» Thu Apr 07, 2011 5:46 pm
I think fixed locations that are the only place you can travel to is a bit of a non-starter.
Simply put, there are too many places in Morrowind that I can't see on my map, so if I didn't go in them RIGHT NOW when I found them, I'll never remember without checking UESP. Even if I did know where they were, I still wouldn't be able to find the "ideal" FT location to go to. Next, when it takes three Silt Strider hops to get "home", is it really necessary to make me talk to an NPC, choose another option from the menu, and repeat? The last issue is that there's no assurance that the distance is still "reasonably short". You might be OK with a 30 minute hike from whereever you can FT to, but I'm not. If I accept that kind of delay, I get to visit maybe 2 locations I want to see in a night before I have to quit and go to bed, by the time you consider the actual looting, getting back to town, selling loot, and doing whatever else you might want, in town.
Now, that said, if someone were to suggest using Oblivion's "world map" instead of Morrowind's, that helps substantially. Likewise, simply making the "connecting flights" silently once the player is hypothetically aware of the route eases that... although it's still annoying as heck to have to manually walk across town just to switch services, really. It certainly is a big slap in the face with the "YOU ARE PLAYING A GAME" club, in my book. Your mileage may vary, but that's how it sticks for me.
The final objection (uneven and often poor coverage) is something that developers CAN solve. In fact, it's probably the easiest to solve: just make sure you create lots of points and check that nowhere is really far away from an FT point.
That said, a simple restriction to Oblivion's system works just about as well: You can only Fast travel TO a place that is evidence of relatively "human" habitation and is not a dungeon. So... cities, villages, chapels, farms, wayshrines (with a mod), Doomstones, Daerdic Shrins, etc. Just demanding that of myself has helped me find some rather interesting dungeons. As for top-side scenary? TES hasn't offered me any "stop and smell the roses" locations. Ever.