... Seriously? Is there a single fan of Oblivion's fast travel system that has the ability to accept our problems and try to come up with a comprimise? Put it this way:
How the hell was Morrowind's system a pain? It was a realistic, immersive feature that didn't take too much time, as most places where never far from a fast travel point.
Who said I liked Oblivion's system? I sure didn't. Are you kinda guessing because I mentioned it that I like it? Lol. That ain't it.
And for the problems with Morrowind's fast travel system, I'm just tired of retyping it. I can't find it in my past posts because it was trimmed. I'm alright with letting you think Morrowind's system was realistic or immersive, or whatever.
You see, I don't find any problem with Morrowind's system, yet, I'm not too obnoxiously narrow minded to try to come up with a comprimise, and instead debate about how Morrowind was perfect, and nothing should ever change from it. I've never once explained how Oblivion's system should be removed in it's entirety to make way for the system that I want. If you want to mindlessly debate and go in circles, please, get the hell out of this thread, and join the many Morrowind vs Oblivion threads.
(Don't actually answer my question, I was putting across a point)
You're misrepresenting my position, some call it strawman.
You do realise that the only person who started talking about magic was you, right? I simply answered your question. :rolleyes:
Roll your eyes again, little buddy. It'll be super effective on the second time around.
If you were quick on the draw today you'd see that I was ribbing him for saying Oblivion's fast travel was teleportation, and you didn't catch it, so I went after you.
5 bucks says you don't realize what Shades is getting at.
I'll get in on that.
5 bucks says Shades doesn't realise what this thread is about.
Do you have ten bucks?
Neither does completely missing the whole point of the thread and starting up a Morrowind vs Oblivion debate. The whole purpose of this thread is to recognise the problems people have, and come up with a solution to fit all. This isn't about going in circles until the thread gets locked. People have debated about thier problems hundreds of times in these forums. I think we get that we can't just stick with one type without upsetting a group of fans.
If you'll notice, I was pointing out the similarities between Morrowind and Oblivion.
FT feels like teleportation to me. At least with silt striders and things I could sort of pretend that I was getting a ride whereas in Oblivion I found it much more intrusive.
As Hircine pointed out, FT allows you to use previously explored locations as shortcuts to areas. It was very easy to teleport to a nearby location and skip the journey entirely which, while great for convenience probably lessened my enjoyment of the game as I didn't often stumble upon things unless I went out of my way to make things difficult for myself in which case there was always the nagging feeling that I could just avoid all these annoying creatures that take several minutres to kill and insta-jump to my target location, or at least to a nearby site. I find this lessens my enjoyment of the experience and makes it very hard to end up somewhere by accident or to get lost.
In short it takes away a lot of the things that I find most enjoyable about exploration.
Maybe, but you can't call it teleportation and be taken seriously. You were joking with us. A silt strider was the same type of teleportation by that standard, which is no teleporting at all. Quests weren't time dependent in either of the two newer TES games, so it didn't matter if you teleported or rode the silt bus.
Right, but I don't get why if you wanted the enjoyment of exploring much of the same area multiple times, why not go to the city and depart from there? Go could go to a closer location if you've been there before. but you're making it sound like you're shooting your enjoyment in the foot. Oblivion's fast travel in Morrowind would have been just as bad because every location is on the other side of mountain ranges while there is no skill for climbing. What you're really saying is that the level scaling is what's getting you.
We'll just chuckle. I don't think Hircine really reads this stuff.
Here's my position from earlier, so it's clear.