[WIPz] Frostcrag Reborn De-Isolated!

Post » Sat Aug 13, 2011 7:40 am

Hello everyone!

After the discussion of http://www.tesnexus.com/downloads/file.php?id=9769 in several threads, including the http://www.gamesas.com/index.php?/topic/1211976-wipunofficial-oblivion-patch-uop-v340/ thread and the http://www.gamesas.com/index.php?/topic/1216239-list-list-of-mods-in-need-of-open-to-new-mod-authors/page__st__40__p__18299991__fromsearch__1#entry18299991, I've decided to fix the compatibility between Frostcrag Reborn and the UOP, and to make the process of making compatibility patches so other mods work with it easier.

The first set of changes will be seperating the .esp into two .esps. One will be the offical DLC plugin provided by Bethesda (which, of course, I will not distribute), and the other will be the actual mod. This makes it fun for everyone, especially Arthmoor.

The second set of changes will be any bug fixes that need to be addressed.

After that, if I have the time and the willpower, I will perhaps add some content to the mod, but this isn't altogether likely in any reasonable time frame.

The purpose of this thread then, is for people to report bugs, and (preferably) the fixes that need to be implemented. I don't have an awful lot of free time, so don't expect this to be finished over night, so be patient.

I'll hopefully be able to get a fixed .esp out in one to two weeks, and will update the OP and the thread title when this happens.
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Cat Haines
 
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Post » Sat Aug 13, 2011 12:01 pm

Now I remember why I didn't want to use the UOP.

Thanks for taking this up AliTheLord. I'll be looking forward to this.
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Mike Plumley
 
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Post » Sat Aug 13, 2011 9:24 am

Do keep in mind this isn't an issue with the UOP - only with the UOMP module for Frostcrag. More precisely, it's an issue with Reborn and Revisited because of how the authors chose to go about modifying it.
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Craig Martin
 
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Post » Sat Aug 13, 2011 9:12 am

Good news, not that I use it. :)
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Jon O
 
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