From: [RELz] Reneer's Guard Overhaul

Post » Mon Dec 12, 2011 9:19 pm

I've read all the documentation provided, and I have the latest version of this mod. Even though you reiterate in various occasions that there are no requirements for the mod, I can't help but wonder if I'm missing something crucial, like lets say Shivering Isles.
The problem is this has never ever worked for me, and by work I mean I expect at least 3 basic advertised functions:

1- IF I kill someone in the middle of the nowhere, and no one sees me, then I expect no to get a bounty.
2- If I commit a crime and there are witnesses, if I kill all of them my bounty should go as well.
3- If I attack and kill a single guard, I shouldn't get a bounty. Because medieval guards don't have a walkie talkie with which to call "central" for backup; - "central I've got a 211, and possibly 5150 in progress"
that is, assuming there is no camera in the horse.....

I get all of that combining, no psychic guards and crime has witnesses, Simple and efficient mods.
However, every now and then I see a new thread or read a good comment about the awesome Reneer's Guard Overhaul, and I can't help but wonder if I might be missing on a really good mod. So I go on and re-download this, only to end up disillusioned, once again.

The way I see it, either everybody else is delusional or there is a problem on my end. I'd like to think the second option is the correct one..... But, this time I removed all, and I mean all my mods, except for alternative start by ship, after using TES4Edit to make sure there where no conflicts. I started a new game and lo and behold, I got the same result.

The only thing that works, is using the RGO config ring to erase my bounty.


So here is my question again, do I need SI or any other resource, in order for this to work correctly?
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IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Mon Dec 12, 2011 9:50 pm

I didn't read the readme or the OP.

I didn't read the readme or the OP either.

If you experience any issues with RGO, here is a wonderful method for helping me diagnose the problem:
1. Run OBSE and Pluggy alongside RGO.
2. If you encounter a problem, go to the RGO forum thread.
3. Post a copy of the RGODebugFile.txt that is located in your My Games\Oblivion\Pluggy\User Files\RGODebug folder.



Sincerely,

Vac
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sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Mon Dec 12, 2011 4:25 pm

that debug file doesnt appear 4 me, n i have both obse and pluggy
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Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Tue Dec 13, 2011 1:02 am

and this is like the only mod that doesnt work 4 me; fcom was much less of a hassle than this
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cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Mon Dec 12, 2011 8:07 pm

I've read all the documentation provided, and I have the latest version of this mod. Even though you reiterate in various occasions that there are no requirements for the mod, I can't help but wonder if I'm missing something crucial, like lets say Shivering Isles.
The problem is this has never ever worked for me, and by work I mean I expect at least 3 basic advertised functions:

1- IF I kill someone in the middle of the nowhere, and no one sees me, then I expect no to get a bounty.
2- If I commit a crime and there are witnesses, if I kill all of them my bounty should go as well.
3- If I attack and kill a single guard, I shouldn't get a bounty. Because medieval guards don't have a walkie talkie with which to call "central" for backup; - "central I've got a 211, and possibly 5150 in progress"
that is, assuming there is no camera in the horse.....

I get all of that combining, no psychic guards and crime has witnesses, Simple and efficient mods.
However, every now and then I see a new thread or read a good comment about the awesome Reneer's Guard Overhaul, and I can't help but wonder if I might be missing on a really good mod. So I go on and re-download this, only to end up disillusioned, once again.

The way I see it, either everybody else is delusional or there is a problem on my end. I'd like to think the second option is the correct one..... But, this time I removed all, and I mean all my mods, except for alternative start by ship, after using TES4Edit to make sure there where no conflicts. I started a new game and lo and behold, I got the same result.

The only thing that works, is using the RGO config ring to erase my bounty.


So here is my question again, do I need SI or any other resource, in order for this to work correctly?
No. You do not need OBSE, Pluggy, Shivering Isles, the Unofficial Patches, or anything else. The only thing that is required is the latest Official Patch. If everyone else is running the mod (though to be sure bugs do exist) at least halfway... the problem is with something in your configuration.

and this is like the only mod that doesnt work 4 me; fcom was much less of a hassle than this
Then I'm sorry to say: You're doing it wrong. All RGO requires is that you extract the BSA and the ESP from the archive file and put them in your Oblivion\Data folder. Then check the ESP file in the Data Files menu in the Oblivion Launcher. Getting the Debug File is just as simple, so long as you have configured Pluggy and OBSE correctly.

I found glitch and I know what causes it, when you bribe a guard (you must have atleast 500 gold) the bribing voice sound works perfectly, but when you bribe the guard without having 500 gold, the guard says the thing which he says normally when you have the money but, the sound doesn't play, I prefer you to fix the voice AND the message when you don't have enough money. kthxbye ^.^
I will try to remember to fix this for the next version of RGO. :)
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Emerald Dreams
 
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Joined: Sun Jan 07, 2007 2:52 pm

Post » Mon Dec 12, 2011 8:08 pm

how can i be doing it wrong if i get the configuration menu item
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Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Mon Dec 12, 2011 6:53 pm

how can i be doing it wrong if i get the configuration menu item
It was a joke. But, obviously, something is wrong with your configuration. Either of RGO itself or something else in your load order.

As I have stated, countless times, telling me the mod doesn't work does not help me. It doesn't help me figure out what is causing (the collective) your bug. It doesn't help me do a whole lot of anything except raise my blood pressure little by little. Imagine being a mechanic on the phone with someone whose car won't run.

"Hello, sir, what seems to be the trouble with your car?"
"The car you gave me is broken."
"I'm sorry to hear that, sir. What seems to be the problem?"
"The car is broken."
"I understand that, sir. What part of the car is broken?"
"Everything, but the key turns in the ignition."
"I see. Did you follow the directions on troubleshooting common issues with your car?"
"No. The car is broken."
"Well, if you could please follow the dir---"
"The car is broken."
"Sir, I apologize for the inconvenience, but if you---"
"The car is broken. Your car svcks."
"Sir, there are thousands of individuals who have that same model car and have no issues with it. Could you please follow the simple directions in order to help me with troubleshooting what is causing your car not to run?"
"The car is broken."
"Well, sir, the only thing I can advise is that you bring the car in for service."
"I live five hundred miles away from your service station."
-click-

I feel better now. :P
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BlackaneseB
 
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Joined: Sat Sep 23, 2006 1:21 am

Post » Mon Dec 12, 2011 10:24 am

My Reneer is broken :(
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Kelly Tomlinson
 
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Joined: Sat Jul 08, 2006 11:57 pm

Post » Mon Dec 12, 2011 1:51 pm

My Reneer is broken :(

:rofl:
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Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Tue Dec 13, 2011 12:47 am

when i say it doesnt work, basically there are zero changes to the game. its like the script isnt even running.

my load order:

Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
TamrielTravellers.esm
FCOM_Convergence.esm
HorseCombatMaster.esm
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
FCOM_FrancescosNamedBosses.esp
Fran_Lv30Item_Maltz.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Loth's Blunt Weapons for Npcs.esp
Crowded Cities 15.esp
Crowded Roads Advanced.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
TamrielTravellers4OOO.esp
FCOM_TamrielTravelers.esp
Oblivion XP.esp
orcVampire.esp
RenGuardOverhaul.esp
Bashed Patch, 0.esp
DeadlyReflex 5 - Combat Moves.esp
Unholy Darkness.esp
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Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Tue Dec 13, 2011 12:17 am

when i say it doesnt work, basically there are zero changes to the game. its like the script isnt even running.

my load order:

Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
TamrielTravellers.esm
FCOM_Convergence.esm
HorseCombatMaster.esm
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
FCOM_FrancescosNamedBosses.esp
Fran_Lv30Item_Maltz.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Loth's Blunt Weapons for Npcs.esp
Crowded Cities 15.esp
Crowded Roads Advanced.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
TamrielTravellers4OOO.esp
FCOM_TamrielTravelers.esp
Oblivion XP.esp
orcVampire.esp
RenGuardOverhaul.esp
Bashed Patch, 0.esp
DeadlyReflex 5 - Combat Moves.esp
Unholy Darkness.esp
Again, not helpful.

Imagine your copy of RGO as a black box. I can't see inside that black box because it's on your computer. I can't know why it isn't working because I can't see what parts are or aren't working. The whole point of the RGODebugFile file is to give me at least half an idea of what is going wrong with your copy of RGO. Otherwise I'm simply staring at a box I can't look at and so I am left with making random guesses.

The worst part? My black box works just fine. Thousands of other people, I have to assume, also have their little black boxes that work just fine. Why your black box isn't working is a mystery to me.
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CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Mon Dec 12, 2011 3:25 pm

Hi Reneer,

Thanks for all your hard work on this - at the moment I am having a bit of an issue getting it up and running but really looking forward to it!

Sorry to ask for your help, but I too am having trouble getting any part of this working.

I have the latest version of RGO 2.54, running the game from OBSE 0019b, unfortunately I'm not seeing anything working either trying via the ini text file in the Oblivion\Data directory, or by using the ingame config menu.
I do see the RGO Config item in my inventory and have access to all settings, however nothing seems to get this working.

I have installed the Pluggy files and would be happy to provide the debug info, but unfortunately I dont seem to be getting the RGODebugFile.txt file being created at all. In fact I dont even have a Pluggy\User Files\RGODebug folder in my My Games\Oblivion folder - just some stuff for WryeBash and the usual save games. Do you have to activate some setting in RGO or Pluggy to have this debug file created? At the suggestion of a previous poster I tried creating the folder structure, but unfortunately I still get no RGODebugFile.txt :(

The best I can get out of Pluggy seems to be the following file, created since running Oblivion, containing my mods and load order ... (Oblivion\Data\OBSE\Plugins\OBSE_Elys_Pluggy.txt)

Spoiler
Pluggy OBSE Name: OBSE_Elys_Pluggy
Pluggy Filename: OBSE_Elys_Pluggy.dll
Pluggy Version: 125
OBSE Version: 19
Oblivion Version: 1.2.0416

Pluggy command list:
Name HelpText Opcode(h) Opcode
----------------------------------------------------------------------------------------------------
GetEsp Get EspID. 2330h 9008
CreateArray Create a new array. 2331h 9009
DestroyArray Destroy array. 2332h 9010
ArraySize Set the Array size. 2333h 9011
ArrayCount Get the Array count. 2334h 9012
SetInArray Store value in Array. 2335h 9013
SetFloatInArray Store float in Array. 2336h 9014
GetInArray Retrieve value from array. 2337h 9015
GetTypeInArray Retrieve type from array. 2338h 9016
RemInArray Remove value from array. 2339h 9017
FindInArray Find occurence in array. 233Ah 9018
FindFloatInArray Find float occurence in array. 233Bh 9019
SetRefInArray Store reference ID in Array. 233Ch 9020
FindRefInArray Find reference occurence in array. 233Dh 9021
CopyArray Duplicate an array. 233Eh 9022
DupArray Duplicate an array. 233Eh 9022
ArrayEsp Set the EspID 233Fh 9023
ArrayProtect Set the Array Protected Flag 2340h 9024
FirstInArray Get the first empty or used Index in the array. 2341h 9025
FirstFreeInArray Get the first empty or used Index in the array. 2341h 9025
DestroyAllArrays Destroy all Esp's array. 2342h 9026
PackArray Pack array. 2343h 9027
CreateString Create a new string. 2344h 9028
DestroyString Destroy string. 2345h 9029
SetString Set string. 2346h 9030
StringEsp Set the EspID 2347h 9031
StringProtect Set the String Protected Flag 2348h 9032
StringLen Get the String Length. 2349h 9033
DestroyAllStrings Destroy all Esp's String. 234Ah 9034
StringSetName Set the name. 234Bh 9035
StringGetName Get the name. 234Ch 9036
StringMsg Display the string as Message. 234Dh 9037
StringCat Concatenates strings. 234Eh 9038
UserFileExists Does a Pluggy text file exist? 234Fh 9039
TxtFileExists Does a Pluggy text file exist? 234Fh 9039
RenFile Renames a Pluggy user file. 2378h 9080
RenTxtFile Renames a Pluggy user file. 2378h 9080
DelFile Delete a Pluggy user file 2379h 9081
DelTxtFile Delete a Pluggy user file 2379h 9081
StringToTxtFile Write a string in a text file 237Ah 9082
CopyString Copy a String. 237Bh 9083
IntToString Convert an integer into a string. 237Ch 9084
FloatToString Convert a float into a string. 237Dh 9085
RefToString Convert a reference into a string. 237Eh 9086
IniReadInt Read integer from ini file. 237Fh 9087
IniReadFloat Read float from ini file. 2380h 9088
IniReadRef Read a reference from ini file. 2381h 9089
IniWriteInt Write integer to ini file. 2382h 9090
IniWriteFloat Write float to ini file. 2383h 9091
IniWriteRef Read a reference from ini file. 2384h 9092
IniKeyExists Checks if a key exists in ini file. 2385h 9093
IniDelKey Deletes a key in ini file. 2386h 9094
EspToString Convert an esp filename into a string. 2387h 9095
IniReadString Reads a string from ini file. 2388h 9096
IniWriteString Writes a string from ini file. 2389h 9097
ModRefEsp Returns a reindexed reference 238Ah 9098
GetRefEsp return the reference's EspID. 238Bh 9099
StringToRef Converts a string into ref. 238Ch 9100
StringCmp Compares two strings and return the position of the first difference 238Dh 9101
FileToString Copy a file into a string 238Eh 9102
StringPos Returns the position of a substring in a string 238Fh 9103
StringToInt Converts a string into an integer. 2390h 9104
StringToFloat Converts a string into a float. 2391h 9105
ArrayCmp Compares two arrays 2392h 9106
StringMsgBox Display the string in a Message Box. 2393h 9107
StringIns Inserts a substring into a string 2394h 9108
StringRep Replace a substring in a string 2395h 9109
IntToHex Convert an integer into a hex string. 2396h 9110
LC Long based calculation 2397h 9111
FromTSFC Copy a TSFC String. 23B0h 9136
ToTSFC Copy a string to a TSFC String. 23B1h 9137
StrLC Long based calculation. 23B2h 9138
CreateEspBook Create a book in a new plugin. 23B3h 9139
FmtString Set a string using OBSE formating. 23B4h 9140
FixName Fix the name. 23B5h 9141
ResetName Reset the name. 23B6h 9142
HasFixedName Has a fixed name? 23B7h 9143
csc Converts a ScanCode. 23B8h 9144
StringSetNameEx Set the name. 23B9h 9145
StringGetNameEx Get the name. 23BAh 9146
FixNameEx Fix the name. 23BBh 9147
IniGetNthSection Get a section name from ini file. 23BCh 9148
IniSectionsCount Return the sections count. 23BDh 9149
RunBatString Run a string as batch. 23BEh 9150
Halt Halt Oblivion immediatly! 23BFh 9151
RefToLong Convert Long to Ref. 23C0h 9152
LongToRef Convert Ref to Long. 23C1h 9153
FindFirstFile Find first file. 23C2h 9154
FindNextFile Find next file. 23C3h 9155
GetFileSize Return the file size 23C4h 9156
NewHudS Create a new Hud Surface. 23C5h 9157
DelHudS Destroy a HudS. 23C6h 9158
ScreenInfo Return info about the screen. 23C7h 9159
HudS_X HudS X 23C8h 9160
HudS_SclX HudS Scale X. 23C9h 9161
HudS_Show HudS Show State. 23CAh 9162
HudS_Opac HudS Opacity. 23CBh 9163
Huds_Opacity HudS Opacity. 23CBh 9163
HudS_Align HudS_Alignment. 23CCh 9164
AutoSclHudS HudS AutoScale State. 23CDh 9165
HudS_Y HudS Y 23CEh 9166
HudSEsp Set the EspID 23CFh 9167
HudSProtect Set the HudS Protected Flag 23D0h 9168
HudsInfo Return info about the HudS. 23D1h 9169
DelAllHudSs Destroy all Esp's HudS. 23D2h 9170
HudS_L HudS L 23D3h 9171
rcsc Converts a char to scancode. 23D4h 9172
HudS_SclY HudS Scale Y. 23D5h 9173
NewHudT Create a new Text Hud. 23D6h 9174
DelHudT Destroy a HudT. 23D7h 9175
HudT_X HudT X 23D8h 9176
HudT_SclX HudT Scale X. 23D9h 9177
HudT_Show HudT Show State. 23DAh 9178
HudT_Opac HudT Opacity. 23DBh 9179
HudT_Opacity HudT Opacity. 23DBh 9179
HudT_Align HudT_Alignment. 23DCh 9180
AutoSclHudT HudT AutoScale State. 23DDh 9181
HudT_Y HudT Y 23DEh 9182
HudTEsp Set the EspID 23DFh 9183
HudTProtect Set the HudT Protected Flag 23E0h 9184
HudTInfo Return info about the HudT. 23E1h 9185
DelAllHudTs Destroy all Esp's HudT. 23E2h 9186
HudT_L HudT L 23E3h 9187
HudT_SclY HudT Scale Y. 23E4h 9188
PauseBox Display the string in a Pause Box. 23E5h 9189
KillMenu Kill the menu 23E6h 9190
SetHudT Set a HudT text 23E7h 9191
HudT_Text HudT Text. 23E8h 9192
HudS_Tex HudS Texture. 23E9h 9193
SanString Sanitize String. 23EAh 9194
IsHUDEnabled Returns if HUD functions are available. 23EBh 9195
IsPluggyDataReset Returns if Pluggy data has been reset or not loaded. 23ECh 9196
PlgySpcl Pluggy Special Reserved Command. Do not use! 23FFh 9215
----------------------------------------------------------------------------------------------------

///// ModIndex Filename /////
00 Oblivion.esm
01 Oscuro's_Oblivion_Overhaul.esm
02 TamrielTravellers.esm
03 Mart's Monster Mod.esm
04 Francesco's Leveled Creatures-Items Mod.esm
05 Francesco's Optional New Items Add-On.esm
06 FCOM_Convergence.esm
07 Unofficial Oblivion Patch.esp
08 Oscuro's_Oblivion_Overhaul.esp
09 OOO-WaterFish.esp
0A Enhanced Water v2.0 HD.esp
0B FormID Finder4.esp
0C OOO-Water_Weeds.esp
0D Harvest [Flora].esp
0E RenGuardOverhaul.esp
0F FCOM_Convergence.esp
10 Bob's Armory Oblivion.esp
11 Oblivion WarCry EV.esp
12 Francesco's Optional Chance of Stronger Bosses.esp
13 Francesco's Optional Chance of Stronger Enemies.esp
14 Loth's Blunt Weapons for Npcs.esp
15 Fran_Lv30Item_Maltz.esp
16 FCOM_WarCry.esp
17 FCOM_RealSwords.esp
18 FCOM_FrancescosNamedBosses.esp
19 FCOM_BobsArmory.esp
1A Mart's Monster Mod - Additional Enemy NPC Vars.esp
1B Mart's Monster Mod - Gems & Gem Dust.esp
1C Mart's Monster Mod - Hunting & Crafting.esp
1D Mart's Monster Mod - Dungeons of MMM.esp
1E Mart's Monster Mod - Farm Animals.esp
1F Mart's Monster Mod - More Wilderness Life.esp
20 Mart's Monster Mod - City Defences.esp
21 TamrielTravellers4OOO.esp
22 Bashed Patch, 0.esp
23 ExnemRuneskulls.esp
24 PerceptionV2_1.esp
///////////////////////////////


I used BOSS to help with the sort order on a standard PITA-FCOM installation.

Sorry for sounding like a bit of a noob, Im hoping someone can help - this mod sounds like just what I'm after :)

Thanks for reading,
Andy
User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Mon Dec 12, 2011 11:35 pm

Trying out version 2.54 of Reneer's Guard Overhaul. I am enjoying this version, so far only one issue. Thanks for the updates and work on this mod, one of my favorites.

Occasionally, the guards will not follow me when I sneak or draw weapon when I am right in front of them. Happens after I fast travel into a city.
If I do a 'clean save'; as explained in the Readme, then the mod works again. And guards follow when I sneak or draw weapon.


And the toggle on/off for 'guards follow player' always stays on 'yes'. So I will try using the .INI file and see what happens.

If guards on occasion stop following when I sneak or draw weapon, I will try using Pluggy/Obse along side RGO and post a debug.txt file.

Other than that issue, all other parts of the mod are working fine.
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Mon Dec 12, 2011 1:01 pm

Trying out version 2.54 of Reneer's Guard Overhaul. I am enjoying this version, so far only one issue. Thanks for the updates and work on this mod, one of my favorites.

Occasionally, the guards will not follow me when I sneak or draw weapon when I am right in front of them. Happens after I fast travel into a city.
If I do a 'clean save'; as explained in the Readme, then the mod works again. And guards follow when I sneak or draw weapon.


And the toggle on/off for 'guards follow player' always stays on 'yes'. So I will try using the .INI file and see what happens.

If guards on occasion stop following when I sneak or draw weapon, I will try using Pluggy/Obse along side RGO and post a debug.txt file.

Other than that issue, all other parts of the mod are working fine.


Been playing several hours with the RGO.INI file and am not having any problems. Guards are following when they see me sneak or draw weapon.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Mon Dec 12, 2011 8:15 pm

First let me say Im a Reneer fan, I've enjoyed many mods in the past, and this mod from beginning to end of its description is a "Must have" in my book, it does everything i want. But Im also having alot of problems getting it working, like others have said, its like having no effect on the game. The only thing that seems to work is Guards follow me with my sword out.

The problems however are in Shivering Isles I only have a pay gold option, nothing else. In general the guards still seem psychic and hound me endlessly no matter where i commit the crime, no matter how many of them i kill and no matter that there are no witnesses around. Worst yet, after I commit a crime, again with no witnesses they seem to appear out of thin air to arrest me. Also, most importantly, I dont have the ingame configuration ring for some reason. It just never seems to appear.

Here is the RGODebug file, thanks for any kind of help, and again Im sure the problem is on my end, i dont think the mod is broken or anything.


2011-4-20 - RGODebugFile - RGO Version: 2.54 322.459
RenCrimeTrackerQuestScript: Adding back crime gold in: and gold: 15125 322.459
RenCrimeCivilianRingScript: NPC (Harry the Hoveless) is checking to see if player committed a crime against him. 322.559
RenCrimeCivilianRingScript: NPC (Albin the Slime) is checking to see if player committed a crime against him. 322.559
RenCrimeCivilianRingScript: NPC (Winden the Weasel) is checking to see if player committed a crime against him. 322.559
RenCrimeCivilianRingScript: NPC (Jensin Fishgut) is checking to see if player committed a crime against him. 322.559
RenCrimeCivilianRingScript: NPC (Valeria Caresse) is checking to see if player committed a crime against him. 322.559
RenCrimeCivilianRingScript: NPC (Mondstein) is checking to see if player committed a crime against him. 322.559
RenCrimeNodeQuestScript: Crimegoldframe is less than Crimegoldframeprev. 329.732
RenCrimeTrackerQuestScript: Adding back crime gold in: and gold: 0 329.732
RenCrimeTrackerQuestScript: Adding back crime gold in: and gold: 15125 337.633
RenCrimeCivilianRingScript: NPC (Harry the Hoveless) is checking to see if player committed a crime against him. 337.73
RenCrimeCivilianRingScript: NPC (Albin the Slime) is checking to see if player committed a crime against him. 337.73
RenCrimeCivilianRingScript: NPC (Winden the Weasel) is checking to see if player committed a crime against him. 337.73
RenCrimeCivilianRingScript: NPC (Jensin Fishgut) is checking to see if player committed a crime against him. 337.73
RenCrimeCivilianRingScript: NPC (Valeria Caresse) is checking to see if player committed a crime against him. 337.73
RenCrimeCivilianRingScript: NPC (Mondstein) is checking to see if player committed a crime against him. 337.73
RenCrimeCivilianRingScript: NPC (Hauls-Ropes-Ok) is checking to see if player committed a crime against him. 338.588
RenCrimeCivilianRingScript: NPC (Monica Ola) is checking to see if player committed a crime against him. 343.41
RenCrimeCivilianRingScript: NPC (Varon Vamori) is checking to see if player committed a crime against him. 352.848
RenCrimeCivilianRingScript: NPC (Ungarion) is checking to see if player committed a crime against him. 354.852
RenCrimeCivilianRingScript: NPC (River Side Gang Look Out) is checking to see if player committed a crime against him. 360.34
RenCrimeCivilianRingScript: NPC (River Side Gang) is checking to see if player committed a crime against him. 360.34
RenCrimeCivilianRingScript: NPC (Ti GG ar) is checking to see if player committed a crime against him. 360.34
RenCrimeCivilianRingScript: NPC (Gaius Prentus) is checking to see if player committed a crime against him. 371.229
RenCrimeCivilianRingScript: NPC (S'fara) is checking to see if player committed a crime against him. 372.187
RenCrimeCivilianRingScript: NPC (Far-Gin) is checking to see if player committed a crime against him. 384.151
RenCrimeCivilianRingScript: NPC (Smuggler) is checking to see if player committed a crime against him. 384.151
RenCrimeCivilianRingScript: NPC (S'Krivva) is checking to see if player committed a crime against him. 384.542
RenCrimeCivilianRingScript: NPC (Martin) is checking to see if player committed a crime against him. 384.542
RenCrimeCivilianRingScript: NPC (Arren's Ghost) is checking to see if player committed a crime against him. 384.542
RenCrimeCivilianRingScript: NPC (Perennia Draconis) is checking to see if player committed a crime against him. 384.542
RenCrimeCivilianRingScript: NPC (Arcturus) is checking to see if player committed a crime against him. 384.542
RenCrimeCivilianRingScript: NPC (Brother Piner) is checking to see if player committed a crime against him. 384.542
RenCrimeCivilianRingScript: NPC (Fairne) is checking to see if player committed a crime against him. 384.542
RenCrimeCivilianRingScript: NPC (Haema) is checking to see if player committed a crime against him. 384.542
RenCrimeCivilianRingScript: NPC (Captain Steffan) is checking to see if player committed a crime against him. 384.542
RenCrimeCivilianRingScript: NPC (Menien Goneld) is checking to see if player committed a crime against him. 384.542
RenCrimeCivilianRingScript: NPC (Tierra) is checking to see if player committed a crime against him. 384.542
RenCrimeCivilianRingScript: NPC (Badric Lowfang) is checking to see if player committed a crime against him. 384.542
RenCrimeCivilianRingScript: NPC (Carandial) is checking to see if player committed a crime against him. 405.89
RenCrimeCivilianRingScript: NPC (Gayle Godly) is checking to see if player committed a crime against him. 409.532
RenCrimeNodeQuestScript: Crimegoldframe is less than Crimegoldframeprev. 474.942
RenCrimeTrackerQuestScript: Adding back crime gold in: The Fringe and gold: 0 474.942
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Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Mon Dec 12, 2011 11:36 am

[quote name='VampLena' timestamp='1303534322' post='17524312']
First let me say Im a Reneer fan, I've enjoyed many mods in the past, and this mod from beginning to end of its description is a "Must have" in my book, it does everything i want. But Im also having alot of problems getting it working, like others have said, its like having no effect on the game. The only thing that seems to work is Guards follow me with my sword out.

The problems however are in Shivering Isles I only have a pay gold option, nothing else. In general the guards still seem psychic and hound me endlessly no matter where i commit the crime, no matter how many of them i kill and no matter that there are no witnesses around. Worst yet, after I commit a crime, again with no witnesses they seem to appear out of thin air to arrest me. Also, most importantly, I dont have the ingame configuration ring for some reason. It just never seems to appear.

-----------------------------------------------
If I have a problem with the RGO mod, I will do the 'clean save' that is mentioned in the Readme. Sometimes I am still having an issue where guards will not follow when I am sneaking or weapon drawn.

Tried this↓ a few times:

RGO may, in certain circumstances, require a 'clean save.' Here is how to perform this:
Normal Method:
1. Make sure you don't have any crime-gold. Save and exit.
2. Untick RGO from your 'Data Files' menu.
3. Load your latest save with no crime-gold. Save and exit again.
4. Tick RGO on from your 'Data Files' menu.
5. Load the latest save. RGO will now be 'reset.'

Have not tried this↓ yet:
Other method (failsafe, but requires console commands).
6. COC to RenCrimeCell.
7. Follow all the steps outlined above, then COC / Fast Travel back to anywhere you wish.
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Mon Dec 12, 2011 3:56 pm

Not sure if this is because of RGO or Oblivion.

When a guard is chasing me down to arrest me and I use Invisibility Spell, the guards will still find me and start dialogue, even though I am invisible.
User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Mon Dec 12, 2011 5:46 pm

Not sure if this is because of RGO or Oblivion.

When a guard is chasing me down to arrest me and I use Invisibility Spell, the guards will still find me and start dialogue, even though I am invisible.
Hmm. RGO should stop that sort of behavior. I'll look into it for 2.55 (I swear it will be out before Skyrim! :P)

I will also check out the issues in Shivering Isles and add it some more checks / debug info to figure out why some people aren't getting the RGODebugFile to show up.
User avatar
Emmanuel Morales
 
Posts: 3433
Joined: Sat Oct 06, 2007 2:03 pm

Post » Mon Dec 12, 2011 2:39 pm

Is there any reason why no Doyen will get rid of my tamriel crimegold? Is it because roads are under control of Imperial Legions and Thieves Guild have no deals with them?

Edit: Oh, and do you mind if I use parts of your location detection script in my own mods?
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Mon Dec 12, 2011 9:35 am

Is there any reason why no Doyen will get rid of my tamriel crimegold? Is it because roads are under control of Imperial Legions and Thieves Guild have no deals with them?

Edit: Oh, and do you mind if I use parts of your location detection script in my own mods?
No, that's a definite bug. Do you have RGODebugFile handy?
User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Tue Dec 13, 2011 12:53 am

No, that's a definite bug. Do you have RGODebugFile handy?

Thought so. Well, I don't have one at moment, but I'll try generate one soon.
Doyen stuff appears to be in RenCrimeCivilianRingScript and that script makes no mention for RenCrimeTracker.tamrielcrimegold so I think problem is probably there.

Edit: http://sirlancelot.pp.fi//files/RGODebugFile.txt
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SexyPimpAss
 
Posts: 3416
Joined: Wed Nov 15, 2006 9:24 am

Post » Mon Dec 12, 2011 4:16 pm

Sorry...I don't understand what to do with those INI values that you list in that one diagram/pic/whatever. Am I supposed to type those valuse in somewhere? Or are they added immediately when I DL the mod?
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Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Tue Dec 13, 2011 12:44 am

Sorry...I don't understand what to do with those INI values that you list in that one diagram/pic/whatever. Am I supposed to type those valuse in somewhere? Or are they added immediately when I DL the mod?


Are you talking about the RGOINIFile.txt? From the readme:
INI Feature:The INI loader requires that you run OBSE.To enable the feature, equip the Configuration Menu token (in the Misc section of the inventory) and select INI file.If you want to switch back, go into sneak mode and then equip the Configuration Menu token again.

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Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Mon Dec 12, 2011 10:19 am

RGO 2.55 is coming along nicely. Here's a preview:

Fixed / added:

1. Fixed cell door lock issues.
2. Fixed crime-gold not being removed from outside cities when visiting Doyan.
3. Added Chinese translation from dantebelmondo (and added back in Spanish, Russian, Japanese translations, though these are old).
4. Removed some spammy messages from the RGODebugFile output.
5. Added in a "quest tracker" which will check to see if the main quest scripts are running.
6. Fixed issue with Guard Following not working in the Configuration Menu.

Potential fixes:

1. Figuring out out why the RGODebugFile isn't created for some people.
2. Debug info on why the mod doesn't seem to be working for some.
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biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Mon Dec 12, 2011 11:54 pm

Can't wait!
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Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

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