Friendly Fast Travel Thread

Post » Thu Apr 07, 2011 6:37 pm

If there is teleportation as well as transportation you pay for, like in Morrowind, as well as Oblivion or Daggerfall style instant fast travel, then I'll be happy.

I used fast travel 0 times in Oblivion, I used it once in Fallout 3 because I was getting sick of being killed by the same mire-lurk over and over. Definitely wandered too far out for level 2. An improvement over Oblivion :thumbsup:, imo and I would have toughed it out if the fast travel weren't there.

However, the temptation isn't really there for me.

Would it really be that tough a thing to have a choice to disable fast travel during chargen?

Then the temptation isn't there because you eliminated it when you made the character and there is no toggle in the options.

As long as there are viable alternatives like transportation and teleportation. Not the rocket that appears on my ass after I reach 60 in speed. (Although it was fun to run down wild horses and cut them down with my sword)
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Cat
 
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Post » Thu Apr 07, 2011 9:41 pm

Was too lazy to put quotes,
So. Ill just say it

To the person who asked me to explain why it was optional I will

Because you don't by any means need to use it.
If you only want fast travel to go city to city, then only do it city to city

To the guy who said m'aiq was lying, and that fast travel was dumb

You are taking the name way to literally, and since you are i dont even feel to the need to address that arguement.
What M'aiq says is not by any means lies, his points are pretty unarguable.
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Kieren Thomson
 
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Post » Thu Apr 07, 2011 6:22 pm

Oh yeah of coarse, I think everyone should be able to use the Mages Guild to teleport, just Mages Guild members should get it free.
What I meant with the Warrior thing, I don't think Warriors should have self cast spells that let them teleport to certain places. They are Warriors, not Mages, and should have the Mages Guilds help if he chooses to teleport.


Your class does not choose the only things you can do
The "Major Skills" are only for levelling up, if I train in magic, I should be able to use it no?
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Kelly Tomlinson
 
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Post » Fri Apr 08, 2011 7:01 am

I'd like something between Mark and Recall and the ability to create your own waypoints - like, you cast a spell on a tree or bury a magic rock, and with a second spell/scroll you can travel to anywhere you've marked.
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Sammykins
 
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Post » Thu Apr 07, 2011 11:43 pm

That's the Problem. I believe it has been said often, now its my turn to say it again.

Oblivion's fast travel system is not optional at all. It would have been, if
1) quest wasn't designed around FT
2) you had other means to travel besides feet (or horse, which was strange anyway)
3) you had a landscape that was worth traveling through

If Morrowind had a FT-system like Oblivion then it would have been optional.


The landscape wasn't worth traveling through? Nonsense cyrodiil is the most beautifully crafted, imaginative game world ever created. Unrivaled in scope, imagination and pure gaming goodness no denying that. Every nook and cranny of cyrodiil is meticulously hand crafted with tender loving care.

If you don't want to use fast travel then don't its optional that's the beauty of it. You can play the entire game and sink hundreds of hours into this beautiful world without using ft even once.
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Marcus Jordan
 
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Post » Thu Apr 07, 2011 6:51 pm

I love Fast Travel! Even though to fix the boredom of Fast Travel by having enemies along the way, honestly it gets very annoying after a while, for instance on Dragon Age. I would want to Fast Travel somewhere, then about half way two-swords pop up to let me know that I encountered a group of enemies. Don't get me wrong it was a ton of fun! But about the 20th time I got very tired of it.
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Brad Johnson
 
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Post » Fri Apr 08, 2011 6:30 am

cyrodiil is the most beautifully crafted, imaginative game world ever created. Unrivaled in scope, imagination and pure gaming goodness no denying that. Every nook and cranny of cyrodiil is meticulously hand crafted with tender loving care.

...
:mellow:
:lmao:
:rofl:

LOL
I just laughed harder than I ever have in my entire life. Morrowind beats Oblivion as far as landscape goes, the only exception being polygon count, which goes to Oblivion.
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Cheryl Rice
 
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Post » Fri Apr 08, 2011 7:02 am

I never used fast travel either in Oblivion.

Not saying it wasn't fun to explore, but I want more stuff to discover. And side quests in the wilderness, like in Morrowind. And more caves just for looting with wacky stuff inside to discover.

Uh there was another one but my brain just shut off.

Oh yeah, more things like chance's folly.
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emma sweeney
 
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Post » Thu Apr 07, 2011 5:53 pm

...
:mellow:
:lmao:
:rofl:

LOL
I just laughed harder than I ever have in my entire life. Morrowind beats Oblivion as far as landscape goes, the only exception being polygon count, which goes to Oblivion.


The complete oblivion package has it all. You get the beautiful, lush, fantasy setting of cyrodiil AND you also get the exotic landscape in the shivering isles so yea elder scrolls iv got you covered.

@hamsmagoo: what are the hundreds of dungeons in esiv not enough?
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Alan Whiston
 
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Post » Fri Apr 08, 2011 6:04 am

The complete oblivion package has it all. You get the beautiful, lush, fantasy setting of cyrodiil AND you also get the exotic landscape in the shivering isles so yea elder scrolls iv got you covered.

@hamsmagoo: what are the hundreds of dungeons in esiv not enough?


I would fast travel in Oblivion because it's kinda plain on most of it, but in Shivering Isles I definately didn't fast travel. Although I wish I had a horse in Shivering Isles :/
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jason worrell
 
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Post » Fri Apr 08, 2011 7:41 am

Even though I rarely use the Fast Travel systems, save for SiltStrider and Longboat in Morrowind, I kind of wish that the way it was done in Oblivion was part of the Options mode, like the ability to set difficulty or sound levels. Would be interesting to have a slide option that sets FT as to whether you would want it or not.

For me, the Elder Scrolls games suffer in the landscape department, but only in untapped aspects. I don't mind mountains that cannot be traversed, but they should have at least allowed some of them to have a cave system that was perilous, than to force you to either fly over, or walk all the way around. Seems a bit of a waste to craft an enormous mountain that simply serves as a visual obstacle. Better to make it a 'functional' obstacle in offering interior cells with either dungeon diving, exploration, or alternative ways of getting around the world. Simply for the sake of gaming.

Morrowind's Propylon FT was to me a bit too limiting. I think it would have been very interesting if instead of the Strongholds, the FT of Propylons were between the Daedric Shrines. That way, you knew ahead of time that when you FT'd to a shrine in the chain system, you had a fight on your hands the minute you disembarked.

While Oblivions horses were an interesting touch, I would have perferred a few coaches or Gypsy styled vardos. So many of the campsites were really just underutilized. A nice system of caravans or vardos would at least offer not only fast travel, but more opportunities for trade and barter.
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tiffany Royal
 
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Post » Fri Apr 08, 2011 4:28 am

The complete oblivion package has it all. You get the beautiful, lush, fantasy setting of cyrodiil AND you also get the exotic landscape in the shivering isles so yea elder scrolls iv got you covered.

@hamsmagoo: what are the hundreds of dungeons in esiv not enough?

You seriously sound like someone who hasn't played a lick of TES:III, because the landscape and general atmosphere in TES:III was 100x better than Oblivions bland forests.
Shivering Isles added more variety and atmosphere yeah, but Cyrodill? Haha, I've seen more atmosphere on my front lawn.
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Je suis
 
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Post » Thu Apr 07, 2011 5:46 pm

I think fixed locations that are the only place you can travel to is a bit of a non-starter.

Simply put, there are too many places in Morrowind that I can't see on my map, so if I didn't go in them RIGHT NOW when I found them, I'll never remember without checking UESP. Even if I did know where they were, I still wouldn't be able to find the "ideal" FT location to go to. Next, when it takes three Silt Strider hops to get "home", is it really necessary to make me talk to an NPC, choose another option from the menu, and repeat? The last issue is that there's no assurance that the distance is still "reasonably short". You might be OK with a 30 minute hike from whereever you can FT to, but I'm not. If I accept that kind of delay, I get to visit maybe 2 locations I want to see in a night before I have to quit and go to bed, by the time you consider the actual looting, getting back to town, selling loot, and doing whatever else you might want, in town.

Now, that said, if someone were to suggest using Oblivion's "world map" instead of Morrowind's, that helps substantially. Likewise, simply making the "connecting flights" silently once the player is hypothetically aware of the route eases that... although it's still annoying as heck to have to manually walk across town just to switch services, really. It certainly is a big slap in the face with the "YOU ARE PLAYING A GAME" club, in my book. Your mileage may vary, but that's how it sticks for me.

The final objection (uneven and often poor coverage) is something that developers CAN solve. In fact, it's probably the easiest to solve: just make sure you create lots of points and check that nowhere is really far away from an FT point.

That said, a simple restriction to Oblivion's system works just about as well: You can only Fast travel TO a place that is evidence of relatively "human" habitation and is not a dungeon. So... cities, villages, chapels, farms, wayshrines (with a mod), Doomstones, Daerdic Shrins, etc. Just demanding that of myself has helped me find some rather interesting dungeons. As for top-side scenary? TES hasn't offered me any "stop and smell the roses" locations. Ever.
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lexy
 
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Post » Thu Apr 07, 2011 10:02 pm

I totally reject the premise that there is cause-and-effect relationship between Oblivion's fast travel and the need for interesting landscapes and random encounters. I also totally reject any premise proposing that Oblivion's fast travel results in less interesting landscapes or in less interesting encounters. I believe that fascinating landscapes and encounters come from designers and artists wanting them. No travel system is going to negate that want.

I think and plan with Oblivion's fast travel much the same way I think and plan with Morrowind's ships and silt striders. In both games, if I want to reach a location that is not a fast-travel destination, I find the fast-travel destination most convenient to the location I want and I fast travel to it.

This thread isn't here to argue about the different views on fast travel. It's meant to create a middle that we can all live with.

You will NEVER change the opinion of most Morrowind fans. I don't think Morrowind was too hard to travel, and I'm not going to bother arguing with that statement. Many, many, many threads have had to have a big scary bear intervene because someone is too obnoxious to believe there is a fault with thier game.
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Nicholas
 
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Post » Thu Apr 07, 2011 9:57 pm

You seriously sound like someone who hasn't played a lick of TES:III, because the landscape and general atmosphere in TES:III was 100x better than Oblivions bland forests.
Shivering Isles added more variety and atmosphere yeah, but Cyrodill? Haha, I've seen more atmosphere on my front lawn.


I have most certainly played elder scrolls III, I just enjoy the lush world ofcyrodiil better.
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Syaza Ramali
 
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Post » Thu Apr 07, 2011 11:16 pm

If there is teleportation as well as transportation you pay for, like in Morrowind, as well as Oblivion or Daggerfall style instant fast travel, then I'll be happy.

I used fast travel 0 times in Oblivion, I used it once in Fallout 3 because I was getting sick of being killed by the same mire-lurk over and over. Definitely wandered too far out for level 2. An improvement over Oblivion :thumbsup:, imo and I would have toughed it out if the fast travel weren't there.

However, the temptation isn't really there for me.

Would it really be that tough a thing to have a choice to disable fast travel during chargen?

Then the temptation isn't there because you eliminated it when you made the character and there is no toggle in the options.

As long as there are viable alternatives like transportation and teleportation. Not the rocket that appears on my ass after I reach 60 in speed. (Although it was fun to run down wild horses and cut them down with my sword)



I never used fast travel either in Oblivion.

Not saying it wasn't fun to explore, but I want more stuff to discover. And side quests in the wilderness, like in Morrowind. And more caves just for looting with wacky stuff inside to discover.

Uh there was another one but my brain just shut off.

Oh yeah, more things like chance's folly.


I agree comepletely...wait.

Alright, who's using http://www.uesp.net/wiki/Oblivion:Command_Humanoid on Hamsmagoo? That's two posts in one thread that I agree with, something is wrong here.
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Isaiah Burdeau
 
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Post » Thu Apr 07, 2011 11:24 pm

This thread isn't here to argue about the different views on fast travel. It's meant to create a middle that we can all live with.

You will NEVER change the opinion of most Morrowind fans. I don't think Morrowind was too hard to travel, and I'm not going to bother arguing with that statement. Many, many, many threads have had to have a big scary bear intervene because someone is too obnoxious to believe there is a fault with thier game.

You invited us to tell you if you missed something, and so I did, though I apologize if my post came across as too heavy-handed. Introducing a fictitious problem and then calling people obnoxious for trying to explain how it is fictitious is more likely to draw intervention than is simple disbelief. Finding a middle ground depends on knowing what the middle lies between. Identifying and demonstrating the real problems is the first step in getting people working happily together to resolve them. Courtesy and cookies help a bunch too. :cookie:
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Kayleigh Williams
 
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Post » Fri Apr 08, 2011 4:02 am

You invited us to tell you if you missed something, and so I did, though I apologize if my post came across as too heavy-handed. Introducing a fictitious problem and then calling people obnoxious for trying to explain how it is fictitious is more likely to draw intervention than is simple disbelief. Finding a middle ground depends on knowing what the middle lies between. Identifying and demonstrating the real problems is the first step in getting people working happily together to resolve them. Courtesy and cookies help a bunch too. :cookie:

When you "totally reject" the issues at hand, it doesn't help.
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Roberto Gaeta
 
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Post » Thu Apr 07, 2011 5:56 pm

ouch.
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roxxii lenaghan
 
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Post » Fri Apr 08, 2011 8:09 am

ouch.


Was that directed at me? I meant no offense, it was just a commentary on the fact that we usually disagree :lol:

Please don't take it as a stab at you. I agree with your suggestion.
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renee Duhamel
 
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Post » Thu Apr 07, 2011 6:05 pm

No, I was ouching at the little husband-wife fight that's going on in the background. Getting kind of juicy, lol.
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FLYBOYLEAK
 
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Post » Fri Apr 08, 2011 7:27 am

No, I was ouching at the little husband-wife fight that's going on in the background. Getting kind of juicy, lol.

They are married!?
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bonita mathews
 
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Post » Thu Apr 07, 2011 7:39 pm

They are married!?


No, but this is the TES forum 4 years after the latest game came out, we're practically all married. We all argue like old couples.
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Naughty not Nice
 
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Post » Thu Apr 07, 2011 9:46 pm

(This is a joke) -snip-

Yeahhhhhhh. I'd not post stuff like that anymore.
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Mari martnez Martinez
 
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Post » Thu Apr 07, 2011 6:30 pm

We all argue like old couples.

Don't you love me anymore? :cryvaultboy:
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Elle H
 
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