Cliff Racers are the ONLY problem in Morrowind. Everything else I can easily avoid, and doesn't chase me forever. I could also easily kill any form of wildlife from level 5. In Oblivion, EVERYTHING relentlessly chased me. bears, wolves, ogres, goblins, imps, etc. And they leveled with me. I could never brush them off with a flick of my sword. I had to battle forever. Sure, I could use a horse, but that kinda defies the purpose of lowly exploring. And, I can still be chased by a bunch of monsters. Especially wolves.
Also, if you believe Cliff Racers to be the biggest blight of Morrowind, that I contantly run into and constantly get killed by, you obviously haven't played Morrowind. Cliff Racers are nowhere near as bad as people make them out to be. Sure, they did have a large spawn rate, but not so bad as to ruin exploration. The only time I would have a few Cliff Racers is when I'm in some depths of the Wilderness where people are rarely found. Mostly in the Ashlands, Red Mountain and Molag Mar. Everywhere else, they're just as spawned as every other creature. I know I never noticed a lot of Cliff Racers in the Bitter Coast or Ascadian Isles.
There are a few interesting things to find, but nowhere near the vast amounts they could have had. Morrowind by far exceeded what they had in Oblivion. Even the flora. Everything in Oblivion seemed to be copy and pasted. There was hardly any variation. Morrowind had things everywhere, and everything was unique and different. (Make sure you're not using mods when you're explaining about Oblivion's uniqueness)
Anyway, I had to reply to that, it would have burned my soul if I hadn't, but this is getting off topic. Realise that those of us against Oblivion's method don't like what it does, just as we're realising you don't like aspects of Morrowind's system. We can't come to a comprimise when you're totally refusing to realise the issues we have.
I just have one more thing to say. That everything levels with you statement is also untrue. http://www.uesp.net/wiki/Oblivion:Creatures Also, yes, cliffracers were that bad. Rats, wolves, bears, mountain lions, mud crabs, slaughterfish, land dreughs, spriggans, minotaurs, will-o-the-wisps, trolls, and imps are easily dispatched by the powerful, but are not nearly as common as cliffracers, and they don't get stuck in the air above me. In Morrowind the only peaceful wild animals are scribs and netches. In Oblivion, they are deer and horses. Speaking of leveling affecting creatures, beasts commonly appear in blighted or diseased forms at higher levels and cliffracers seem to get more common at higher levels. Slaughterfish always attack in Morrowind(can't go in water without being attacked by one). In Oblivion, that is not the case. Cliffracers commonly attack in Morrowind. No enemy in Oblivion is as common as it. What's my alternative in Morrowind? I can't even escape the screeching beasts in towns. In Oblivion, fast-travel can get me away from its not-nearly-as-tedious beasts and the only enemies that can catch up to a horse are wolves and mountain lions, which are both very weak to anyone above level 20. In Oblivion, I have horses and a decent running speed with which I can outrun my enemies, but in Morrowind, I don't. By the way, Bethesda admitted that they placed far too many cliffracers into Morrowind.
Oblivion doesn't have enemies-while-travelling issues as bad as Morrowind does, despite having fast-travelling. I will beg Bethesda to never let anyone who thinks cliffracers were less annoying than the creatures of Oblivion to design TES V's real-time travelling areas. Cliffracers svcked.
For the next fast-travel system, just make sure those demons don't return in any way, shape, or form, and I will be happy.