a really good ancient Dunmer

I've finally completed the Redguard males - they were um problematic - blending high res stubble into the scalp and jaw backgrounds is a skill I have yet to perfect - I understand why some face makers have gone for the super blended painted look - however that was the very reason i wanted to do higher res faces as for me personally the blended look no longer works - that said my females look a bit airbrushed at times though mainly because their source pic was :shrug: oh well

Here are the last of the Redguards

I wanted a http://img217.imageshack.us/img217/1954/rgm05.png and think this does it
Also was after http://img222.imageshack.us/img222/4893/rgm06final.png and thought this might work - a dear friend who has been watching me do these and generally picks who the face was built on really quickly said of this one - he's sweaty :) um well I desaturated him and turned the brightness down but he is always going to look a little wet - mind you must be hot running around the Island in a tin suit

Have added a couple of shoulder length hairs for the Redguards for disguising blending jawlines - but most of the hairs are short.

Finished the female Bretons http://img517.imageshack.us/img517/4198/brf06.jpg

And done a couple more Dunmer
http://img147.imageshack.us/img147/5344/dem04.jpg
http://img152.imageshack.us/img152/1396/def06.png this one turned out quite different from what I was expecting and i think captures a bit of the surly Dunmer attitude

I spend a lot of time looking at eyes and expressions of source pics to try and avoid blandness - unless the photo is really obscured with hair or the wrong angle i avoid symmetry as much as possible - there are lots of face mods that are symmetrical in nature but people aren't - their noses are crooked, one eye is at a different height or angle, mouths are twisted and so on ... so I'm trying to leave in as much quirks as possible - anyways the faces continue
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Chloe :)
 
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Post » Sat May 28, 2011 8:40 am

I'm always amazed at the talent people have in making heads. :celebration:
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Jeff Tingler
 
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Post » Sat May 28, 2011 7:54 pm

I had to log in just to say how absolutely gorgeous these are. I'm very pleased to see more beautiful redguard faces popping up, especially pic #3 in OP :wub:

Really looking forward to seeing more faces, and maybe a release date later on :)
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James Potter
 
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Post » Sat May 28, 2011 6:14 am

I had to log in just to say how absolutely gorgeous these are. I'm very pleased to see more beautiful redguard faces popping up, especially pic #3 in OP :wub:

Really looking forward to seeing more faces, and maybe a release date later on :)


That is such a kind thing to say - thank you very much - I don't know when the release date will be as there are a lot of faces to do for a head replacer - but I am doing about 6 or 7 a week at the moment.

Originally i had thought of just doing the ones for my main mod this year but somehow ended up doing extras and then thinking about how i wanted a head replacer pack and well one thing leads to another ... I'm not sure if i will do all the Nords and Bretons as there are many fine faces still in circulation (and quite frankly the men are hard to do) -

Emma has just done another beautiful high elf set and i had kinda thought of using hers in my game except for maybe one or two specials I'd do myself.

In any case I am not starting another game with Fargoth looking like he does - he is going to get a makeover - I've often found the Bosmer faces a little too angular and the females not quite how I imagine - am going for an asian theme for the race - here's how the first set of females are looking

http://img106.imageshack.us/img106/70/wef01.png
http://img123.imageshack.us/img123/3383/wef02.png
http://img12.imageshack.us/img12/9538/wef03.png
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des lynam
 
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Post » Sat May 28, 2011 8:17 pm

Hmm... Here's thinking the Akavari would be the Asian race. Anyhow, you make it how you wish to.

I must say I have never seen faces with such detail! You amaze me at every turn! Only thing I keep thinking about in your screenshots is that the rest of the environment looks so bland in comparison, I do hope there will be or are enough godly mods and stuff that will look just as good as this.

I for one would say that the bodies texture will need some kind of update as well. The head textures are simply to good for the body textures. Even if the body textures are still a grand piece of artwork...
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emily grieve
 
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Post » Sat May 28, 2011 12:50 pm

:tops: :tops: :tops:
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Melly Angelic
 
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Post » Sat May 28, 2011 3:29 pm

In any case I am not starting another game with Fargoth looking like he does - he is going to get a makeover - I've often found the Bosmer faces a little too angular and the females not quite how I imagine - am going for an asian theme for the race - here's how the first set of females are looking

Fargoth makeover= :D

Originally i had thought of just doing the ones for my main mod this year but somehow ended up doing extras and then thinking about how i wanted a head replacer pack and well one thing leads to another ... I'm not sure if i will do all the Nords and Bretons as there are many fine faces still in circulation (and quite frankly the men are hard to do) -

I know how that feels. I was going to make a simple dungeon introducing some new weapons and ended up with
Spoiler
a whole storyline with Telvanni smuggling, a method to force two souls into one black soulgem(smuggled from Cyrodiil), and artificial life(I'm never going to finish!!)
:facepalm: It's funny how small things can turn into a such large projects!

My 2 cents: Maybe you could release modular packs for seperate races? That way you don't technically have to do nord or breton faces if you don't wish, and if someone dislikes one of the packs they can choose to use the others instead. More options is always a good thing :)
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*Chloe*
 
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Post » Sat May 28, 2011 6:09 am

Well I've started to convert my heads into a pluginless replacer just using the b mesh folder and the Beth naming conventions - to see how they look in game on other characters - it was actually really cool to open up the game and go for a stroll through Seyda neen and see some of my faces talking to me - has made me think about adjustments here and there and trying to match faces to NPC's - I like playing with the LGNPC mods as I'm a svcker for learning background stories of characters so I'm a little influenced by their interpretation on NPC's.

I was testing the colour matching of a Bosmer and trialing a new version of Fargoth - he's the first male Bosmer I've tried so I expect he will evolve - I went for a well worn face that isn't so friendly with greasy hair.

These are just test shots of walking through Seyda Neen and I haven't updated my opening post with any new heads as i want to try a few more male Bosmer heads and hairs first to see what works

http://img140.imageshack.us/img140/5540/seydaneen1.jpg
http://img140.imageshack.us/img140/3725/seydaneen2.jpg
http://img162.imageshack.us/img162/1535/seydaneen3.jpg (sorry I should of brightened that one it's a bit too dark)

By the way if anyone would like to do a new mohawk that is a bit higer res than the old ones I'd be very grateful - I need a couple for the dark elves

Hmmm ...anyways off to try a few more Dunmer

edit: had to remove some "anyways" too many "anyways" :)
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BethanyRhain
 
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Post » Sat May 28, 2011 1:39 pm

These faces keep getting more amazing. I can't wait for the release.

The only thing though, is that they are so extremely realistic and beautiful, that they make the rest of everything else in Morrowind look bad, especially with those awesome heads on all of the not-so-awesome clothes.

Still, I'm not that worried about everything looking uniform- these heads are worth it.
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Tiff Clark
 
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Post » Sat May 28, 2011 9:10 am

you should feel proud illuminiel, people are complaining that your faces are TOO good :lol:

i would like modular face packs as well, but only because it would mean faster releases
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Rude_Bitch_420
 
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Post » Sat May 28, 2011 7:48 am

Fargoth and the Guard look stunning - the lighting drawn on the faces adds to the detail, but doesn't look unnatural. I like the asian side your giving to the bosmer too, it definitely suits them - perhaps mixed in with an element of the pixieish as well? Only tips would be on the Dunmer skin tone - occasionally it looks like you desaturated the original texture then multiplied over with one colour - mixing in a few kinds of blues and greens in each face might help to make the tone more realistic. Also, it can be good to look at the original Dunmer faces as cues for what to replace them with - which ones are old, scarred or have red hair etc. Keep up the good work!
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kelly thomson
 
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Post » Sat May 28, 2011 11:00 am

http://img140.imageshack.us/img140/3725/seydaneen2.jpg

Jackie Chan, heh ?

Face looks very cool. :thumbsup:
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Jade
 
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Post » Sat May 28, 2011 1:21 pm

Fargoth and the Guard look stunning - the lighting drawn on the faces adds to the detail, but doesn't look unnatural. I like the asian side your giving to the bosmer too, it definitely suits them - perhaps mixed in with an element of the pixieish as well? Only tips would be on the Dunmer skin tone - occasionally it looks like you desaturated the original texture then multiplied over with one colour - mixing in a few kinds of blues and greens in each face might help to make the tone more realistic. Also, it can be good to look at the original Dunmer faces as cues for what to replace them with - which ones are old, scarred or have red hair etc. Keep up the good work!


Thanks Von Djangos - I tried desaturating early on and found it was too lifeless - so have used a mixture of changing the red component layer to green and adding a blue midtones - I've kept each xcf file so i can easily play with the tones again - You've given me an idea to take screenshots of each original face and put them into a word doc like the Morrowind clothing catalog so i can quickly compare the originals to the new ones and I can add my new faces below each one to show the comparison - only for Dunmer to begin with I think as they are the main race.


Jackie Chan, heh ?

Face looks very cool. :thumbsup:
J

Awesome Kalian !- I'm just stunned that you picked up the resemblance as i used a serious source pic of Jackie (which are rare) and adjusted his eyes to match the mesh shape - I've wanted a Jackie Fargoth for a long time as he looks kinda comical sneaking around :) You've got good eyes :) O and thanks for the thumbs up too I was very nervous about showing him.

Thanks also to everyone else who has posted - your feedback is really helpful in tweaking the faces.

Um Dirnae mentioned earlier release packs - I don't know what would be best - it's no biggie for me to put together an esp of some palyable faces like the Redguard Female pack or i could release them as a pluginless head replacer instead - I think many use Better Heads so i suspect that esm would just overwrite mine if I had them as a replacer?

I don't know ... sometimes when I've downloaded heads I've wanted to play with one or two but would of been happy if the others could of replaced some of the NPCS - any thoughts?
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Thema
 
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Post » Sat May 28, 2011 4:26 am

don't do the packs if you don't want to, i'm just being incredibly impatient ^_^ i just wanna play as Kofi Annan
i'd like it as a pluginless replacer, less hassle then, but the .esm would replace the heads, and i would wanna keep my other face packs, so maybe a .esp would be best
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Richard
 
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Post » Sat May 28, 2011 5:40 am

Your work is stunning :thumbsup:

Do you plan on adding some scarred/tatooed faces as well? Also, I like what you did with the "surly" Dunmer woman :angel:
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Veronica Flores
 
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Post » Sat May 28, 2011 6:42 am

Your work is stunning :thumbsup:

Do you plan on adding some scarred/tatooed faces as well? Also, I like what you did with the "surly" Dunmer woman :angel:


Thanks Lord_Avatar I hadn't thought of scarring or tats to be honest - I did toy with adding a drain health sign to Mistress Therena's forehead - but opted out - I'll go back and look at the original tattoos to get a feel for how they were made - I think sometimes they were used just to add a bit of variety as in same face but now with a tattoo and I'm trying to avoid that route if possible however if anyone knows of a good design site that isn't copyrighted I'll go have a look for tattoos. I'd quite like to try some designs creeping around the eyes and nose.

have finished my Bosmer females - had done 3 the other day but on relooking at them wasn't satisified - i had just rushed them and it showed

So here's Galbedir modelling the next 3 faces - I dressed her up in some of my http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7223 clothes - sigh shameless plug :)
http://img9.imageshack.us/img9/1391/wef04.jpg (face looks a little swollen but she shouldn't of gotten into that fight with Ajira (actually i think it is just the angle i took the shot will recheck and fix if it doesn't look right
http://img232.imageshack.us/img232/4853/wef05.jpg - she is my favourite so far due to her lovely eyes :)
http://img360.imageshack.us/img360/7256/wef06.jpg

I have yet to add the ears to the hairs so they are just acting as props at the moment

thanks for reading

Illy

edit: poor spelling sorry :(
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Kahli St Dennis
 
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Post » Sat May 28, 2011 7:26 am

Dang, I've never seen head meshes quite as detailed as what I've seen just now. Heck I thought you couldent really have any of the head meshes TOO complicated or everything would get screwed up. I envy the talent some people have with creating things like this.
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Danny Blight
 
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Post » Sat May 28, 2011 1:43 pm

Youre obviously shaping the Wood Elves after asian people (which is perfectly fine with me). What about hair? Only black allowed?
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xxLindsAffec
 
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Post » Sat May 28, 2011 9:37 am

I would love a pluginless replacer - everything thus far looks gorgeous.
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Alberto Aguilera
 
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Post » Sat May 28, 2011 4:11 am

Awesome Kalian !- I'm just stunned that you picked up the resemblance as i used a serious source pic of Jackie (which are rare) and adjusted his eyes to match the mesh shape - I've wanted a Jackie Fargoth for a long time as he looks kinda comical sneaking around smile.gif You've got good eyes smile.gif O and thanks for the thumbs up too I was very nervous about showing him.

Heh. Thanks.

Also, I like WEFemale head 05, look awesome! ^_^
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Assumptah George
 
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Post » Sat May 28, 2011 8:54 am

Keep up the great work! Really good stuff.
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xxLindsAffec
 
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Post » Sat May 28, 2011 10:28 am

I love it but think I would rather then in an esp so we can change npc's around ourselves to fit our game but either way you do it, I will get it!

I don't see Fargoth that way actually, I always picture him a bit differently but haven't found the exact look I picture yet but the face as a face is great!

such talent! But do more clothes, too!

Maria
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Maddy Paul
 
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