[WIP] Fresh Faces II

Post » Sat May 28, 2011 11:51 am

I love it but think I would rather then in an esp so we can change npc's around ourselves to fit our game but either way you do it, I will get it!

I don't see Fargoth that way actually, I always picture him a bit differently but haven't found the exact look I picture yet but the face as a face is great!

such talent! But do more clothes, too!

Maria


Hi Maria - haven't seen you around for a while :wave: I did smile re the clothes and have in mind doing just a few more outfits this year but later on. Completely understand about the face not being what you imagined - that's why i was thinking of doing a pluginless replacer as then it's so much easier to swap in heads and hairs that you like. My Vardenfell Visage ended up being very different from what I first downloaded.

Today I decided to have a go at orcs - had found what looked like a really interesting source pic but alas wasn't very impressed with the results - it just looks like a green man with bad teeth - shame - here's what i mean http://img136.imageshack.us/img136/5952/testorc.png :thumbsdown:

I've used the Better heads Orcs for so long i just wanted to try something different - I might go back to the vanilla head mesh and see if i can do anything with that - they were quite good heads - just blurry.

I did get to play around with hair for a while as well and had a go at readjusting a mesh to make a http://img136.imageshack.us/img136/8118/testchinesebraid.png - hmmm not sure about that but modding is all about trying new things

So nothing really new to post to the list - am going to redo some faces and I have 2 male Bosmer complete that just need some screenshots taken off - will wander off and rethink the Orc as I have 4 in my main quest mod i want to do anyways
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victoria gillis
 
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Post » Sat May 28, 2011 6:04 am

I always figured the tattoos, primarily with the nords and dunmer, were culture related, lending to their war-like lifestyles. Some of the standard ones would definitely fit in, like the hand tattoo the nords have and the tribal-like ones of the dunmer.

Anyways, your faces are absolutely awesome. I can't wait to see your progress moving along, even if you decide to never release a thing, it's interesting to keep track of IMO. As for the orc, it's the jaw. Many of the races have features not found on any normal person as far as the canon goes. If you were to stay 100% pure, not that you are but just some ideas, the Bosmer have all black eyes, Dunmer red eyes with high, prominent cheek bones, Orcs have big, strong jaws and wide, jutting noses, Altmer have elongated faces and narrow chins (as all the elves should have, by canon), Khajiit and Argonians need no explanation, and the other races are regular black and white folk, though originally it would seem nordic males are intended to have strong, really masculine appearances much like a norse saga would have you envisioning.

Again, not a suggestion in which way to go, just some "guidelines" to stretch around from a complete noob.
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Chris Jones
 
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Post » Sat May 28, 2011 5:47 am

I always figured the tattoos, primarily with the nords and dunmer, were culture related, lending to their war-like lifestyles. Some of the standard ones would definitely fit in, like the hand tattoo the nords have and the tribal-like ones of the dunmer.

Anyways, your faces are absolutely awesome. I can't wait to see your progress moving along, even if you decide to never release a thing, it's interesting to keep track of IMO. As for the orc, it's the jaw. Many of the races have features not found on any normal person as far as the canon goes. If you were to stay 100% pure, not that you are but just some ideas, the Bosmer have all black eyes, Dunmer red eyes with high, prominent cheek bones, Orcs have big, strong jaws and wide, jutting noses, Altmer have elongated faces and narrow chins (as all the elves should have, by canon), Khajiit and Argonians need no explanation, and the other races are regular black and white folk, though originally it would seem nordic males are intended to have strong, really masculine appearances much like a norse saga would have you envisioning.

Again, not a suggestion in which way to go, just some "guidelines" to stretch around from a complete noob.


Nice post Tsetra - I wanted to stay close to the original colours of the races as much as possible - my Dunmer have red eyes and the Bosmer are well um dark but not completely blacked out as I really try and get the eyes to be expressive and often that needs the iris to be defined from the whites. I know what you mean about the jawline of the orcs also the concept art showed their noses more upturned almost ape like.

I like your thought of how they are tribal - that would make a great theme for replacing the ashlander faces with similar themed tats for each tribe.

The original Altmer head shape never did much for me - it looked a bit skull like - seeing as they are the base race I suspect they could do with a makeover - however i am just a texturer and not a mesh maker so will see if I can make something look ok with the mesh - the Dunmer are turning out ok - a little alien in their own way.

Have been playing with Fargoth at trying out new faces on him - he's been working out a bit as he is tired of having swamp water kicked in his face :)

http://img219.imageshack.us/img219/2944/wem01.png
http://img219.imageshack.us/img219/2421/wem02.png
http://img219.imageshack.us/img219/3605/wem03.png

Also updated http://img219.imageshack.us/img219/5315/brf02.png with Summer Glau :) She's wearing a jacket from my first mod - :embarrass:
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Mr. Allen
 
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Post » Sat May 28, 2011 9:48 am

Made some progress on the Dunmer this weekend

Here are 3 more male heads taking the total to 7 - they were all taken in different lighting - a warm coloured room, cold blue light and outside

http://img24.imageshack.us/img24/252/dem05.jpg
http://img19.imageshack.us/img19/4732/dem06.jpg
http://img27.imageshack.us/img27/6874/dem07.jpg

Another Dunmer female as well - http://img56.imageshack.us/img56/9092/def07.jpg tried a little decoration around her eyes it wasn't a very high res photo source but I managed to tweak her eyes to get some lustre

There are 10 female heads in the vanilla game and 17 male heads so 10 more males to go

Have also been twekaing and redoing some of my Breton faces and swapped out a Bosmer female to try a new Galbedir look

Will likely try a few Highelves this week and a couple of Nords - would also like to finish the Bosmer males and might see what they look like on a different mesh.

Need to assign some hair meshes to the races as well and sort out colours - I'll go read up the lore sites :)
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daniel royle
 
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Post » Sat May 28, 2011 12:53 pm

Wonderful stuff. I really love this one: http://img24.imageshack.us/img24/252/dem05.jpg.

Will you be updating the ears as well? It struck me that, with your high-res textures applied, they no longer seem to be part of the head itself, especially in this screenshot: http://img27.imageshack.us/img27/6874/dem07.jpg.

* Swiveller *
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Thema
 
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Post » Sat May 28, 2011 6:37 am

Thanks Mr.Swiveller - yes I am updating ears for all races as i am keen to get as much of my own texture work into the mod as possible - still working out the right colour balance and brightness levels for the ears

I've now got a set of 10 female Dunmer here are the last 3 faces

http://img218.imageshack.us/img218/4590/defmhd8.jpg
http://img10.imageshack.us/img10/4996/defmhd9.jpg
http://img10.imageshack.us/img10/2220/defmhd10.jpg

Have loaded up 24 hairs for the females - mostly short hair as the original models were short but a few longere ones for variety - I still have to recalibrate the colour tones for each face and might do a poll later to find out which skins most people use these days - as in vanilla, smoother or the BB variants like Westly's, Cappucines, Anoldfriends, Alienslof's or original BB

Anyways thought some might be interested in a comparsion shot between the original faces and the ones i've been working on for the Dunmer - shots taken with Indrele - she was so patient in modelling :) - in the CS with all lights on - in game all faces change a bit due to lighting and shadows but i did this to establish a baseline. The heads go from 1 - 5 across the top with hairs 1 - 5 and then below the same again for heads and hairs 6 - 10 - (hope that makes sense)

This is http://img10.imageshack.us/img10/9821/originaldefemheadshairs.jpg
This is http://img10.imageshack.us/img10/1406/newdefemales.jpg

Being able to see them both together has helped me in identifying what i want to improve and what might need to be replaced - such as who is too green, dark, light or otherwise badly proportioned. I think i have achieved a resonable range of faces that don't look like they have come out of a cookie cutter.

It's still very much a work in progress but definitely taking shape.
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Allison C
 
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Post » Sat May 28, 2011 11:05 am

http://img10.imageshack.us/img10/1406/newdefemales.jpg

Lovely work, only two of these kind of disturbs me. That is NR4 and NR9

NR4: She looks well, perfectly symmetrical, I guess.
NR9: Her expression and shadow work well, however it looks off in size and tilt. I was going to say that the mouth have a weird posistion but it is most probably because the base image was not taken from full frontal image of the face.

Cheers =)
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Nuno Castro
 
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Post » Sat May 28, 2011 6:28 pm

Wow, amazing! Will this be a npc replacer? :)
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Adrian Powers
 
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Post » Sat May 28, 2011 4:53 am

Excellent work. Would you consider adding some more "biased" faces, like obviously viscious or overly proud; with a clearly visible attitude? Perhaps a tight-lipped female or two? ;)

Also, are you planning on making a face for Vivec, Azura and Almalexia?
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Skivs
 
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Post » Sat May 28, 2011 8:26 am

The quality of these is amazing, but I prefer the human faces to the Elven ones, simply because most of them don't look very... well, Elvish. A lot of the Dark Elves just look to me like normal humans with painted faces, which kind of spoils the effect. It's your choice, though, and I do like the idea of using a different 'real-life' culture as the basis for each race - the use of Asian faces for the Wood Elves is a very interesting idea.

I'm not so crazy on the hairs, but I've never been a fan of Ren-style hair anyway (not that they aren't good, but the styles seem far too modern for a setting like the Elder Scrolls). I wish there were more hair mods that were closer in style to the originals, but that's really a topic for another thread.
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Alisia Lisha
 
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Post » Sat May 28, 2011 12:51 pm

Wow, amazing! Will this be a npc replacer? :)


Thanks NelothsMouth - yes it certainly seems to be turning into one - though I haven't committed myself to that yet :)

Excellent work. Would you consider adding some more "biased" faces, like obviously viscious or overly proud; with a clearly visible attitude? Perhaps a tight-lipped female or two? ;)

Also, are you planning on making a face for Vivec, Azura and Almalexia?


Biased faces - I'm not sure - sometimes the face comes out quite different than what I imagined - however as I've been testing I've been really surprised at how many times the devs used the same faces in the same buildings - a face that really stands out will get repititve very quick - I must do a count of faces in better heads and see how many they used to get variety. Will be adjusting my Dunmer ladies to try and get them looking more surly.


The quality of these is amazing, but I prefer the human faces to the Elven ones, simply because most of them don't look very... well, Elvish. A lot of the Dark Elves just look to me like normal humans with painted faces, which kind of spoils the effect. It's your choice, though, and I do like the idea of using a different 'real-life' culture as the basis for each race - the use of Asian faces for the Wood Elves is a very interesting idea.

I'm not so crazy on the hairs, but I've never been a fan of Ren-style hair anyway (not that they aren't good, but the styles seem far too modern for a setting like the Elder Scrolls). I wish there were more hair mods that were closer in style to the originals, but that's really a topic for another thread.


Thanks Helena - my Bretons were turning into English faces quite quickly but have become a bit more culturally mixed as i've edited them - has anyone picked the Dunmer Race?

I understand completely about the hairs - as I have felt the same way before - however unless someone takes up modelling hair meshes for MW that cater for a more realistic hair texture then i've decided to stick with Ren's work - Oddly as my game world has filled up with her work it has become less of an issue for me - there is just one hair I am avoiding using and that was the one with the headband.

Doesn't matter if you want to talk hairs in this thread :)

So I've done the base versions of my remaining Bosmer males - they still need retouching and colour calibration but this is the range

http://img257.imageshack.us/img257/9427/wemf04.jpg
http://img257.imageshack.us/img257/2447/wemf05.jpg
http://img257.imageshack.us/img257/9205/wemf06.jpg

Once I've tidied up the Bosmer I will likely release them as playable heads
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Jack
 
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Post » Sat May 28, 2011 6:15 pm

Am still ticking away at doing some heads

Here are some Altmer I've done recently


http://img200.imageshack.us/img200/2637/heff01.jpg
http://img200.imageshack.us/img200/8855/heff02.jpg
http://img200.imageshack.us/img200/9935/heff03.jpg
http://img200.imageshack.us/img200/2738/heff04.jpg

Have yet to find a male mesh I'm happy with though http://img134.imageshack.us/img134/7901/earil.jpg came out okay

I've already released the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7497 collection adn the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7493

Am going to redo the Dunmer Females at some stage as I wasn't happy with some of them - though the older ones are looking good in my game I bumped into one in Balmora yesterday and was pretty happy. It was http://img23.imageshack.us/img23/7739/gilsa.jpg but set up as pluginless replacer.
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Zach Hunter
 
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Post » Sat May 28, 2011 5:04 am

Nice detail but aren't dunmer supposed to have a red sclera?
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Jordan Moreno
 
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Post » Sat May 28, 2011 5:47 am

Nice detail but aren't dunmer supposed to have a red sclera?


Well lots of face packs just colour the Iris instead of colour wash the sclera

My latest Dunmer faces have the bloodshot look though and I intend to see how that looks with the rest of previosu faces I did - interestingly the devs had some variety for the original eyes and not all are completely red.

I've finally settled on a head mesh for male Altmer. #2 is my favourite so far - he has attitude and a touch of menace.

http://img134.imageshack.us/img134/7901/earil.jpg
http://img34.imageshack.us/img34/7529/hemf02.jpg
http://img188.imageshack.us/img188/6198/hemf03.jpg
http://img33.imageshack.us/img33/59/hemf04.jpg
http://img36.imageshack.us/img36/9195/hemf05.jpg
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GPMG
 
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Post » Sat May 28, 2011 7:25 am

Nice detail but aren't dunmer supposed to have a red sclera?


Only if they are really, REALLY tired (else only if they have smoked too much Moonsugar)... *ba-dum-ching

But, no, the Dunmer need not only have red sclera (as is evident in the "vanilla" face textures ;) ).

Great Job, Illuminiel; fantastic work, indeed (as each face has tremendous personality and charm) :thumbsup: !
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Kevin S
 
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Post » Sat May 28, 2011 3:55 pm

But, no, the Dunmer need not only have red sclera (as is evident in the "vanilla" face textures ).


Yeah but still...red sclera would be nice :) At least on some faces.
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D IV
 
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Post » Sat May 28, 2011 5:37 am

Very nice indeed. Will you be doing any Imperial or Nord faces?
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Dawn Farrell
 
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Post » Sat May 28, 2011 5:58 pm

Thanks NelothsMouth - yes it certainly seems to be turning into one - though I haven't committed myself to that yet :)


If you do go for that I'd recommend churning out some more average looking or even ugly faces too. It can be a bit of an immersion breaker when every npc looks like a model, especially when they let loose with those granny voices that are in the game.
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Minako
 
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Post » Sat May 28, 2011 4:08 pm

If you do go for that I'd recommend churning out some more average looking or even ugly faces too. It can be a bit of an immersion breaker when every npc looks like a model, especially when they let loose with those granny voices that are in the game.


I thought it was immersion breaking having every race sound exactly the same :shrug:

Perhaps this is more of an issue that there are not many voiceover mods that have been done for MW

I've always struggled a bit with Altmer females in the game - as I find the voice offputting - and the vanilla faces were not very attractive - the males were okay - I've always imagined the High Elves as being more serene than the other races but with a touch of arrogance and that has been what I've been trying to capture with their faces.

Compared to the Dunmer who are more weather worn and a bit sour.

If you look through the face packs I've done most of the men are aged with character while the women are generally gorgeous - which I thought mimicked reality quite well :)

Statistically I think I have plenty of older folks in my faces - in my own face replacer I check against the vanilla face to determine was it old or young and then try and match one from my collection

However these faces are normally released as single race packs for players to choose at race creation

@Helena - thanks for asking about the Nords and Imperials - I've picked out some faces for the females I would like to try but the men are quite hard - the Nords in particular have me scratching my head on how to represent them and I haven't tried the woad paint

Apart from beasts they are the last two races for me to complete

I finished off the Altmer and am now looking for some hairs for them
http://img16.imageshack.us/img16/4237/heff05.jpg
http://img16.imageshack.us/img16/5835/heff06.jpg
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Nicole M
 
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Post » Sat May 28, 2011 9:54 am

These textures are increadible. the only complaint I have is that the screenshots are to low res on some and way to low res on others. I Demand more detailed screenshots!!!!! :stare: :bigsmile: :whistle:


Someday i will certainly have to reinstall MW and have a good close look at these. :D
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Louise Lowe
 
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Post » Sat May 28, 2011 7:02 am

These textures are increadible. the only complaint I have is that the screenshots are to low res on some and way to low res on others. I Demand more detailed screenshots!!!!! :stare: :bigsmile: :whistle:


Someday i will certainly have to reinstall MW and have a good close look at these. :D


Coming from an expert texturer as yourself that's very kind AOF

I've not many faces for a while but today decided to do http://img69.imageshack.us/img69/4552/sotol01.jpg

I've had the photo for ages and was quite pleased how she came out

For AOF's sake this is as high as res as I dare for a jpg which is just under 500kb still I zoomed in so you can see her skin detail - the eyes came out nice I thought

The mesh is by Robert and he does a great jawline :)
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louise tagg
 
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Post » Sat May 28, 2011 5:53 am

Very nice, keep on the good work! Your first Nord is excellent and very promising.
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Joey Avelar
 
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Post » Sat May 28, 2011 6:43 pm

Coming from an expert texturer as yourself that's very kind AOF

I've not many faces for a while but today decided to do http://img69.imageshack.us/img69/4552/sotol01.jpg

I've had the photo for ages and was quite pleased how she came out

For AOF's sake this is as high as res as I dare for a jpg which is just under 500kb still I zoomed in so you can see her skin detail - the eyes came out nice I thought

The mesh is by Robert and he does a great jawline :)


Haha I don't know about expert, I just toss junk together and hope I get a good outcome. :facepalm:

Just like the other face textures in this thread this latest one is top notch. Glad to see a good higher res image... finally. :stare: :D

Now my only complaint would be is there is no download link. :stare: :cookie:

Cant wait to see more...especially the DL link. :deal:
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Batricia Alele
 
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Post » Sat May 28, 2011 6:59 am

Haha I don't know about expert, I just toss junk together and hope I get a good outcome. :facepalm:

Just like the other face textures in this thread this latest one is top notch. Glad to see a good higher res image... finally. :stare: :D

Now my only complaint would be is there is no download link. :stare: :cookie:

Cant wait to see more...especially the DL link. :deal:


Yes well I did release the Redguards and Bosmer as seperate packs :violin:

The Altmer and Dunmer can wait a bit longer and I haven't done enough of the other races yet

Besides I thought you didn't even have MW installed at the moment :meh:

Here's my take on a http://img121.imageshack.us/img121/9923/svan.jpg

The mesh is a bit small so I might look around for another - tried doing a few variations of woad paint and ended up deciding that Westly does that so much better than I ever could so best not to go there.

Still his eyes look moist and the facial hair worked well
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Avril Churchill
 
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Post » Sat May 28, 2011 6:11 pm

looks nice, so this means a release anytime soon then ? :)
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saxon
 
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