"Friendly New Neighbors"
It is a story driven quest mod. The basic idea is to open up some formerly closed buildings, add new NPCs which are interwoven in the original quests of Fallout 3 (only dialogue on new npcs, no original quest changes) and add a much more visible form of slavery to the wastes.
The player has the choice to become a slaver or to destroy a new slavery organization, which is much more dangerous to the people of the Wasteland than our good old Eulogy.
Is the path of a slaver chosen you can learn this business from the scratch. You see the origins and original functions of the slave collar. How slaves react to their horrible fate and how to manage and survive this dangerous business.
If you chose the path of the hero you can meet many new interesting people in the wastes and find out about their fascinating back stories.
I?m working on this mod for 4 months now and it grows bigger, on a daily basis. At first it was intended as a small little addition (i hated the original function of the Mesmertron, it was to easy in my opinion) and now the mod has become a really big monster to manage. That is the reason why i will publish it in parts (three are planned in the moment).
The concept, most of the interiors, navmeshes, back story and 2/3 of the main scripting of part one is done, I am working in the moment on the dialogue, character outfits and optical presentation. Voice acting is the last thing that will be added (maybe per community effort, cause i?m not a native speaker and my english is terrible).
I made a little teaser which shows the back story of the "main character" of the mod.
http://www.youtube.com/watch?v=zVKPnHuH9ng
The video shows a little bit of the functional content of the mod, no real characters and no new locations. It is a little appetizer not more. I make another Video when the first part is done, to show a little bit more of the mod.