From: [RELz] Reneer's Guard Overhaul

Post » Mon Dec 12, 2011 11:23 am

I'm encountering the guards looking at the ground and over their shoulders constantly. I remember it being mentioned, but I can't find it.

Is this fixable? A known conflict? Something I can just live with for now? Not a huge deal for me either way. I just can't find the mention in the thread. Thanks.

PS - Also using the body-modified NPC mod. Baurus is a bit portly on this start-up, and somehow it fits his voice and lines in the starter dungeon sequences perfectly! :P
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Cody Banks
 
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Post » Tue Dec 13, 2011 12:34 am

I'm encountering the guards looking at the ground and over their shoulders constantly. I remember it being mentioned, but I can't find it.

Is this fixable? A known conflict? Something I can just live with for now? Not a huge deal for me either way. I just can't find the mention in the thread. Thanks.

PS - Also using the body-modified NPC mod. Baurus is a bit portly on this start-up, and somehow it fits his voice and lines in the starter dungeon sequences perfectly! :P
Awesome. I really need to figure out a system so I can keep (most) of my mods up to date... I've made too many for my own damn good (roughly 18 released Oblivion mods, two FO3 mods... gah. :P)

And as to your question... I think it might have something to do with the body-modification mod. There are still a few kinks in that that I never quite worked out (and not even sure if I can) revolving around the skeleton modifications that screw with the NPCs head movements.
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Stacey Mason
 
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Post » Tue Dec 13, 2011 12:16 am

Ok, first of all: The INI file is an advanced feature - maybe next release I'll add in some documentation.


Ah, I see.

It looks to me that your load order is all sorts of messed up - try running BOSS.


Actually, I run boss with the masterlist update option each time I add any mods, and also rebuild the patch (although for now I've limited the patch to mods that require it, that is it only imports cells from All Natural and roads from New roads and bridges), then move the mods that need to be high up to the end (as Boss doesn't sort mods it doesn't know).

My advice for everything else (except for the red clouds, there is nothing I can do about that, honestly): try clean-saving the mod (instructions are in the ReadMe).


Tried the clean save already, didn't help.

The red cloud issue is just something that I can't fix because it is entirely out of my control - lots of magic mods will modify the so-called "no effect" magic effects (darkness, lock, Bound Armor Extra 1-10, etc) to add in their own visual effects. I can't do anything about it if people run mods that modify all the "no effect" magic effects to use visuals.


I am aware of that. Installing Duke Patrick's silent script effects (the no nif version) fixed the clouds, now only the sound remains.

I'm wondering if modifying the mods that add sound to the null effect (UOP and Chain Beasts) would fix it... Strange that Duke's mod fixes the cloud, but leaves the sound there.

cya
Raziel-chan

Edit. Interestingly enough, removing the sound references from those two mods didn't fix anything.

Noticed something, though. In the RenGuardOverhaul.esp file, the RenCrimeAoE spell has this line:

Visual effect name	BA10 


Is this meant to look like that?
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Roberta Obrien
 
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Post » Mon Dec 12, 2011 8:14 pm

Actually, I run boss with the masterlist update option each time I add any mods, and also rebuild the patch (although for now I've limited the patch to mods that require it, that is it only imports cells from All Natural and roads from New roads and bridges), then move the mods that need to be high up to the end (as Boss doesn't sort mods it doesn't know).
All I know is that your Bashed Patch should not be in the middle of your load order.

Tried the clean save already, didn't help.
No clue, then. Sorry.

Edit. Interestingly enough, removing the sound references from those two mods didn't fix anything.

Noticed something, though. In the RenGuardOverhaul.esp file, the RenCrimeAoE spell has this line:

Visual effect name	BA10 


Is this meant to look like that?
No, it's not. Are you running the latest patch?
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CORY
 
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Post » Tue Dec 13, 2011 1:15 am

All I know is that your Bashed Patch should not be in the middle of your load order.


Boss organizes it that way. It puts all mods it can't recognize after the bashed patch.

No, it's not. Are you running the latest patch?


Yes, 2.5.3 from TesNexus.

cya
Raziel-chan
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Juan Suarez
 
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Post » Tue Dec 13, 2011 12:52 am

Then I have no clue what is going wrong, if you've clean-saved the mod and it still isn't working. Sorry.

Edit: Actually... you shouldn't be able to use the Spacebar to get out of the menu anymore since I disabled that functionality. Are you putting RGO inside the Bashed Patch or anything like that?
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Annick Charron
 
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Post » Mon Dec 12, 2011 1:45 pm

Then I have no clue what is going wrong, if you've clean-saved the mod and it still isn't working. Sorry.

Edit: Actually... you shouldn't be able to use the Spacebar to get out of the menu anymore since I disabled that functionality. Are you putting RGO inside the Bashed Patch or anything like that?


No, the bashed patch contains only cell records from All Natural and Road records from New Road and Bridges Revised.

I'm looking into something different, though. I'm beginning to suspect that something went really horribly wrong during the installation of Oblivion GOTY I'm using. The oblivion.esm file seems to be missing all the bound armour magic effect records, and it's marked as version 1.00 in the file header. It seems that my GOTY somehow failed to apply the newest Oblivion patch.

cya
Raziel-chan

Edit. Actually, I reinstalled and all, then manually extracted oblivion.esm from the GOTY shivering isles disk, it's the same. These effects (bound armor extra, e.t.c.) are marked in the Construction Set wiki as unused, so I guess they aren't present in the esm file.
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Soraya Davy
 
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Post » Mon Dec 12, 2011 12:52 pm

Just a quick question:

Has any thought/effort gone into the whole "Wanted Posters" thing? I knew there was (a while ago) mention of it affecting NPCs reactions towards you or something of the sort.
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ANaIs GRelot
 
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Post » Mon Dec 12, 2011 5:00 pm

Just a quick question:

Has any thought/effort gone into the whole "Wanted Posters" thing? I knew there was (a while ago) mention of it affecting NPCs reactions towards you or something of the sort.
That still is a thought, I'm generally just more concerned with making sure the mod works for the largest number of people possible (a.k.a bug squashing).
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Nick Jase Mason
 
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Post » Mon Dec 12, 2011 10:10 pm

This mod does not cause CTDs on its lonesome. If it did, why don't I get CTDs every 4-5 seconds when playing / playtesting?


Well, I guess you are right. It worked fine for me for about a week, and then I made a couple changes to a script in a mod and bam! CTD's after 4 - 5 seconds of play time. The changes I made in no way touch anything that RGO changes.
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le GraiN
 
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Post » Mon Dec 12, 2011 8:50 pm

Hello, I was wondering if I could get some help with this mod. I was using version 2.53 today when I was in the imperial city and i started sneaking, but no guards followed me. So I tried pulling out my weapon, and again, nothing happened. I then hit the guard with my sword and they attacked me as they should have. After I paid the bounty I started outside the jail and the NPC Baurus was there. (Baurus also appeared outside Skingrad castle another time after I paid a bounty.) A message appeared saying my bounty was none. I left and walked across the bridge to get back into the city and the bounty reset to 40 midway across. I went into the city paid it and the same things happened (Barus, message, bridge, bounty).

Here is my mod load order:
Spoiler

Oblivion.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
EnhancedWeather.esm
DLCShiveringIsles.esp
Knights.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Silent Equip Misc.esp
Cobl Tweaks.esp
OOO 1.32-Cobl.esp
Salmo the Baker, Cobl.esp
FF_Real_Thirst.esp
FF_Real_Thirst, Cobl.esp
Real Hunger, Cobl.esp
RealSleepExtended.esp
Oscuro's_Oblivion_Overhaul.esp
Living Economy.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
OOO-Water_Weeds.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
RenGuardOverhaul.esp
EnhancedWeather.esp
EnahncedWeather - Darker Nights, 80.esp
EnhancedWeather - Across-The-Borders Mods Patch.esp
Streamline 2.1.esp


I tried to find a readme for Pluggy, but I couldn't find one. So I'm trying to find out what exactly it does before I download it.

I'm wondering what could possibly be causing this or what other information anyone would need to help me with this.


Thank you!
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Damned_Queen
 
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Post » Mon Dec 12, 2011 9:47 am

I installed this today and I have to say it doesn't even work in the slightest. I know its installed right as the readme just says I need to put the esp in the data file which I did. Plus the coin shows up in my inventory allowing me to changes options. The bribe guard option shows up as a chat thing, though I didn't try that out. Nothing else works at all though. The guards don't follow me when I sneak night or day. When I comitted a crime and one guard knew they all knew. I then ran to another town and as soon as I got to the stable a guard ran up to me. So I killed him and went inside and while in stealth mode with no one being able to see me all the guards in the town ran up to me. So not only is the regional thing broken but the being able to hide is broken to. I like the idea of this mod a lot, but no part of it works at all.
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Lovingly
 
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Post » Tue Dec 13, 2011 1:41 am

I installed this today and I have to say it doesn't even work in the slightest. I know its installed right as the readme just says I need to put the esp in the data file which I did. Plus the coin shows up in my inventory allowing me to changes options. The bribe guard option shows up as a chat thing, though I didn't try that out. Nothing else works at all though. The guards don't follow me when I sneak night or day. When I comitted a crime and one guard knew they all knew. I then ran to another town and as soon as I got to the stable a guard ran up to me. So I killed him and went inside and while in stealth mode with no one being able to see me all the guards in the town ran up to me. So not only is the regional thing broken but the being able to hide is broken to. I like the idea of this mod a lot, but no part of it works at all.


It works fine for me, and so that must mean that there is a problem with your load order. Instead of complaining about how it doesn't work for you it would be much more helpful to post the information you can so we can figure out what your problem might be.
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Nicole Elocin
 
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Post » Tue Dec 13, 2011 12:44 am

I installed this today and I have to say it doesn't even work in the slightest. I know its installed right as the readme just says I need to put the esp in the data file which I did. Plus the coin shows up in my inventory allowing me to changes options. The bribe guard option shows up as a chat thing, though I didn't try that out. Nothing else works at all though. The guards don't follow me when I sneak night or day. When I comitted a crime and one guard knew they all knew. I then ran to another town and as soon as I got to the stable a guard ran up to me. So I killed him and went inside and while in stealth mode with no one being able to see me all the guards in the town ran up to me. So not only is the regional thing broken but the being able to hide is broken to. I like the idea of this mod a lot, but no part of it works at all.
Let me get this straight.

RGO has existed in some form or another since 2006. It has well over 100K lifetime downloads. The latest version alone has 3K downloads on TES Nexus. Do you honestly think the mod simply doesn't work for the majority of those people, or is it possible that you have a broken load order?

And, also, you didn't follow any of the directions in the ReadMe regarding bugs. No load order list, no RGODebugFile, no nothing. Just... the mod is broken. I'll get right on to fixing that. :P
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Tyrel
 
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Post » Mon Dec 12, 2011 11:27 pm

Well, I guess you are right. It worked fine for me for about a week, and then I made a couple changes to a script in a mod and bam! CTD's after 4 - 5 seconds of play time. The changes I made in no way touch anything that RGO changes.


"The changes I made in no way touch anything that RGO changes." Really? Are you sure?

Have you tried playing without the "couple changes to a script in a mod"?
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Erin S
 
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Post » Mon Dec 12, 2011 1:50 pm

Let me get this straight.

RGO has existed in some form or another since 2006. It has well over 100K lifetime downloads. The latest version alone has 3K downloads on TES Nexus. Do you honestly think the mod simply doesn't work for the majority of those people, or is it possible that you have a broken load order?

And, also, you didn't follow any of the directions in the ReadMe regarding bugs. No load order list, no RGODebugFile, no nothing. Just... the mod is broken. I'll get right on to fixing that. :P


When yours is the only mod I have and it doesn't work, then yes, its your mod. Upon further inspection I can pick the bribe option and it gives the speech of him looking the other way, but it doesn't take the money from me and the guard doesn't walk away. Nor can I even change the amount for the bribe. Its 500 no matter what. I'm not going to jump through hoops for something that doesn't work. Its one esp that doesn't work at all with nothing else but the required game esm, not really sure what you are really expecting to pin on me. Like it or not thats a problem with your mod if all that is required for it to work is an esp and with the fresh clean save method and no others the mod doesn't work.
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Sakura Haruno
 
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Post » Mon Dec 12, 2011 4:39 pm

"The changes I made in no way touch anything that RGO changes." Really? Are you sure?

Have you tried playing without the "couple changes to a script in a mod"?


Actually, yes I have. I still got a CTD from RGO. Not like before, but a CTD nonetheless.
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lexy
 
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Post » Mon Dec 12, 2011 11:15 pm

When yours is the only mod I have and it doesn't work, then yes, its your mod. Upon further inspection I can pick the bribe option and it gives the speech of him looking the other way, but it doesn't take the money from me and the guard doesn't walk away. Nor can I even change the amount for the bribe. Its 500 no matter what. I'm not going to jump through hoops for something that doesn't work. Its one esp that doesn't work at all with nothing else but the required game esm, not really sure what you are really expecting to pin on me. Like it or not thats a problem with your mod if all that is required for it to work is an esp and with the fresh clean save method and no others the mod doesn't work.
I'm pinning it on you because the mod works for everyone else 99% of the time.

Did you extract the ESP file and the BSA file? Both are required for the mod to work.

Actually, yes I have. I still got a CTD from RGO. Not like before, but a CTD nonetheless.
It can't just be RGO. If it was, as I've said before, everyone who uses RGO would be experiencing the CTD, including me. Even if you want to assume that I'm lying through my teeth, if even a small percentage of users were experiencing a CTD directly caused by RGO I would be swamped with complaints.
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Monique Cameron
 
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Post » Mon Dec 12, 2011 7:21 pm

I'm pinning it on you because the mod works for everyone else 99% of the time.

Did you extract the ESP file and the BSA file? Both are required for the mod to work.

It can't just be RGO. If it was, as I've said before, everyone who uses RGO would be experiencing the CTD, including me. Even if you want to assume that I'm lying through my teeth, if even a small percentage of users were experiencing a CTD directly caused by RGO I would be swamped with complaints.


At the same time you need to provide Reneer with more information regarding any CTD's, or issues, so that he may reproduce it or at least pin point the issue. You can't just say "It doesn't work, you should fix it". If you don't provide him with any information at all then you shouldn't even bother posting it. Just disable the mod and find another one.
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YO MAma
 
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Post » Mon Dec 12, 2011 11:53 am

It can't just be RGO. If it was, as I've said before, everyone who uses RGO would be experiencing the CTD, including me. Even if you want to assume that I'm lying through my teeth, if even a small percentage of users were experiencing a CTD directly caused by RGO I would be swamped with complaints.


I don't disagree with you. Not at all. And I know you're not lying. But RGO is involved in the CTD. You just can't ignore the fact that the game crashes with RGO installed, and doesn't crash without RGO installed. RGO certainly isn't the cause of the crash, but it contributes to it. I'm gonna fire up TES4Edit and see what the conflicts look like.
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kitten maciver
 
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Post » Mon Dec 12, 2011 9:53 pm

I don't disagree with you. Not at all. And I know you're not lying. But RGO is involved in the CTD. You just can't ignore the fact that the game crashes with RGO installed, and doesn't crash without RGO installed. RGO certainly isn't the cause of the crash, but it contributes to it. I'm gonna fire up TES4Edit and see what the conflicts look like.
I can tell you right now that there likely won't be any conflicts. RGO is 95% scripted, and doesn't modify anything in Oblivion.esm.

And I'm not ignoring the fact that RGO might contribute in some minor way to the crash. But it's not in any way helpful to know that, either, when someone runs 100+ mods alongside RGO. And it's also not as if I can immediately figure out which part of RGO could theoretically be causing the issue, even if I knew for certain which mod(s) were part of the issue.
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x_JeNnY_x
 
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Post » Tue Dec 13, 2011 2:03 am

I'm pinning it on you because the mod works for everyone else 99% of the time.

Did you extract the ESP file and the BSA file? Both are required for the mod to work.

It can't just be RGO. If it was, as I've said before, everyone who uses RGO would be experiencing the CTD, including me. Even if you want to assume that I'm lying through my teeth, if even a small percentage of users were experiencing a CTD directly caused by RGO I would be swamped with complaints.


I followed your readme. I extracted everything directly to the data folder and it doesn't work. I even tried making an omod for the hell of it to see if that would get it to work. For installation all your readme says to do is extract to the data files and check the box off, so if there is anything else to it then you failed to mention that.
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Nadia Nad
 
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Post » Mon Dec 12, 2011 7:16 pm

I followed your readme. I extracted everything directly to the data folder and it doesn't work. I even tried making an omod for the hell of it to see if that would get it to work. For installation all your readme says to do is extract to the data files and check the box off, so if there is anything else to it then you failed to mention that.
There is nothing else to it. That's it. That's the instructions I've given to everyone else who uses the mod without incident.
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Ashley Campos
 
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Post » Mon Dec 12, 2011 5:27 pm

There is nothing else to it. That's it. That's the instructions I've given to everyone else who uses the mod without incident.


Well then it doesn't work. I don't know what else to tell you. I followed the instructions on how to install it, I did install it, and now it won't work. The ring shows up in the inventory and the option to bribe a guard is there, but nothing happens from it. You must have done something wrong in your latest download to cause it to not work. I know its not me as I have nothing else except your mod and it doesn't work. I can see the ring in the inventory and change some options, some it refuses to let me change, so its installed properly. There is nothing else I can do as I have already done the fresh save and no other mods approach and that won't do it. All that is left is your mod, so I know it is your mod that doesn't work, not something else causing it to not work.
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Sophh
 
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Post » Mon Dec 12, 2011 7:59 pm

Well then it doesn't work. I don't know what else to tell you. I followed the instructions on how to install it, I did install it, and now it won't work. The ring shows up in the inventory and the option to bribe a guard is there, but nothing happens from it. You must have done something wrong in your latest download to cause it to not work. I know its not me as I have nothing else except your mod and it doesn't work. I can see the ring in the inventory and change some options, some it refuses to let me change, so its installed properly. There is nothing else I can do as I have already done the fresh save and no other mods approach and that won't do it. All that is left is your mod, so I know it is your mod that doesn't work, not something else causing it to not work.
If the download was somehow broken, the 3,000+ other people who run the mod would have the exact same issues you do. It is not RGO that is broken, that I can assure you. Perhaps your download was corrupted, I don't know. But I do know I can't help you anymore, unfortunately, because I have no idea what is causing the problem.
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Ross Zombie
 
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