Friendly Fast Travel Thread #2

Post » Tue May 17, 2011 3:27 am

You could sell your loot at Imperial forts, anyway.


Legion fort merchants didn't have that much money to trade with anyway.

Well if people just don't want to play without fast travel, then why not make it as a kind of magic? So you could by teleport orbs/runes/trinkets at mages guild wich let you fast travel to a known location like oblivion fast travel. Of course the teleport stones would have to have a certain number for uses like enchanted items.
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NAkeshIa BENNETT
 
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Post » Tue May 17, 2011 2:55 am

Well if people just don't want to play without fast travel, then why not make it as a kind of magic? So you could by teleport orbs/runes/trinkets at mages guild wich let you fast travel to a known location like oblivion fast travel. Of course the teleport stones would have to have a certain number for uses like enchanted items.

I like this. It's similar to my idea, but it's not "just another spell". Perhaps it could be something similar to Fable's method of travel? I could buy a stone, for say, 1000 gold? (Something you'll need to earn and can't use instantly), and it may only work for specific locations (Cities, settlements, landmarks, etc., pretty much important places). It always did annoy me that every random cave and ruin had a marker in Oblivion. I liked that most of the places in Morrowind where seemingly unimportant, and out of the way.

And about Divine Intervention being useless in Oblivion, thankfully, TESV probably won't be in Cyrodiil. I doubt the Imperial religion is widely accepted by other races (apart from the Bretons and Redguards who svck up to the empire :P). If TESV is in Skyrim, I'd like to see something similar to Almsivi Intervention, for the local druid-like elemental religion. Using it, aswell as most of the unique elemental spells, would give a different effect to most spells. (Burst in a flame of fire, turn to dust and scatter in the wind, sink into the ground, just a few examples)
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Taylor Bakos
 
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Post » Tue May 17, 2011 8:12 am

A teleportation stone wouldn't make much sense in the TES lore if there wasn't a teleportation spell to enchant the stone with.
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Star Dunkels Macmillan
 
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Post » Tue May 17, 2011 4:13 am

A teleportation stone wouldn't make much sense in the TES lore if there wasn't a teleportation spell to enchant the stone with.

"Long lost to the records from 200 years ago..."
" - But that really old Dunmer dude just did it?"
"Ahem, I said long lost to the records 200 years ago..."

Yeah, they really need to bring teleportation back.
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Petr Jordy Zugar
 
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Post » Tue May 17, 2011 12:51 am

A teleportation stone wouldn't make much sense in the TES lore if there wasn't a teleportation spell to enchant the stone with.

What do we know of that elemental religion the Nords practice?
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Khamaji Taylor
 
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Post » Mon May 16, 2011 11:40 pm

Here is how FT should work:

A. There will be Transporters working at every Mage's Guild who will send you to any other Mage's Guild for a price.
B. There will be carriage/boat services at every main town and many small ones.
C. There will be a Teleportation Spell/Scroll/Enchantment that will warp you to the nearest Mage's Guild (just like the Intervention Spells from MW).
D. There will be a Mark/Recall Spell/Scroll/Enchantment which allows for up to 10 marks. For every active Mark the cost of casting recall increases. To offset this, the Enchantment will be very expensive to create and the scrolls will be uncommon.
E. There will be a horse/mount that you can buy that allows map travel while mounted. Chance of being interrupted while travel path is not on main roads.

This system will give everyone what they want.
They should also consider adding something akin to the Dunmer Strongholds in that there will be a super awesome teleportation system, but in order to use it you have to spend some time hunting down the keys.


I agree. But i would like to add caravans and silt striders(carriage).

One thing I would appreciate alot would be if you could choose to slow travel at the fast travel, so you could se the whole travel, not only your end location. I think it would be nice to not have to do anything and only watch the landscape float by from the back of a silt strider or from a boat and if you see something interesting you could just ask the "driver" to stop and let you off and then continue on foot or with a summoned horse. On a large boat you could take your "real" horse with you but not on a silt strider or a small boat.
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phillip crookes
 
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