From: [RELz] Reneer's Guard Overhaul

Post » Mon Dec 12, 2011 8:28 pm

As far as RGO is concerned, it doesn't matter at all - or rather, RGO will operate exactly as vanilla would.

Good. I tested some more, and found that setting ownership of plants didn't work as I expected, or rather, didn't work at all. The reticle icon becomes red as it should, but the harvested ingredients don't (which is OK), but a guard looking at me while harvesting doesn't care at all, and I get no bounty. Do you have any idea if there's some easy fix?

What I tried, was to manually increase the bounty if the player was observed when doing this illegal harvesting. That worked as it should, but I guess that's not very compatible with your mod. So I was thinking, if I want to increase the bounty for stealing plants, is there any way I can do so in a fully RGO-compatible way?

As you may know, OBSE gives me any necessary functions to check/set any variable in your mod, so I hope there is some region-specific variables to read/set in order to make this fully compatible - or do you simply monitor changes to the bounty and do your stuff when the bounty changes, in which case it will be fully compatible without doing anything special?
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Baby K(:
 
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Post » Mon Dec 12, 2011 8:13 pm

Hmm...seems RGO stopped running at som point in my latest play session. Last entry in the Debug txt is when entering Iniel Sintav's house in the Elven Gardens district. Then I exiteted the house, entered the two inns, entered the Market District, entered some shops, headed back towards the Elven garden and noticed the guard at the gate was dead. When I looted him the corpse shouted "Thief!" at me and my bounty increased. Also the live guards didn't react to me drawing my weapon.
I have no idea how that guard ended up dead during the few minutes my character went shopping...he's not one of the guards that OOO replaces with a female guard.
Hmm. I'll look into that for 2.53. Yet another thing to figure out...

Good. I tested some more, and found that setting ownership of plants didn't work as I expected, or rather, didn't work at all. The reticle icon becomes red as it should, but the harvested ingredients don't (which is OK), but a guard looking at me while harvesting doesn't care at all, and I get no bounty. Do you have any idea if there's some easy fix?

What I tried, was to manually increase the bounty if the player was observed when doing this illegal harvesting. That worked as it should, but I guess that's not very compatible with your mod. So I was thinking, if I want to increase the bounty for stealing plants, is there any way I can do so in a fully RGO-compatible way?

As you may know, OBSE gives me any necessary functions to check/set any variable in your mod, so I hope there is some region-specific variables to read/set in order to make this fully compatible - or do you simply monitor changes to the bounty and do your stuff when the bounty changes, in which case it will be fully compatible without doing anything special?
RGO will work just fine by using ModCrimeGold and such, but it will assume that the crime-gold added is "global" - that, since it doesn't have any resulting stealing / murder / other stuff attached to it (RGO checks this generally by looking at PCMiscStat and checking NPCs to see if the player has committed a crime against them) then the crime-gold will apply everywhere.
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Alexxxxxx
 
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Post » Mon Dec 12, 2011 8:45 pm

Hmm...seems RGO stopped running at som point in my latest play session. Last entry in the Debug txt is when entering Iniel Sintav's house in the Elven Gardens district. Then I exiteted the house, entered the two inns, entered the Market District, entered some shops, headed back towards the Elven garden and noticed the guard at the gate was dead. When I looted him the corpse shouted "Thief!" at me and my bounty increased. Also the live guards didn't react to me drawing my weapon.
I have no idea how that guard ended up dead during the few minutes my character went shopping...he's not one of the guards that OOO replaces with a female guard.

I've seen dead guards lying dead in the Imperial City, who shout "Thief!" if I loot them. I think this is the side-effect of some FCOM component with NPCs (especially guards) dropping dead for no reason. I think that RGO might not be related for this specific issue (NPCs drop dead) as I don't have it installed in my current playthrough. Though it does seem that RGO stopped working in your game as you reported.
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Jodie Bardgett
 
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Post » Mon Dec 12, 2011 5:05 pm

I've seen dead guards lying dead in the Imperial City, who shout "Thief!" if I loot them. I think this is the side-effect of some FCOM component with NPCs (especially guards) dropping dead for no reason. I think that RGO might not be related for this specific issue (NPCs drop dead) as I don't have it installed in my current playthrough. Though it does seem that RGO stopped working in your game as you reported.


Yes, I agree. I should have clarified that I didn't mean RGO had something to do with the guards dying.
But it seems to ignore the state (alive/dead/asleep) of an NPC when doing detect crime, although it may be just a fluke and the bounty then gets reset. I broke into the house of the guy who was arrested for attempting the Night Mother ritual, and the guard sleeping there at night gave the arrest speech and my bounty increased even though he never woke up (I was sneaking). The bounty was reset a while later, though. And the log file didn't reveal anything.
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Reanan-Marie Olsen
 
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Post » Mon Dec 12, 2011 2:19 pm

Yes, I agree. I should have clarified that I didn't mean RGO had something to do with the guards dying.
But it seems to ignore the state (alive/dead/asleep) of an NPC when doing detect crime, although it may be just a fluke and the bounty then gets reset. I broke into the house of the guy who was arrested for attempting the Night Mother ritual, and the guard sleeping there at night gave the arrest speech and my bounty increased even though he never woke up (I was sneaking). The bounty was reset a while later, though. And the log file didn't reveal anything.
Well, actually, the thing is that RGO does check to see if the Guard / NPC is alive or dead. I'll look into it for 2.53 - I might have forgotten to include the check when I recoded the Guard and Civilian scripts... ^.^;

Edit: Oooops. Looks like I did. I'll fix it for 2.53. So many little problems...
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alyssa ALYSSA
 
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Post » Mon Dec 12, 2011 2:43 pm

It looks like the problem with guards dropping dead is tied to the mod for some reason stops running during play.
In my latest play session the log file stopped long before I stopped playing. And I encountered several dead Guards, from at least three different mods.
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Guy Pearce
 
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Post » Tue Dec 13, 2011 12:44 am

It looks like the problem with guards dropping dead is tied to the mod for some reason stops running during play.
In my latest play session the log file stopped long before I stopped playing. And I encountered several dead Guards, from at least three different mods.
Hmm. Odd. RGO doesn't kill Guards in the code, ever. I'll look into it.
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Eduardo Rosas
 
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Post » Mon Dec 12, 2011 12:36 pm

My configuration crime settings doesnt work I click on one to change murder and steal and nothing happens and i become stuck in that part of the configuration menu
Heres the debug:
2010-11-2 - RGODebugFile - RGO Version: 2.52 85.7202
RenCrimeConfigTextEnglishScript: User pressed spacebar. msgbox = 4, msgbox2 = 4 85.7202
RenCrimeConfigTextEnglishScript: User pressed spacebar. msgbox = 9, msgbox2 = 0 85.7202
RenCrimeConfigTextEnglishScript: User pressed spacebar. msgbox = 0, msgbox2 = 0 85.7202
RenCrimeConfigTextEnglishScript: User pressed spacebar. msgbox = 4, msgbox2 = 4 85.7202
RenCrimeConfigTextEnglishScript: User pressed spacebar. msgbox = 7, msgbox2 = 0 85.7202
RenCrimeConfigTextEnglishScript: User pressed spacebar. msgbox = 4, msgbox2 = 4 85.7202
RenCrimeConfigTextEnglishScript: User pressed spacebar. msgbox = 0, msgbox2 = 0 85.7202
and my load order
Spoiler
Active Mod Files:00  Oblivion.esm01  GTAesgaard_2.esm02  Cybiades.esm  [Version 2.0]03  Windfall.esm04  Jog_X_Mod.esm05  All Natural Base.esm  [Version 1.0]06  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]07  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]08  Cobl Main.esm  [Version 1.73]09  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]0A  Mart's Monster Mod.esm  [Version 3.7b3p3]0B  Enhanced Daedric Invasion.esm0C  TamrielTravellers.esm  [Version 1.39c]0D  FCOM_Convergence.esm  [Version 0.9.9MB3]0E  Armamentarium.esm  [Version 1.35]0F  Artifacts.esm10  DremoraCompanion.esm11  Kvatch Rebuilt.esm12  Better Cities Resources.esm  [Version 4.8.0]13  CM Partners.esm14  HorseCombatMaster.esm15  Unofficial Oblivion Patch.esp  [Version 3.3.2]16  DLCShiveringIsles.esp17  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  Shivering OOO.esp18  Better Cities .esp19  Francesco's Optional Chance of Stronger Bosses.esp1A  Francesco's Optional Chance of Stronger Enemies.esp1B  Francesco's Optional Chance of More Enemies.esp1C  Francesco's Optional Leveled Quests-SI only.esp1D  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1E  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1F  Fran Armor Add-on.esp20  OMOBS_FRAN.esp21  Atmospheric Loading Screens - 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EE patch.esp  [Version 4.2]92  Better Abandoned House.esp93  JQ-Fighters_Guild_United.esp++  FCOM_FighterGUnited.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]94  Better Cities - House price patch.esp  [Version 1.0]95  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]96  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]97  Enchanted Portable Tent.esp98  Enchanted Portable Tent - AN Patch.esp99  Soulgem Magic.esp  [Version 1.0]9A  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]9B  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]9C  bgMagicEVPaperChase.esp  [Version 1.68EV]9D  SupremeMagicka.esp  [Version 0.90]9E  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]9F  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]A0  MidasSpells.espA1  Midas OscuroGems.espA2  MidasMagicCompanions.esp++  Midas Betterholy.esp++  Mart's Monster Mod - Midas Creature Ingredients.esp++  Midas PowDur3x.esp++  Midas Eldrich Power 2.5x.esp++  Midas Tigernolevel OBSE.espA3  Midas BeastFortify Fix OBSE.espA4  StealthOverhaul.espA5  RenGuardOverhaul.espA6  sycHearNoEvil.esp  [Version 1.0]A7  SM Hand Combat.esp  [Version 1.0]A8  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]A9  Wrye Leveling.esp  [Version 07]++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.78]AA  _Ren_BeautyPack_full.espAB  CM Partners.espAC  CM Partners Special NPCs.espAD  CM Partners NPC.espAE  CM Partners More NPCs.espAF  CM Partners Marker NPCs.espB0  CM Partners Extra NPCs.espB1  DremoraCompanion.espB2  Sonia.espB3  Cobl Races.esp  [Version 1.52]++  TamrielTravellers Cosmetics Cobl or RBP.esp++  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]++  Cobl Races - Balanced.esp  [Version 1.52]B4  Better Cities Full - B&M Edition.esp  [Version 4.8.0]B5  Better Cities - Ruined Tail's Tale.esp  [Version 4.8.0]B6  Better Cities - Tears of the Fiend.esp  [Version 4.7.0]B7  Better Cities - Thievery.esp  [Version 4.8.0]B8  Better Cities - VHBloodlines.esp  [Version 4.7.0]B9  Better Imperial City.esp  [Version 4.8.0]BA  Better Cities - The Lost Spires.esp  [Version 4.7.0]BB  Better Cities - COBL.esp  [Version 2.1]BC  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]BD  bgMagicLightningbolt.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.0]BE  skycaptains NPCFF.espBF  CustomClass.espC0  Wrye Morph, X6.esp  [Version 29]C1  Wrye Morph Keys.esp  [Version 24]++  Wrye Morph Wearable.esp  [Version 19]C2  Wrye Morph - KOTN Fixes.espC3  Bashed Patch, 0.esp

Also the guards started following me once but for some reason now they just stand there When i am sneaking
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CArla HOlbert
 
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Post » Tue Dec 13, 2011 1:31 am

Reneer's Guard Overhaul 2.53 Released!

2.53: Fixed issues with Guards not properly following player. Fixed issue with dead Guards / NPCs still yelling about crimes. Added in new INI file loader and fixed Configuration Menu issues (due to second quest not running properly). Added back in feature where Guards will no longer kill one another after dealing with primary threat.
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Eilidh Brian
 
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Post » Tue Dec 13, 2011 12:48 am

Hmm. Odd. RGO doesn't kill Guards in the code, ever. I'll look into it.


Did you find out anything? I first thought it was MMM causing it (or it was a weird MMM-RGO conflict) since the first few guards I found dead had a "wounding token" in their possessions. But then I noticed that all the NPCs I found dead were guards, they were from many different mods, not all of them had the token in their possessions and I noticed them in playing sessions where the RGO log indicated that (parts of) RGO had stopped working early in the play session.
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lauraa
 
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Post » Mon Dec 12, 2011 1:49 pm

Did you find out anything? I first thought it was MMM causing it (or it was a weird MMM-RGO conflict) since the first few guards I found dead had a "wounding token" in their possessions. But then I noticed that all the NPCs I found dead were guards, they were from many different mods, not all of them had the token in their possessions and I noticed them in playing sessions where the RGO log indicated that (parts of) RGO had stopped working early in the play session.
I wasn't able to reproduce the odd behavior.

And how did you know that parts of RGO had stopped working via the log file? It doesn't keep track of which quests are running.
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koumba
 
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Post » Mon Dec 12, 2011 4:28 pm

And how did you know that parts of RGO had stopped working via the log file? It doesn't keep track of which quests are running.


Assuming I know what I'm talking about: everytime I enter a new cell or I'm within a certain distance of a NPC a line like this is generated:
NPC (Sevarius Atius) is checking to see if player committed a crime against him.

But sometimes the log file stops after a certain (random, as far as I cam tell) time and no new lines are generated, even though I know I've met lots of other NPCs after the last log entry. It's also during these times I've seen dead Guards.
I'm currently taking a small break from Oblivion, but I'll do some testing with and without both RGO 252 and 253 to confirm that it is really RGO causing this. And if it is I'll do more testing to see if I can figure out which other mod is contributing to these odd deaths of guards. Since only Anithinks and me (that I know) have experienced this, it suggests a weird mod conflict.
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Jon O
 
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Post » Mon Dec 12, 2011 7:03 pm

PetrusOctavianus I also am having dead guards but I have not done any testing to find out what mod it is that is causing this yet.
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rheanna bruining
 
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Post » Mon Dec 12, 2011 11:00 am

PetrusOctavianus I also am having dead guards but I have not done any testing to find out what mod it is that is causing this yet.


Can you post your load order? That should hopefully reduce the number of candidates.
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Ross
 
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Post » Mon Dec 12, 2011 3:24 pm

Here you go

Spoiler
= Check ModsThis is a report on your currently active/merged mods.=== Active Mod Files:* 00  Oblivion.esm* 01  All Natural Base.esm  [Version 1.0]* 02  Cobl Main.esm  [Version 1.72]* 03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]* 04  Mart's Monster Mod.esm  [Version 3.7b3p3]* 05  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]* 06  VASE - core.esm* 07  TamrielTravellers.esm  [Version 1.39c]* 08  Armamentarium.esm  [Version 1.35]* 09  Artifacts.esm  [Version 1.1]* **  TNR ALL RACES FINAL.esp* **  TNR - ShiveringIsles.esp* 0A  Unofficial Oblivion Patch.esp  [Version 3.3.3]* 0B  Oblivion Citadel Door Fix.esp* 0C  DLCShiveringIsles.esp* 0D  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]* ++  Shivering OOO.esp* 0E  LoadingScreens.esp* 0F  All Natural.esp  [Version 1.0]* 10  All Natural - SI.esp  [Version 1.0]* 11  Immersive Interiors.esp  [Version 0.7]* 12  Immersive Interiors - Lights Addon.esp  [Version 0.7]* ++  Underwater.esp* ++  Symphony of Violence.esp* 13  AmbientTownSounds.esp* 14  Storms & Sound.esp* 15  All Natural - Real Lights.esp  [Version 1.0]* 16  WindowLightingSystem.esp* 17  Ayleid Loot EXtension.esp* 18  Ayleid Loot EXtension - OOO Dungeons.esp* 19  ClocksOfCyrodiil.esp* 1A  ClothingIsArmor.esp* 1B  CT-Com's Torch Compendium.esp* 1C  Happyhannah's Wines.esp  [Version 1.1]* ++  Item interchange - Extraction.esp  [Version 0.76]* 1D  personality_idles4.esp* 1E  PrivateQuarters.esp  [Version 2.33]* 1F  RAEVWD Cities.esp  [Version 1.8]* 20  RAEVWD New Sheoth.esp  [Version 1.7]* 21  RAEVWD Imperial City.esp  [Version 1.8]* ++  Regrowing Nirnroot - Dissappear Reappear.esp  [Version 1.01]* 22  Enhanced Economy.esp  [Version 5.0.1]* 23  Crowded Roads Revisited.esp  [Version 1.1]* 24  FormID Finder4.esp* 25  kuerteeCleanUp.esp* 26  Map Marker Overhaul.esp  [Version 3.7.1]* 27  Map Marker Overhaul - SI additions.esp  [Version 3.5]* 28  Enhanced Hotkeys.esp  [Version 1.2]* 29  DLCHorseArmor.esp* 2A  DLCOrrery.esp* ++  MaleBodyReplacerV4.esp* 2B  0FHuntress.esp* 2C  1Elven.esp* 2D  1SB_RavenousEleganceOutfit.esp* 2E  A_Simple_Ring-8333.esp* 2F  Acolyte_Of_Kynareth_HGEC.esp* 30  alllll61s Troy's armor single.esp* 31  alllll61s-Templar armors beta 0.9.esp* 32  MODAssassinsCreed2_Revisited.esp* 33  AC2 Revisited HGEC.esp* 34  BWisteria.esp* 35  Captain_Molly_HGEC.esp* 36  CB Gothic Mistress.esp* 37  DarkWoods_Weapons_Armor.esp* 38  DesuChan's Stealth Gear Complete.esp* 39  DesuChan's Demon Huntress.esp* 3A  DFSL_Leathery_V2.esp* 3B  EY_AoD.esp* 3C  Eyren_AyleidWarrior.esp* 3D  Featherwynd - Amazon Priestess.esp* 3E  Gizmodian - Shell of the Artifice.esp* 3F  Hentai DarkSisterhoodArmor.esp* 40  HGECKoganeHuntressOutfit.esp* 41  HGEC_Mystix_V1-0.esp* 42  HGEC_XynthicaArmor.esp* 43  Jade Dishes.esp* 44  KohdiScimitar.esp* 45  MenaceoutfitHgec.esp* 46  Mithris_HGEC.esp* 47  mECB_Collection.esp* 48  MHSNKirin.esp* 49  Natures_Arsenal.esp* 4A  Neck Seam Concealers Expanded.esp* 4B  Nicos Gift.esp* 4C  Ruby Rose Armor.esp* 4D  SaiyanRanger.esp* 4E  Serentin Vampire Armors.esp* 4F  sixyTops.esp* 50  The Arsenal.esp* 51  Underworld Armor.esp* 52  Vampiria.esp* 53  Zombie Slayer Armor.esp* 54  LevelerCheat.esp* 55  ShadowWatcher_HGEC_v2.esp* 56  Gizmodian - Eclipse.esp* **  Armamentium female.esp* 57  Velveteen_Armor_HGEC.esp* 58  R18PN - Ayumi Set.esp* 59  R18PN - Mina Armor.esp* 5A  R18PN - Spvssyn lauf Amr.esp* 5B  TrawlolsCorinthianGladiator.esp* 5C  Arynns-Heavenly-Sword_HGEC-sixy.esp* 5D  Gloria Armor.esp* 5E  Argent Iron Armor.esp* ++  LadyDeadlock_LoveYourHorse.esp* 5F  MELF_HorseSanity.esp* 60  Cobl Glue.esp  [Version 1.72]* 61  Cobl Si.esp  [Version 1.63]* ++  Cobl Tweaks.esp  [Version 1.44]* 62  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]* ++  OOO-Water_Weeds.esp  [Version 1.33]* ++  OOO-DLT_Remover.esp  [Version 1.33]* ++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]* 63  Alluring Potion Bottles v3.esp* 64  Alluring Wine Bottles.esp* 65  ArmamentariumArtifacts.esp  [Version 1.35]* 66  OOO 1.32-Cobl.esp  [Version 1.72]* 67  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]* ++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]* 68  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]* 69  Mart's Monster Mod - Diverse Runeskulls.esp  [Version 1.1]* 6A  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]* ++  Mart's Monster Mod - Less Rats.esp  [Version 3.7b3p3]* ++  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3p3]* ++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]* 6B  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]* 6C  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]* 6D  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]* ++  Mart's Monster Mod - Friendlier Factions OOO.esp  [Version 3.7b3p3]* 6E  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]* 6F  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]* ++  VASE - Cyrodiil for MMM.esp* 70  MMM - Playable Undead Armors.esp  [Version 1.7]* ++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]* ++  Mart's Monster Mod - Diverse RuneSkull OOO Loot.esp* ++  TamrielTravellerAdvscript.esp  [Version 1.39c]* ++  Travellers4MMMHostileFactions.esp  [Version 1.39c]* 71  TamrielTravellers4OOO.esp  [Version 1.39c]* 72  ShiveringIsleTravellers.esp  [Version 1.39c]* ++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]* ++  ArmamentariumLL4OOO.esp  [Version 2.01]* ++  ArmamentariumLLMagicOOO.esp  [Version 1.35]* 73  KDCircletsOOOOptimized - Loot Only.esp  [Version 1.2]* 74  OOO-No_Clutter_Ownership.esp* 75  OOO-WaterFish.esp  [Version 1.34]* ++  MMM-Cobl.esp  [Version 1.69]* **  EVE_StockEquipmentReplacer for OOO.esp* **  EVE_StockEquipmentReplacer4MMM.esp* 76  Wearable GS and DS armor for OOO.esp  [Version 0.1]* 77  Artifacts.esp  [Version 1.1]* **  ArtifactsFemaleArmor.esp* ++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]* 78  Better Benirus Manor.esp* 79  Better Benirus Manor - AN Patch - Natural.esp* 7A  BladeOfTheHaunted.esp  [Version 2.2.1]* 7B  BrotherhoodRenewed.esp  [Version 1.0.9]* 7C  Daedra's Bane.esp* 7D  Demonhunter.esp* 7E  G&J - Cruentus Veneficum.esp* 7F  Halcyon House.esp* 80  ImpeREAL City Unique Districts - All the Districts - Merged.esp* 81  Jagnot- Imperial City Library V1.3.esp* 82  Kragenir's Death Quest.esp* 83  KDQ - Rural Line Additions.esp* ++  kvatch essential.esp* 84  Satu Ra - Lord of Beasts.esp* 85  StopDarkBrotherhood.esp* 86  The Ayleid Steps.esp  [Version 3.4]* 87  Apachii_Goddess_Store.esp* 88  Whispered Warning.esp* 89  WeynonRetreat.esp* 8A  DLCFrostcrag.esp* 8B  Knights.esp* **  EVE_KnightsoftheNine.esp* ++  Mart's Monster Mod for OOO - Knights .esp  [Version 0.9.9MB3]* 8C  The Lost Spires.esp* 8D  Lost Paladins of the Divines.esp* 8E  AFK_Weye.esp  [Version 2.1.COBL]* 8F  LanternMonastery.esp* 90  MannimarcoComplete.esp* 91  road+bridges.esp  [Version 4.5.8]* 92  xuldarkforest.esp  [Version 1.0.5]* 93  LostSpires-DarkForest patch.esp* 94  xulStendarrValley.esp  [Version 1.2.2]* 95  FiveLanterns-StendarrValley patch.esp* 96  xulTheHeath.esp* 97  MMMMWL-TheHeath patch.esp* 98  XulEntiusGorge.esp* 99  xulFallenleafEverglade.esp  [Version 1.3.1]* 9A  LostSpires-Everglade patch.esp  [Version 1.2]* 9B  xulColovianHighlands_EV.esp  [Version 1.2.1]* 9C  xulChorrolHinterland.esp  [Version 1.2.2]* 9D  WeynonRetreat-ChorrolHinterland-Patch.esp  [Version 1.1]* 9E  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]* 9F  KragenirsDeathQuest-LostCoast patch.esp* A0  xulBravilBarrowfields.esp  [Version 1.3.2]* A1  xulLushWoodlands.esp  [Version 1.3.1]* A2  xulAncientYews.esp  [Version 1.4.3]* A3  xulAncientRedwoods.esp  [Version 1.6]* A4  xulCloudtopMountains.esp  [Version 1.0.3]* A5  KragenirsDeathQuest-CloudtopMountains patch.esp* A6  xulArriusCreek.esp  [Version 1.1.3]* A7  xulPatch_AY_AC.esp  [Version 1.1]* A8  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]* A9  MMMMWL-RollingHills patch.esp* AA  KragenirsDeathQuest-RollingHills patch.esp* AB  xulPantherRiver.esp* AC  xulRiverEthe.esp  [Version 1.0.2]* AD  xulBrenaRiverRavine.esp  [Version 1.1]* AE  xulImperialIsle.esp  [Version 1.6.6]* AF  xulBlackwoodForest.esp  [Version 1.1.0]* B0  xulCheydinhalFalls.esp  [Version 1.0.1]* B1  xulAspenWood.esp  [Version 1.0.2]* B2  xulSkingradOutskirts.esp  [Version 1.0.1]* B3  xulSnowdale.esp  [Version 1.0]* B4  OOO-Snowdale Patch.esp* B5  NRB4+UL-II Patch.esp  [Version 5.0.1]* B6  Harvest [Flora].esp  [Version 3.0.0]* ++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]* B7  Pitcher Plant and Lily Ingredients.esp* B8  DZ_Auto_Harvest.esp* B9  Automagic Bags.esp* BA  DS Portable Sorters.esp  [Version 1.3]* BB  EVE_ShiveringIslesEasterEggs.esp* BC  Dungeon Actors Have Torches 1.6 CT.esp* ++  Great Gate Essential NPC's.esp* BD  Armor Of Scáthach.esp* BE  Respawning Varla & Welkynd Stones.esp* BF  Soulgem Magic.esp  [Version 1.0]* C0  Storms & Sound - AFK_Weye.esp* C1  Storms & Sound - The Lost Spires.esp* C2  Teleport Everywhere.esp* C3  Wayshrines Improved.esp* C4  Quest Award Leveller.esp* ++  Quest Award Leveller - Knights of the Nine.esp* C5  Alternative Start by Robert Evrae.esp* ++  No Vampirism.esp* ++  BreakingWindext.esp* C6  EnchantmentMastery.esp* C7  Egress.esp* C8  RefScope.esp  [Version 2.0.2]* C9  SupremeMagicka.esp  [Version 0.90]* CA  SM_ShiveringIsles.esp  [Version 0.86]* ++  SM_OOO.esp  [Version 0.89]* ++  SM_MMM.esp  [Version 0.89]* ++  SM_COBL.esp  [Version 0.86]* CB  SM_EnchantStaff.esp  [Version 0.80]* ++  SM_UnlockSpells.esp  [Version 0.70]* ++  SM_Scrolls.esp  [Version 0.84]* ++  SM_SigilStone.esp  [Version 0.83]* ++  StealthierMagic.esp  [Version 1.35]* CC  attack and hide medium v2.1.esp* CD  RenGuardOverhaul.esp* CE  Enhanced Grabbing.esp  [Version 0.5]* CF  All+5AttributeModifiers.esp* D0  Legendary Abilities-Reflect MOJ.esp  [Version 2.0]* ++  OOO-Level_Stock.esp  [Version 1.33]* D1  Stylish Jump.esp* **  Cava Obscura - Cyrodiil.esp* **  Cava Obscura - SI.esp* **  Cava Obscura - Filter Patch For Mods.esp* ++  Item interchange - Placement.esp  [Version 0.76]* ++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.76]* ++  EVE_KhajiitFix.esp* ++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]* D2  Potion_Unlimiter-1948.esp* ++  EyelashesForVanillaRaces1.0.esp  [Version y]* D3  Demon Hunter.esp* D4  Ancient Elven Sorceress - EV.esp* D5  X.Dea.Obscura.esp* D6  WeynonRetreat-Patch.esp* D7  TheOubliette.esp* D8  No More Annoying Comments.esp* D9  Magicka Regen x8.esp* DA  skycaptains NPCFF.esp* DB  TML_InfiniteCharges.esp* **  [GFX]_Initial_Glow-all.esp* ++  HVH_LifeDetect.esp* ++  Life Detected - OMOD.esp* DC  MiniMap.esp* ++  Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp* **  NRB4 Standard Road Record.esp* ++  CoreRandmonClothing4Npcs.esp* ++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]* DD  Cobl Silent Equip Misc.esp  [Version 01]* **  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.0]* DE  Bashed Patch, 0.esp

User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Tue Dec 13, 2011 2:07 am

Assuming I know what I'm talking about: everytime I enter a new cell or I'm within a certain distance of a NPC a line like this is generated:
NPC (Sevarius Atius) is checking to see if player committed a crime against him.

But sometimes the log file stops after a certain (random, as far as I cam tell) time and no new lines are generated, even though I know I've met lots of other NPCs after the last log entry. It's also during these times I've seen dead Guards.
I'm currently taking a small break from Oblivion, but I'll do some testing with and without both RGO 252 and 253 to confirm that it is really RGO causing this. And if it is I'll do more testing to see if I can figure out which other mod is contributing to these odd deaths of guards. Since only Anithinks and me (that I know) have experienced this, it suggests a weird mod conflict.
The only reason that is happening is because your character is walking around with a bounty - and that NPC has not been checked to see if the player has committed a crime against him.

Each NPC keeps track of the player's crime gold. If it goes up, the NPC checks to see if the player has committed a crime against him. If not, then the NPC simply sets the variable to the player's crime-gold and that's it. Since all NPC variables start at 0, if the player has a crime-gold of 50, every NPC he encounters will check to see if the player committed a crime against him. This is done in this manner because it allows NPCs to immediately check if the player has committed a crime against them once the player's crime-gold goes up.
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Tue Dec 13, 2011 1:14 am

Reneer can you please tell me how will RGO work with SHOUT and HearNoEvil?
User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Mon Dec 12, 2011 5:03 pm

Reneer can you please tell me how will RGO work with SHOUT and HearNoEvil?
I don't know - with RGO's new code, possibly not well, as RGO turns off Guard functionality when it is not needed so Guards aren't so psychic.
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Mon Dec 12, 2011 5:39 pm

Thanks for the update Reneer, now i get followed when i'm sneaking, love it....
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Mon Dec 12, 2011 9:04 pm

I don't know - with RGO's new code, possibly not well, as RGO turns off Guard functionality when it is not needed so Guards aren't so psychic.


Hi Reneer!

Talking about psychic guards.. Does RGO lower the disposition of crime victims?

As a happy user of your mod, that's the only functionality for which I'm keeping "No Psychic Guards Harder fix"..

* From NPGH Readme: "If you attack or murder, the disposition of the victim as well as any witnesses drops to 0.
All other crimes result in a disposition of 0 on the victim."

Thanks :)
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Mon Dec 12, 2011 1:36 pm

Hi Reneer!

Talking about psychic guards.. Does RGO lower the disposition of crime victims?

As a happy user of your mod, that's the only functionality for which I'm keeping "No Psychic Guards Harder fix"..

* From NPGH Readme: "If you attack or murder, the disposition of the victim as well as any witnesses drops to 0.
All other crimes result in a disposition of 0 on the victim."

Thanks :)
RGO does not modify the disposition of victims or witnesses - it lets the vanilla behavior / other mods handle that.

Glad to hear the mod is working well for you. :)
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Mon Dec 12, 2011 12:24 pm

I don't know - with RGO's new code, possibly not well, as RGO turns off Guard functionality when it is not needed so Guards aren't so psychic.

What about PiiiP?

I am looking for mods that will allow the player to hide while in battle or something like that with no psychic guards
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Mon Dec 12, 2011 7:16 pm

What about PiiiP?

I am looking for mods that will allow the player to hide while in battle or something like that with no psychic guards
Oh. Hide from Guards only, or civilians (basically everyone else that isn't a Guard)? RGO will certainly allow that (hiding from NPCs in battle), but calling for a Guard for help may not work. PiiiiP / Enhanced Grabbing is totally supported by RGO.
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Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Mon Dec 12, 2011 10:16 pm

Ack double post! -.-
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Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Mon Dec 12, 2011 11:43 am

so far I've always used your guard overhaul and never encountered serious problems, until now. after updating this mod, my game started crashing at a certain point during the bruma quest "a brotherhood betrayed". after the guard told me to meet him at the inn in 1 hour to arrest the alleged vampire hunter, oblivion crashed each time I tried to wait. no matter whether I "quick waited" or just stood around for 1 game hour, the result was always a ctd. after deactivating RGO, everything went back to normal.

all I did was updating obse to v19 and overwriting old RGO with the new one. now I'm kinda reluctant to install it again, because I have a number of open quests where guards may be involved as well.

edit: actually I didn't just overwrite the old files. I made a clean save first, then installed the newest version.
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MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

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