Friendly fire+ Medic heals for xp=?

Post » Sun May 08, 2011 10:31 pm

So I know that most people are gonna play the game right and have lotsa fun/RAEG. But while searching through the BB I found this interesting tidbit.

"Healing others gets you a LOT of xp (more than you can earn by killing, by a long shot), and healing yourself gets you nothing."

I just know that three friends are going to go medic and friendly fire then heal while the bots have a whole match to themselves. They would probably stand beside a supply case and get infinite needles and ammo. I know that damaging a team mate will get you negative xp, but it seems that what you get as a medic would outweigh that. Do you think this could be a problem or lessen the experience? How would/could you stop it?
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Andrew Tarango
 
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Post » Mon May 09, 2011 1:47 am

There will probably be something to counter it since you brought it up.
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CxvIII
 
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Post » Sun May 08, 2011 6:53 pm

You might stop getting exp from the same teammate after 6 or 7 heals in a row. The game moves quick too so if they waste 1 min dikeing around they will just lose out in the end anyway. If the bots are like the other SD bots they wont let you dike around either.
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jess hughes
 
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Post » Mon May 09, 2011 6:26 am

yes i do hope the devs take a look at this one you bring up a great point there are boosters in every game.
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lauraa
 
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Post » Mon May 09, 2011 6:45 am

You might stop getting exp from the same teammate after 6 or 7 heals in a row. The game moves quick too so if they waste 1 min dikeing around they will just lose out in the end anyway.



I know. But I still fear 8 medics circle jerking. They will probably have some strange order so you wont do the same person twice in a minute.
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Sammie LM
 
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Post » Sun May 08, 2011 3:09 pm

You might stop getting exp from the same teammate after 6 or 7 heals in a row. The game moves quick too so if they waste 1 min dikeing around they will just lose out in the end anyway.


i think he is referring to single player as you level up in both single and multiplayer the same way. so they wouldnt have to actually enter a real match to do this.
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Joey Avelar
 
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Post » Sun May 08, 2011 8:37 pm

You'll get a fair amount of EXP from healing, but you'll also lose more EXP for hurting your teammate.

I think you also don't get any EXP for healing someone that you hurt. Same thing for fixing buildings as an Engineer.
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Josh Lozier
 
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Post » Mon May 09, 2011 1:47 am

You'll get a fair amount of EXP from healing, but you'll also lose more EXP for hurting your teammate.

I think you also don't get any EXP for healing someone that you hurt. Same thing for fixing buildings as an Engineer.



Thats why there is an order to it. Guy 1 is a throw away level 1 character that uses basic weapons to do the damage. His xp cant be lower than 0 so he shoots the other 7 medics and the circle jerk heal. Free xp flows from ever orifice.

I swear to you that there will be a clan just for this. Just look at the TF2 idler debacle. People went god damned nuts over pointless hats.
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leni
 
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Post » Sun May 08, 2011 5:38 pm

Thats why there is an order to it. Guy 1 is a throw away level 1 character that uses basic weapons to do the damage. His xp cant be lower than 0 so he shoots the other 7 medics and the circle jerk heal. Free xp flows from ever orifice.

I swear to you that there will be a clan just for this. Just look at the TF2 idler debacle. People went god damned nuts over pointless hats.


Good point.

I've read in a developer interview that Engineers can only get EXP if an enemy damages a building. Maybe it works that way for Medics too?
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gary lee
 
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Post » Mon May 09, 2011 12:49 am

Good point.

I've read in a developer interview that Engineers can only get EXP if an enemy damages a building. Maybe it works that way for Medics too?


Then one or two 'levelers' switch to the other team and shoot medics. There is always a work around.
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Nick Tyler
 
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Post » Sun May 08, 2011 5:39 pm

Then one or two 'levelers' switch to the other team and shoot medics. There is always a work around.


very true like i said there are boosters in every game its a hard thing to fix.
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gandalf
 
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Post » Mon May 09, 2011 12:46 am

very true like i said there are boosters in every game its a hard thing to fix.


Most games it's a big work around. But it seems really easy here... Hope a dev sees this and sets the team thinkin.
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Michael Korkia
 
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Post » Sun May 08, 2011 4:29 pm

I know. But I still fear 8 medics circle jerking. They will probably have some strange order so you wont do the same person twice in a minute.


Guys seem to forget 2 important things.

1. Supplies take awhile regen
2. Boosting will only make you fighter stronger people when you actually do decide to play so what?

I dislike boosters sure but it doesn't unlock anything OP that they can later spam.
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Barbequtie
 
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Post » Sun May 08, 2011 9:28 pm

The developers were saying how leveling up isn't that big of a deal in Brink. They don't give you amazing stuff later on that will make it unfair for new people or level 1 characters to play against. If people do power level like that they are missing the point of the game and people who actually play the game will be better than them.
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Liv Staff
 
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Post » Mon May 09, 2011 2:40 am

Also if dealing damage to enemies gets you exp, shouldn't friendly fire make you lost exp?
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xemmybx
 
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Post » Mon May 09, 2011 3:24 am

The developers were saying how leveling up isn't that big of a deal in Brink. They don't give you amazing stuff later on that will make it unfair for new people or level 1 characters to play against. If people do power level like that they are missing the point of the game and people who actually play the game will be better than them.

More than whatever xp they can eek out im more worried about this. People who do this aren't filling the servers, and that is a bad thing. Im afraid people around level 17, when the grind kicks in, will drop off the servers to 'easy xp'. Through whatever means people always start the exploit hunt when it gets tough or it takes too long. And even though just playing the game will probably be faster im worried we will lose some peps. Im worried about measures in general too. Like if two opposing operatives got to one of the Command Points farther out in the map and just capped it back and forth. Stuff like that,
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Life long Observer
 
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Post » Mon May 09, 2011 3:19 am

Guys seem to forget 2 important things.

1. Supplies take awhile regen
2. Boosting will only make you fighter stronger people when you actually do decide to play so what?

I dislike boosters sure but it doesn't unlock anything OP that they can later spam.


Good point,

also, i think you would not get much exp, healing does get you alot of points but not like OMFG 2 HEALS = 1 LEVEL AWIPEGNXIPT

like shooting a teammate = -50 exp
healing a teammate = +60 exp
Not much of a point if it's anything like this, you would get points way faster for actually fighting and doing objectives.
(not real stats just an example)
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Laura Mclean
 
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Post » Sun May 08, 2011 9:45 pm

I'm going to agree with the "who really cares" if they boost as far as earning XP.

That said, it's going to svck for the guy on their team who's trying to play and has to suffer idiot teammates screwing around.
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Pixie
 
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Post » Mon May 09, 2011 7:00 am

I'm going to agree with the "who really cares" if they boost as far as earning XP.

That said, it's going to svck for the guy on their team who's trying to play and has to suffer idiot teammates screwing around.


If you have a idiot team you could always...

1.Leave (perhaps do a dance before so)
2.Single player
3. GET SOME FREINDS ON FUUL! THEN WE KEEL THEMZ (co-op) :3
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barbara belmonte
 
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Post » Sun May 08, 2011 5:01 pm

If you have a idiot team you could always...

1.Leave (perhaps do a dance before so)
2.Single player
3. GET SOME FREINDS ON FUUL! THEN WE KEEL THEMZ (co-op) :3


True, and honestly I have no problem with a team full of idiots as it's never stopped me from doing my job before, but if it happens enough it's going to be one of those things that takes the fun away for some people (something SD is very much against) so I'd be curious to see what their solution is from a development standpoint.
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Roisan Sweeney
 
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Post » Sun May 08, 2011 4:49 pm

True, and honestly I have no problem with a team full of idiots as it's never stopped me from doing my job before, but if it happens enough it's going to be one of those things that takes the fun away for some people (something SD is very much against) so I'd be curious to see what their solution is from a development standpoint.


That's going to be a pretty simple fix you guys. They'd get way more exp for actually playing the game, running around and healing AS they shoot instead of just sitting in one spot healing a friend. It would be way slower to sit there and circle jerk then it would be to complete an escort mission and/or heal two teammates after killing a group of enemies.

EDIT: Not to mention they'd get even MORE exp for doing all of this near an objective instead of boosting in a hidey hole.
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Steeeph
 
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Post » Mon May 09, 2011 1:42 am

That's going to be a pretty simple fix you guys. They'd get way more exp for actually playing the damn game, running around and healing AS they shoot instead of just sitting in one spot healing a friend. It would be way slower to sit there and circle jerk then it would be to complete an escort mission and/or heal two teammates after killing a group of enemies.

EDIT: Not to mention they'd get even MORE exp for doing all of this near an objective instead of boosting in a hidey hole.


I think the "standing around shooting each other" is an extreme end of the spectrum. There are always guys that shoot their own teammates coming out of spawn and will likely do so and heal them to get a quick boost, since any time that the pips aren't recharging could be considered time wasted.
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Ricky Meehan
 
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Post » Mon May 09, 2011 6:38 am

That's true. Boosters will boost any way they can. I don't know why the play the game, but they do. I guess the people who are worried about that will just have to play in regular matches instead of hardcoe ones, if FF is even split into those modes.
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Juliet
 
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Post » Mon May 09, 2011 2:57 am

In MAG, if a teammate had taken friendly fire damage and you healed them you wouldn't receive any XP... even if you only hit them with a stray bullet and then an enemy lit them up with a few. Same with resuscitations (revives), if a teammate was killed by a friendly you wouldn't get XP for reviving them.

I guess it's the same sorta thing here, at first glance it sounds a bit extreme but it really isn't that common.
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Svenja Hedrich
 
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Post » Sun May 08, 2011 6:18 pm

Friendly fire is -XP, thus rendering +XP redundant
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Jacob Phillips
 
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