Fresh Load Order.

Post » Sat May 28, 2011 10:13 am

I have just done a fresh install.
I've been away from the Fo3 scene for a good while and Had the urge to play it again.
Now alot of these mods havn't changed but a few have(fook2) and such.
Im just wondering how this LO looks... Going by the FOIP guide it seems pretty stable...

Just wondering if anyone is able to offer any insight into any incompatabilitys that there may be, I did look around but couldnt find any.


Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
Project Beauty HD version.esm
FOOK2 - Main.esm
FOOK2 - [[censored]] World And Neighbourhood Kit.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
StreetLights.esm
Realistic Interior Lighting.esp
Realistic Interior Lighting - OA.esp
Realistic Interior Lighting - BS.esp
Enhanced Weather - Rain and Snow.esm
Unofficial Fallout 3 Patch.esm
RTS.esm
CRAFT - Activation Perk.esp
DarNifiedUIF3.esp
FOOK2 - Main.esp
FOOK2 - Main [Hotfix].esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp
FOOK2 - Mothership Zeta.esp
FOOK2 - DIK [Hotfix].esp
MyFOOK2 - No [censored] Victims.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Worn Weapons.esp
FO3 Wanderers Edition - Optional VATS Halftime.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Project Beauty.esp
FO3 Wanderers Edition - Project Beauty (HD Addition).esp
FO3 Wanderers Edition - UFP Support.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - FWE Optional Worn Weapons.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE with EVE.esp
Mart's Mutant Mod - Project Beauty.esp
Mart's Mutant Mod - Project Beauty + FWE.esp
Mart's Mutant Mod - Project Beauty (HD Addition).esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Reduced Wasteland Spawns.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod - FOOK2 - DIK.esp
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
Mez's Merged Patch 5-0 - DLC-FWE-WMK-MMM.esp
RTS_Life_Of_Raider_Addon.esp
Project Beauty.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
Project Beauty- Point Lookout MMM.esp
PB FOOK2 - Main.esp
PB MMM.esp
PB MMM HD.esp
PB FOOK2 [DIK].esp
EVE - FWE Master Release.esp
EVE Anchorage - FWE DLC Anchorage.esp
EVE - FWE with WeaponModKits.esp
Tailor Maid.esp
Tailor Maid Anchorage.esp
Tailor Maid Brokensteel.esp
Tailor Maid PITT.esp
Tailor Maid ZETA.esp
Fellout-Full.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - Radioactive Rain and Snow Plugin.esp
CALIBRxMerchant.esp
RTSpatch_RVW.esp
1PipboyPDA.esp
Echo_UseBothGloves.esp

Total active plugins: 106
Total plugins: 122

User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Sat May 28, 2011 11:31 am

Im just wondering how this LO looks... Going by the FOIP guide it seems pretty stable...

Just wondering if anyone is able to offer any insight into any incompatabilitys that there may be, I did look around but couldnt find any.

As far as I'm aware (though I'm hardly an expert) the latest versions of FOOK2 and FWE are not compatible, even with the benefit of FOIP. Main reason being (AFAIK) that FOIP hasn't been brought up to date for those two.

Again, I'm not sure, but some of the rest looks out of order, as well. Plus, maybe some of the optional EPSs conflict with one another. I believe you can run FO3Edit, and just starting that up will detect anything that's really amiss, re: conflicts/order. Could be wrong though...

FOMM also has its own conflict detection and the like, but it's probably not that reliable. There's also BOSS-F, which will try to reorder mods for you, but unfortunately a lot of mods don't seem to be catered for, unlike BOSS (the original version, for Oblivion) which will pretty much do the lot, 9/10.
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Sat May 28, 2011 9:23 am

Hey,
Thanks for the reply.
I've had a little play around to get a neater LO.
No matter what I tried I coulndt get it to run with FOOK, so I guess you're right :).
User avatar
Robert Bindley
 
Posts: 3474
Joined: Fri Aug 03, 2007 5:31 pm

Post » Sat May 28, 2011 1:50 pm

FOMM also has its own conflict detection and the like, but it's probably not that reliable. There's also BOSS-F, which will try to reorder mods for you, but unfortunately a lot of mods don't seem to be catered for, unlike BOSS (the original version, for Oblivion) which will pretty much do the lot, 9/10.


FOMM's conflict detector uses the same masterlist as BOSS-F's.

More mods will eventually get added to the list but there are only 2 of us working on it, and I for one have a lot of real life commitments, so the mods will eventuall get added, just give us time :D
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Sat May 28, 2011 1:08 pm

3 of your .esm files are loaded after .esp files, not good. .esm files must be loaded before .esps, your enhanced weather and rain.esm, unofficial fallout patch.esm and rts.esm are guilty of this.
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Sat May 28, 2011 3:47 am

3 of your .esm files are loaded after .esp files, not good. .esm files must be loaded before .esps, your enhanced weather and rain.esm, unofficial fallout patch.esm and rts.esm are guilty of this.

This is the main reason I select the option in FOMM that displays ESMs in bold text. Also, from memory, it automatically reveals those odd ESPs you find that have - I guess - been esmified but not renamed (so the header says ESM, but the filename says ESP; yay.)

And Ali, wasn't meaning to sound ungrateful or beeyatchy. Sorry! I really do appreciate the time anyone puts into any mod. Well, just about. And BOSS-F is a worthy project, IMO. Kudos!
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Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Sat May 28, 2011 6:08 pm

FOOK2 and FWE are not compatible yet.

You need to load the merge patch last.
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Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am


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