Fresh FCOM Install. CTD! Errghh

Post » Mon Aug 09, 2010 5:55 am

I do not know what to say... I followed guides to the letter and did everything as I was instructed. Activated every mod one by one, saved etc.\

Please help, this is getting to be something else..

Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9.5]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Cobl Main.esm  [Version 1.73]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  Enhanced Daedric Invasion.esm08  CyrodiilUpgradeResourcePack.esm09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9MB3]0B  Armamentarium.esm  [Version 1.35]0C  Artifacts.esm0D  Kvatch Rebuilt.esm0E  Better Cities Resources.esm0F  bookplacing.esm  [Version 1]10  CURP_Controller.esm11  HorseCombatMaster.esm**  TNR ALL RACES FINAL.esp**  TNR - ShiveringIsles no helms.esp12  Unofficial Oblivion Patch.esp  [Version 3.3]13  DLCShiveringIsles.esp14  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]15  Better Cities .esp16  Francesco's Optional Chance of Stronger Bosses.esp17  Francesco's Optional Chance of Stronger Enemies.esp18  Francesco's Optional Chance of More Enemies.esp19  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1A  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1B  Fran Armor Add-on.esp1C  Fran_Lv30Item_Maltz.esp**  Atmospheric Loading Screens - Random Quotes.esp1D  All Natural - Real Lights.esp  [Version 0.9.9.5]1E  All Natural.esp  [Version 0.9.9.5]1F  All Natural - SI.esp  [Version 0.9.9.5]20  Enhanced Water v2.0 HDMI.esp++  Symphony of Violence.esp21  MIS Low Wind.esp22  MIS New Sounds Optional Part.esp23  Atmospheric Oblivion.esp24  Rainbows.esp25  WindowLightingSystem.esp**  Book Jackets Oblivion - BP.esp26  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp27  RAEVWD Cities.esp  [Version 1.8]28  RAEVWD Imperial City.esp  [Version 1.8]29  DLCHorseArmor.esp2A  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]2B  DLCOrrery.esp2C  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2D  DLCVileLair.esp2E  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]2F  DLCMehrunesRazor.esp30  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]31  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]32  Book Jackets DLC.esp33  GrimbotsSpellTomes.esp++  MaleBodyReplacerV4.esp34  Armamentium female.esp35  DLCThievesDen.esp36  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]37  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]38  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]39  Slof's Oblivion Robe Trader.esp3A  Cobl Glue.esp  [Version 1.73]3B  Cobl Si.esp  [Version 1.63]3C  Bob's Armory Oblivion.esp3D  FCOM_BobsArmory.esp  [Version 0.9.9]3E  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]3F  Oblivion WarCry EV.esp  [Version 1.09]40  FCOM_WarCry.esp  [Version 0.9.9MB5]41  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]42  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]43  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]44  FCOM_RealSwords.esp  [Version 0.9.9]45  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]46  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]47  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]48  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]49  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.39c]++  Travellers4MMMHostileFactions.esp  [Version 1.39c]4A  TamrielTravellers4OOO.esp  [Version 1.39c]4B  TamrielTravellersItemsCobl.esp  [Version 1.39c]4C  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]4D  Fransfemale.esp++  MMM-Cobl.esp  [Version 1.73]4E  EVE_StockEquipmentReplacer4FCOM.esp4F  Artifacts.esp50  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]51  Castle_Dunkerlore_V1.esp52  ImpeREAL Empire - Unique Forts.esp53  Kragenir's Death Quest.esp54  KDQ - Rural Line Additions.esp55  Kvatch Rebuilt.esp56  Kvatch Rebuilt - Leveled Guards - FCOM.esp57  Kvatch Rebuilt Weather Patch.esp58  GlenvarCastle.esp59  LetThePeopleDrink.esp  [Version 2.5]5A  KragenirsDeathQuest-LetThePeopleDrink patch.esp5B  Region Revive - Lake Rumare.esp5C  Scribe Supplies.esp5D  The Ayleid Steps.esp  [Version 3.4]5E  VaultsofCyrodiilBC.esp5F  Villages1.1.esp60  DLCBattlehornCastle.esp61  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]62  DLCFrostcrag.esp63  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]64  Knights.esp65  Knights - Unofficial Patch.esp  [Version 1.0.9]66  EVE_KnightsoftheNine.esp67  SM Plugin Refurbish(Merged).esp  [Version 1.30]68  RTT.esp69  The Lost Spires.esp6A  LostSpiresImpeREALFortsPatch2.esp6B  Mighty Umbra.esp6C  Blood&Mud.esp6D  Lost Paladins of the Divines.esp6E  Origin of the Mages Guild.esp  [Version 7.3]6F  MannimarcoRevisited.esp70  MannimarcoRevisitedOOO.esp  [Version 0.1]71  Shadowcrest_Vineyard_COBL.esp72  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_MightyUmbra.esp  [Version 0.9.9]73  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_Ruin.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]++  FCOM_OMGSRT.esp  [Version 0.9.9]74  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]75  ElsweyrAnequina.esp76  road+bridges.esp  [Version 4.5.3]77  NRB4+Vineyard Patch.esp78  Feldscar.esp  [Version 1.0.4]79  Vergayun.esp  [Version 1.0.3]7A  Faregyl.esp  [Version 1.0.10]7B  Molapi.esp  [Version 1.0]7C  xuldarkforest.esp  [Version 1.0.5]7D  LostSpires-DarkForest patch.esp7E  xulStendarrValley.esp  [Version 1.2.2]7F  xulTheHeath.esp80  MMMMWL-TheHeath patch.esp81  XulEntiusGorge.esp82  xulFallenleafEverglade.esp  [Version 1.3.1]83  LostSpires-Everglade patch.esp  [Version 1.2]84  xulColovianHighlands_EV.esp  [Version 1.2.1]85  xulChorrolHinterland.esp  [Version 1.2.2]86  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]87  KragenirsDeathQuest-LostCoast patch.esp88  xulBravilBarrowfields.esp  [Version 1.3.2]89  xulLushWoodlands.esp  [Version 1.3]8A  xulAncientYews.esp  [Version 1.4.3]8B  xulAncientRedwoods.esp  [Version 1.6]8C  xulCloudtopMountains.esp  [Version 1.0.3]8D  KragenirsDeathQuest-CloudtopMountains patch.esp8E  xulArriusCreek.esp  [Version 1.1.3]8F  xulPatch_AY_AC.esp  [Version 1.1]90  Verwen Brewery UL_AY_AC Compatable.esp  [Version wen.]91  xulRollingHills_EV.esp  [Version 1.3.2]92  MMMMWL-RollingHills patch.esp93  KragenirsDeathQuest-RollingHills patch.esp94  xulPantherRiver.esp95  Blood&Mud-PantherRiver patch.esp96  xulRiverEthe.esp  [Version 1.0.2]97  xulBrenaRiverRavine.esp  [Version 1.0.2]98  xulImperialIsle.esp  [Version 1.6.5]99  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.3]9A  xulBlackwoodForest.esp  [Version 1.0.4]9B  xulCheydinhalFalls.esp  [Version 1.0.1]9C  Villages-CheydinhalFalls patch.esp9D  xulAspenWood.esp  [Version 1.0.2]9E  xulSkingradOutskirts.esp9F  xulSnowdale.esp  [Version 1.0]A0  NRB4+UL-II+LtPD Patch.esp  [Version 3.0]A1  West Roads.espA2  WR Villages Addon.espA3  bartholm.espA4  NRB4+RR Patch.esp  [Version 2.1]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]A5  Salmo the Baker, Cobl.esp  [Version 3.08]A6  Enhanced Vegetation [125%].espA7  Deadly Reflex 5 - Timed Block with no damage or durability changes.espA8  DeadlyReflex 5 - Combat Moves.espA9  RealisticLeveling.espAA  Let There Be Darkness - Cyrodiil + SI.espAB  Let There Be Darkness - Knights.espAC  Let There Be Darkness - Mehrunes Razor.esp++  EVE_KhajiitFix.espAD  CuteElf11.esp  [Version 1.2]AE  bgBalancingEVCore.esp  [Version 10.52EV-D]AF  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]B0  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]B1  bgMagicEVPaperChase.esp  [Version 1.68EV]B2  bgMagicAlchemy.esp  [Version 1.57]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]B3  Better Cities Full - B&M Edition.espB4  BCBravilB&MFULL-Barrowfields patch.espB5  Better Cities - Ruined Tail's Tale.espB6  BCChorrol-ChorrolHinterland patch.espB7  BCCheydinhalFULLB&M-CheydinhalFalls patch.espB8  BCSkingrad-SkingradOutskirts patch.espB9  Better Cities Full - B&M Edition FPS Patch.espBA  Better Imperial City.espBB  Better Imperial City FPS Patch.espBC  Better Imperial City - OMG.espBD  Better Cities - COBL.esp  [Version 2.1]**  bgMagicEVShader.esp  [Version 1.7EV]++  Real Lava 1.3.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]BE  Bashed Patch, 0.espBF  FormID Finder4.esp

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Crystal Clarke
 
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Post » Mon Aug 09, 2010 4:24 am

Have you carefully checked the BOSS log for error messages?
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biiibi
 
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Post » Mon Aug 09, 2010 10:39 am

Indeed, bosslog.txt (in Oblivion\Data) might tell you something. Or not...

Also, when exactly did the CTD start to happen? After adding which mod, or after changing what setting (etc.) ... ? This is crucial. There's no point going through one by one, if you don't keep track of what's happened when, and *stop* if something goes wrong - until you fix it of course.


edit: Hm. Are you running any mods that wouldn't show up in that list (e.g., obse plugins)? And have you run TES4LODGen, and if so, did it spit out any errors? Also, is it a BAIN install? I hope so, for your sake...
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Rachael
 
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Post » Mon Aug 09, 2010 7:30 am

Really, it's quite obvious from the time you've taken to re-install the game that you didn't take the advice given by both Arkgnt and myself in the FCOM thread.
I'm going to be blunt. Your a novice at Oblivion modding and you've decided you want to use the most difficult mod setup right from the start.
If you want FCOM up and running properly then my advice is to ignore BAIN installation, PYFFI and all unofficial guides and pieces of information you may have in your mind you need. For the moment concentrate on the mod and just get it working. You can play with these utilities etc once you've gained some modding expertize.
The download order and links to all associated mods are found in the opening post of the Official thread. Download the links, install, run BOSS, make the bashed patch. It's that simple.
Again I'll reiterate - get the basic mod working before doing any more additions.
Once your satisfied add in a couple of more mods and retest until your happy there's no problems. Rinse and repeat until your mod list is complete.
This is the recommended way to install a heavily modded game - not just one that contains FCOM.
Yes, it's time consuming, but much less so than continuous re-installs and troubleshooting threads.
If you feel your issues stem from FCOM itself, then take it to the http://www.gamesas.com/index.php?/topic/1113274-relz-fcom-convergence-and-ufcom-65/ where you'll be advised by users and modders with a working knowledge of the mod. Threads like these often end in disappointment with well intentioned but often misleading and confusing information.

Your thread title is also most unfortunate as at first glance from it's topic format it would appear FCOM is taking the blame for your issues, which is completely misleading. Why otherwise add it into the topic title instead of for example naming RBP or the UL series? It's threads like this one that gives FCOM it's unfounded reputation as being a troublesome mod. If installed properly as recommended by Team FCOM - and not unofficial third party threads and sites - it's an exceptionally stable foundation to build your game on.
You should perhaps review http://www.gamesas.com/index.php?/topic/1113274-relz-fcom-convergence-and-ufcom-65/page__view__findpost__p__16342367 post.
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victoria gillis
 
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Post » Mon Aug 09, 2010 2:46 am

Before I say anything check your ini file in the documents section

There are a lot of errors in the list not that the load order is bad..ok I'm gonna list you down the stuff thats bad ( However I am not so sure about everything I say ok? But I'm probably right )
First off I notice that you are using All Natural - Real Lights that is already included in the All Natural.esp, the Real Lights esp is for a installation of Real Lights only however even doing that won't give you that nice day and night feature added by the old version of real lights
I think that some of the mods you use need compatibility for Blood and Mud
I think you're missing the book placement esp's unless I missed that however try using PiiiP instead of that
I think that the Enhanced Daedric Invasion.esp is unnecessary
MIS low wind or MIS New optional sounds don't use both of them at the same time ( Better to use http://www.tesnexus.com/downloads/file.php?id=5861 )
Fran's level guards use FCOM_Diverse guard unity instead
I think that your Tamriel Travelers are messed up
I think you shouldn't use OMOBS instead you should use Fran's MOBS
Remove FCOM_Bobs guard unity
I think that you are missing the Runeskull esp
I think that you are using too many armamentarium esp's
Check the versions of your Unique Landscape mods to ensure that they are compatible with Ayleid Steps

I think that a lot of your mods are outdated. You are using too many mods I don't understand how do you expect that to work?
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Maya Maya
 
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Post » Mon Aug 09, 2010 12:35 pm

I think you're missing the book placement esp's unless I missed that however try using PiiiP instead of that

Pretty sure there's one there.


I think that the Enhanced Daedric Invasion.esp is unnecessary

?


MIS low wind or MIS New optional sounds don't use both of them at the same time ( Better to use http://www.tesnexus.com/downloads/file.php?id=5861 )

This is incorrect. Also, you can use both of those *and* the mod you linked to, no problem.


I think you shouldn't use OMOBS instead you should use Fran's MOBS

OMOBS is preferred, for FCOM.



Just what leapt out at me. Please do make sure you know what you're saying before "being helpful" to others.
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Chris BEvan
 
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Post » Mon Aug 09, 2010 11:26 am

Pretty sure there's one there.



?



This is incorrect. Also, you can use both of those *and* the mod you linked to, no problem.



OMOBS is preferred, for FCOM.



Just what leapt out at me. Please do make sure you know what you're saying before "being helpful" to others.

Yeah I know but who else is gonna say it just look at Shikishima he is totally right and I have to agree with him, you should be thankful that I even answered

Check if FCOM_Enhanced Daedric Invasion esp requires the Enhanced Daedric Invasion esp (It can be seen in Wrye Bash )
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Chloe :)
 
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Post » Mon Aug 09, 2010 3:29 pm

Yeah I know but who else is gonna say it just look at Shikishima he is totally right and I have to agree with him, you should be thankful that I even answered

Um, what.

You know that you're giving flase information, and "you" (the OP?) "should be thankful" that you "even answered"? Yeah, sure...

I submit that this is not how things should be at all. "The blind leading the blind" does not a better situation make.
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Genevieve
 
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Post » Mon Aug 09, 2010 3:49 pm

Um, what.

You know that you're giving flase information, and "you" (the OP?) "should be thankful" that you "even answered"? Yeah, sure...

I submit that this is not how things should be at all. "The blind leading the blind" does not a better situation make.

Wait why the hell did I even write that I was talking to the guy who opened the topic please stop posting off-topic posts, I am awaiting for his response why do you bother me? I wasn't talking to you
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Heather beauchamp
 
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Post » Mon Aug 09, 2010 11:58 am

Threads like these often end in disappointment with well intentioned but often misleading and confusing information.



:shrug:
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Céline Rémy
 
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Post » Mon Aug 09, 2010 11:43 am

Threads like these often end in disappointment with well intentioned but often misleading and confusing information.


Well, I'm going to have to agree with you there. Yes, I know next to nothing about how the CS works but I'd like to think of myself as a "moderately experienced mod adding person." I know how to use the programs, with the exception of a BAIN install which I have never wanted to delve in to as I already had most of my mods OMOD'ed. Alas, we come to a crossroad. With my OCD and my so-called logical thinking when adding mods this time apparently did not suffice which is why I followed your (Shikishima) advice here: http://www.gamesas.com/index.php?/topic/1079933-50-steps-to-ctd-almost-free-fcom-game/. As well, I did follow your helpful advice on the FCOM thread, I had/have (I backed it up, which is seems I may revert to) a basic FCOM (maybe FCOM++) install (with a few of the FCOM quest mods) and it worked great. Actually, it worked more so than my last install... I off the bat noticed a few new responses from NPC's during battles which was interesting and I seemed to notice a larger variety of NPC's walking on the road although this may just be an illusion.

Anyhow, FCOM worked great.. but I found it really hard to cope with the awful graphics and just thinking of my previous install it was a bit hard to bare as I did not particularly want to start a game with vanilla Oblivion graphics and without unique landscapes.. it just isn't the same game. You are right, I only added FCOM so I could get the advice of the more experienced modders on the forum, I admit. As my FCOM works 100% so I suppose that was wrong, but people should make their own opinions after trying FCOM and/or attempting to install FCOM. If they're discouraged, they're not discouraged enough if anything this will make them be extra careful and you never know maybe they will manage a CTD-free setup because of it.

On a lighter note, I did follow your post on the installation order of mods. I will remove a whole lot of the more recent mods that I added... many of the quest mods (via OBMM) and try again. Is it possible for a minor texture replacer such as http://www.tesnexus.com/downloads/file.php?id=33447 to cause CTD's? My thinking is that it certainly isn't the UL or any of the extremely famous mods.. it must be Castle Dunkerlore, or one of those mods which are easily removed via OBMM.

Also, I don't think I'm supposed to be using MMM - City Defences with Better Cities? Or am I wrong?
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Mark Hepworth
 
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Post » Mon Aug 09, 2010 2:37 pm


Also, I don't think I'm supposed to be using MMM - City Defences with Better Cities? Or am I wrong?


I've never used Better Cities so I can't really advise on that. I'd imagine it's covered by BOSS. If not almost certainly in the MMM or BC readme's

As for my earlier recommendation in Blade Of Mercy's thread, remember that post is 18 months old , updates to FCOM have happened, and I've no control over now closed threads. B)
As I keep saying, for current FCOM installation instructions follow the opening post in the Official thread. I'm not responsible or can make comment on input from third party sites.
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Toby Green
 
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Post » Mon Aug 09, 2010 11:43 am

I've never used Better Cities so I can't really advise on that. I'd imagine it's covered by BOSS. If not almost certainly in the MMM or BC readme's

As for my earlier recommendation on Blade Of Mercy's thread, remember that post is 18 months old and I've no control over now closed threads. B)


Heh, lots of confusing and misleading information spout around everywhere it seems. Ah well, live and learn I guess. Since I can't seem to find the right thread to ask this in (and even mind now, is not the right thread as it says FCOM in the title) but I will ask anyways as I hope it is a relatively easy answer.

For the SM Plugin Refurbished (Merged) mod.. it is showing orange for the list of masters. I can't seem to remember which program it was or how to go about re-arranging the masters for a certain .esp file. Would you kindly advise?

Thank you

edit: Maybe it would be a good idea to say on the OP to get an FCOM install and slowly add mods, testing each one thoroughly, before adding others. On the FCOM thread it says OMOBS 1_0, Other Mods, Texture, Body replacers. I know you probably re-iterate this a lot, but if its not on the install guide then it isn't accessible to the majority installing FCOM for the first time.

The thing for me that I have learned, is that there is no logical way of thinking about which mods you are installing. I.e. I installed Castle Dunkerlore.. i'm thinking there is no way this mod could cause any issues. It installs a castle on the water, and that's it! Some NPC's maybe, but surely there is no way for it to cause a CTD. I tried to avoid adding mods that added scripts and more in-depth game changes (duke patrick mods.) I mainly just added mods that added houses that I knew should not be conflicting (such as Arthmoor's excellent house/village mods) and Eleswyr which is a whole nother continent for heaven's sake.. I couldn't see how it could conflict or cause a CTD anywhere in Cyrodiil.

This is more or less how I went about adding mods after the texture/body replacers. I wish I could think of mods in this way, but I assume there is just too much editing going on in a mod to know if it will conflict with another edit in another mod and I assume just a small little conflict like this could cause CTD's.. ?
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Neko Jenny
 
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Post » Mon Aug 09, 2010 2:34 am



For the SM Plugin Refurbished (Merged) mod.. it is showing orange for the list of masters. I can't seem to remember which program it was or how to go about re-arranging the masters for a certain .esp file. Would you kindly advise?

Thank you


Open Wrye Bash>right click the mod in question>File>Redate.

As for your other questions, your probably learning Oblivion can be very fickle when it comes to adding mods. Some things you just couldn't imagine may prove to be problematical simply because of other things you may be using.
Add them slowly, test to ensure and then add some more is really the only advice I can offer there.
My last re-installment consisted of one day of downloads, installation of the main packages and almost a full week of additions, testing and tweaks. I don't remember my last unexplained CTD.
That's my method. It may not be everyone's taste, but it most certainly works.
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Claire Mclaughlin
 
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Post » Mon Aug 09, 2010 11:37 am

Open Wrye Bash>right click the mod in question>File>Redate.


It is still showing the Masters for SM Plugin as orange. DLCFrostcrag, DLCThievesDen, DLCVileLair, DLCMehrunesRazor, Knights, and DLCBattlehornCastle. I thought you had to use a program such as Gecko or maybe Edit to re-arrange the masters for this kind of situation?

I remember asking this about the All Natural - Weather patch for mods but that was just a filter file so it wasn't necessary for that. I think for SM Plugin however it is necessary.
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Steven Hardman
 
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Post » Mon Aug 09, 2010 5:01 am

SM - are we talking Supreme Magic?
If so I don't see it in the mod list you posted.
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brenden casey
 
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Post » Mon Aug 09, 2010 7:15 am

No sorry, http://www.tesnexus.com/downloads/file.php?id=11474 .
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Hayley O'Gara
 
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Post » Mon Aug 09, 2010 1:07 am


Anyhow, FCOM worked great.. but I found it really hard to cope with the awful graphics and just thinking of my previous install it was a bit hard to bare as I did not particularly want to start a game with vanilla Oblivion graphics and without unique landscapes.. it just isn't the same game.

Also, I don't think I'm supposed to be using MMM - City Defences with Better Cities? Or am I wrong?


1. You mean UL aren't compatible with FCOM?

2. Better Cities (as per readme) has its own City Defences, so that MMM plugin should NOT be used.
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Tai Scott
 
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Post » Mon Aug 09, 2010 11:05 am

1. You mean UL aren't compatible with FCOM?


They are compatible.
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Red Bevinz
 
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Post » Mon Aug 09, 2010 3:19 am

It is still showing the Masters for SM Plugin as orange. DLCFrostcrag, DLCThievesDen, DLCVileLair, DLCMehrunesRazor, Knights, and DLCBattlehornCastle. I thought you had to use a program such as Gecko or maybe Edit to re-arrange the masters for this kind of situation?

I remember asking this about the All Natural - Weather patch for mods but that was just a filter file so it wasn't necessary for that. I think for SM Plugin however it is necessary.


Does anyone know how I can do this? I can't seem to find it anywhere online.. I need to make the plug-in green in Wrye Bash.
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Jason King
 
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Post » Mon Aug 09, 2010 2:17 am

It is still showing the Masters for SM Plugin as orange. DLCFrostcrag, DLCThievesDen, DLCVileLair, DLCMehrunesRazor, Knights, and DLCBattlehornCastle.



Does anyone know how I can do this? I can't seem to find it anywhere online.. I need to make the plug-in green in Wrye Bash.


The Load Order of the Master Files has to be exactly the same has the plugin in order to fix the problem. I assume you are using the SM Refurbish Merged Copy.

In other words. You need to change the load order of your DLC MODS to match how the plugin list them or change the load order of master itself on SM Refurbish Merged.esp to match how you have it currently loaded that is only way to fix it.
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Myles
 
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Post » Mon Aug 09, 2010 7:29 am

The Load Order of the Master Files has to be exactly the same has the plugin in order to fix the problem. I assume you are using the SM Refurbish Merged Copy.

In other words. You need to change the load order of your DLC MODS to match how the plugin list them or change the load order of master itself on SM Refurbish Merged.esp to match how you have it currently loaded that is only way to fix it.


Thanks.
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A Dardzz
 
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Post » Mon Aug 09, 2010 10:03 am

I do not know what to say... I followed guides to the letter and did everything as I was instructed. Activated every mod one by one, saved etc.\

Please help, this is getting to be something else..


** TNR ALL RACES FINAL.esp
** TNR - ShiveringIsles no helms.esp

42 OOO 1.32-Cobl.esp [Version 1.72]
++ FCOM_Cobl.esp [Version 0.9.9]


++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3]

++ Travellers4MMMHostileFactions.esp [Version 1.39c]

++ MMM-Cobl.esp [Version 1.73]

72 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]


** bgBalancingEVOptionalNPCDiversity, TNR Merge.esp [Version 10.0EV-D]

B3 Better Cities Full - B&M Edition.esp


You should remove TNR / TNR SI since you are using Race Balancing Project OptionialNpcDiversity, TNR Merge. Which is same has original plugin but with Eyes and Hairs from RBP once again.

You should not be use FCOM Cobl with MMM Cobl 1.73 Version.

You should not be using Travellers4MMMHostilefaction plugin does not work with Travellers4OOO/FCOM_TamrielTravellers.

You should be using the Diverse Runeskulls Loot OOO plugin

You should not be using MMM City Defences with Better Cities Full ..

Make those changes and rebuild patch

Excuse me while I correct somebody

Before I say anything check your ini file in the documents section

There are a lot of errors in the list not that the load order is bad..ok I'm gonna list you down the stuff thats bad ( However I am not so sure about everything I say ok? But I'm probably right )

I think you shouldn't use OMOBS instead you should use Fran's MOBS
I think that you are missing the Runeskull esp
I think that you are using too many armamentarium esp's



If you are unsure yourself then best not to answer.

FCOM is based Around OMOBS so this is why OMOBS is listed. Frans New Weapons use MOBS Stats, Vanilla Weapons use OMOBS Stats in FCOM.

Guess you have not read MMM 3.7b3 Thread - Exnem Runeskulls and FCOM_Runeskulls have been merged into that. And new plugins are used instead..Diverse Runeskulls Loot, G&GD, and OOO(FCOM) version.

There is nothing wrong with his armamentarium / artifacts setup those are the correct ones to be using once again.
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:)Colleenn
 
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Post » Mon Aug 09, 2010 9:23 am

You should remove TNR / TNR SI since you are using Race Balancing Project OptionialNpcDiversity, TNR Merge. Which is same has original plugin but with Eyes and Hairs from RBP once again.

You should not be use FCOM Cobl with MMM Cobl 1.73 Version.

You should not be using Travellers4MMMHostilefaction plugin does not work with Travellers4OOO/FCOM_TamrielTravellers.

You should be using the Diverse Runeskulls Loot OOO plugin

You should not be using MMM City Defences with Better Cities Full ..

Make those changes and rebuild patch

Excuse me while I correct somebody


Thank you! I had revised a few of those after looking at the boss log but I missed the Diverse Runeskulls for OOO and the RBP TNR Merge, I thought they went together in conjunction. I have since restored my basic FCOM install and have added BCC/B&M with no problems so far... it seems extremely stable.

Thanks for all the help :jammasterjay:
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Christie Mitchell
 
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Post » Mon Aug 09, 2010 1:23 pm

Game seems very stable so far, and adding things extremely slow... is working great. However, I came across this oddity as I was strolling down the road from Kvatch to Skingrad. I just rode up to this spot and saw this.

[IMG]http://i51.tinypic.com/24l270p.jpg[/IMG]

As I approached this is what it looked like.

[IMG]http://i51.tinypic.com/122dnjr.jpg[/IMG]

Prior to seeing the first screenshot, I started to get blue boxes flashing on the corners of my screen as I turned my camera to certain angles. Boxes took up about 1/4 of the screen in a corner. Then when I got within striking range of the 2nd screenshot I got this.

[IMG]http://i56.tinypic.com/2hdpjso.jpg[/IMG]

A big blue screen that stayed there with what looked like a halo or corona in the middle. I tried to run, and as I did I got to a certain point far enough away from the red line mob in the 2nd SS that if I had my camera angle pointing to the right and towards the ground at a very specific angle the screen would start flashing with that blue screen on and off very quickly inducing epilepsy :shifty: .

I pulled up a formID on the mob and it said it had to do with MMM, looked like everything was intact.

What the heck?! :shrug:
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Jordan Moreno
 
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