[RELz] Frostcrag Reborn De-Isolated

Post » Fri Nov 18, 2011 4:41 am

Version 1.1.1
1.1.0 didn't work out for me at all: the file headers came out damaged or whatever, so the files were not recognised as valid.


And I am running the village. So either way.



Ok, thanks for that.

The issue must have been there from the start, as the changes made in 1.1.0 and 1.1.1 were only relating to the patch for Frostcrag Village. Unless I accidentally changed something whilst making the patch.
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Javier Borjas
 
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Post » Fri Nov 18, 2011 2:49 am

Can't offer anything on this for awhile. Windows decided to self terminate and I'm in the process of backing up data before I blow the drive out and reinstall.

Do make sure that you're not trying to alter the version field in the TES4 file header though. Messing with that can easily corrupt the mod into something the game and the CS will both refuse to touch.
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Tha King o Geekz
 
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Post » Fri Nov 18, 2011 7:12 am

Can't offer anything on this for awhile. Windows decided to self terminate and I'm in the process of backing up data before I blow the drive out and reinstall.

Do make sure that you're not trying to alter the version field in the TES4 file header though. Messing with that can easily corrupt the mod into something the game and the CS will both refuse to touch.


Nope, haven't touched that. Forgot to even add it to the description. The only thing that is keeping track of the different versions is the readme, which I now understand was a bad move :P.
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jasminε
 
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Post » Fri Nov 18, 2011 9:48 am

Are people still experiencing these crashes??

Thanks :).
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Bird
 
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Post » Fri Nov 18, 2011 1:52 pm

Are people still experiencing these crashes??

Thanks :).


Yeah, I experienced it the other day. I thought it was Enhanced Music Control because that plugin used to CTD on exiting the tutorial dungeon for me but turns out it was Frostcrag Reborn De-Isolated and disabling it fixed it. Enhanced Music Control no longer crashes for me so something must have changed with OBSE or DirectX that fixed it. Oh, and I also noticed that with Frostcrag Reborn De-Isolated I don't get LOD for Frostcrag but when I disable it its back.
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Roisan Sweeney
 
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Post » Fri Nov 18, 2011 2:13 am

Yeah, I experienced it the other day. I thought it was Enhanced Music Control because that plugin used to CTD on exiting the tutorial dungeon for me but turns out it was Frostcrag Reborn De-Isolated and disabling it fixed it. Enhanced Music Control no longer crashes for me so something must have changed with OBSE or DirectX that fixed it. Oh, and I also noticed that with Frostcrag Reborn De-Isolated I don't get LOD for Frostcrag but when I disable it its back.


You'll have to run TES4LODGEN to fix the LOD issues I think.

Also, could you possibly try a clean save?? Thanks.
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zoe
 
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Post » Fri Nov 18, 2011 12:51 pm

Are people still experiencing these crashes??

Well I've been sticking with the original FR so.. Will definitely try FRD again if anyone figures it out.
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Kayla Bee
 
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Post » Fri Nov 18, 2011 5:45 am

Better late than never - yes?

[00:00] Checking for Errors in [02] DLCFrostcrag Reborn.esp[00:06]                 Door -> Target is not persistent[00:06]               Above errors were found in :XTEL - Teleport Destination[00:06]             Above errors were found in :[REFR:0100BD26] (places FrostcragSpireTelepadBruma "Travel Portal" [DOOR:0100BD27] in GRUP Cell Persistent Children of BrumaMagesGuildDestroyed "Bruma Mages Guild" [CELL:00009C80])[00:06]           Above errors were found in :GRUP Cell Persistent Children of BrumaMagesGuildDestroyed "Bruma Mages Guild" [CELL:00009C80][00:06]         Above errors were found in :GRUP Cell Children of BrumaMagesGuildDestroyed "Bruma Mages Guild" [CELL:00009C80][00:06]       Above errors were found in :GRUP Interior Cell Sub-Block 6[00:06]     Above errors were found in :GRUP Interior Cell Block 4[00:20]   Above errors were found in :GRUP Top "CELL"[00:20] Above errors were found in :[02] DLCFrostcrag Reborn.esp[00:20] All Done!


That door might be at least part of it. A non-persistent target can sometimes result in game crashes, although that usually only happens when you're close enough for the door to have loaded into view. I don't see anything else out of the ordinary unless the game is somehow objecting to the remaining injected records. Perhaps a formID clash with one of them.

No errors reported with the village patch, but that thing touches an awful lot of cells it shouldn't be.
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victoria johnstone
 
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Post » Fri Nov 18, 2011 5:54 pm

Better late than never - yes?

[00:00] Checking for Errors in [02] DLCFrostcrag Reborn.esp[00:06]                 Door -> Target is not persistent[00:06]               Above errors were found in :XTEL - Teleport Destination[00:06]             Above errors were found in :[REFR:0100BD26] (places FrostcragSpireTelepadBruma "Travel Portal" [DOOR:0100BD27] in GRUP Cell Persistent Children of BrumaMagesGuildDestroyed "Bruma Mages Guild" [CELL:00009C80])[00:06]           Above errors were found in :GRUP Cell Persistent Children of BrumaMagesGuildDestroyed "Bruma Mages Guild" [CELL:00009C80][00:06]         Above errors were found in :GRUP Cell Children of BrumaMagesGuildDestroyed "Bruma Mages Guild" [CELL:00009C80][00:06]       Above errors were found in :GRUP Interior Cell Sub-Block 6[00:06]     Above errors were found in :GRUP Interior Cell Block 4[00:20]   Above errors were found in :GRUP Top "CELL"[00:20] Above errors were found in :[02] DLCFrostcrag Reborn.esp[00:20] All Done!


That door might be at least part of it. A non-persistent target can sometimes result in game crashes, although that usually only happens when you're close enough for the door to have loaded into view. I don't see anything else out of the ordinary unless the game is somehow objecting to the remaining injected records. Perhaps a formID clash with one of them.

No errors reported with the village patch, but that thing touches an awful lot of cells it shouldn't be.


I'll neaten up the patch, I did that in a bit of a rush I must admit.

Will change the door and see how it goes :).

Also, massive thanks!!
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Micah Judaeah
 
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Post » Fri Nov 18, 2011 6:38 am

You'll have to run TES4LODGEN to fix the LOD issues I think.

Also, could you possibly try a clean save?? Thanks.


I do run TES4LODGEN after every new mod I add and I make sure to delete my DistanLOD folder before I run it so that's not the problem.

Also, I'm not playing on a saved game, I just start a new game and skip the intro dungeon to test things and make sure the game doesn't explode before I actually start playing, so no saved game involved.
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Bethany Watkin
 
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Post » Fri Nov 18, 2011 5:08 am

I do run TES4LODGEN after every new mod I add and I make sure to delete my DistanLOD folder before I run it so that's not the problem.

Also, I'm not playing on a saved game, I just start a new game and skip the intro dungeon to test things and make sure the game doesn't explode before I actually start playing, so no saved game involved.


Ok, thanks. Got a busy weekend but I'll try get a fix out on Sunday evening.
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Charlie Sarson
 
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Post » Fri Nov 18, 2011 3:26 pm

Fixed the door, and cleaned the Frostcrag Village patch (will probably need further cleaning when I have more time though).

Get the Frostcrag Reborn Updated Esp http://www.mediafire.com/?7tryg1h9iahhelp


Get the clean(er) Frostcrag Village Patch http://www.mediafire.com/?o8mmoi3d5iabl6i

Let me know if you're still experiencing crashes :D.

If there are no problems I'll change the uploads at TESNexus.
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Samantha Jane Adams
 
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Post » Fri Nov 18, 2011 6:35 am

Okay, just a quick post as I REALLY have to get to bed now.

I reinstalled the mod, the full package with patches for village and Cobl. Ordered through BOSS, and imported into Bashed Patch.

Installed my game with my latest save, which was indoors.
Loaded just fine (as expected). Now the big test; going outside, into the dreaded Tamriel world-space:
So I exited the building and...well... just that; exited the building.

In other words: It worked great!

No time to test it further at the moment, but at least for me that CTD problem appears to be corrected. :D
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Raymond J. Ramirez
 
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Post » Fri Nov 18, 2011 5:24 am

Okay, just a quick post as I REALLY have to get to bed now.

I reinstalled the mod, the full package with patches for village and Cobl. Ordered through BOSS, and imported into Bashed Patch.

Installed my game with my latest save, which was indoors.
Loaded just fine (as expected). Now the big test; going outside, into the dreaded Tamriel world-space:
So I exited the building and...well... just that; exited the building.

In other words: It worked great!

No time to test it further at the moment, but at least for me that CTD problem appears to be corrected. :D


Awesome news :D. Thanks. I'll upload it now and hope it's fixed!
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Sun of Sammy
 
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Post » Fri Nov 18, 2011 8:31 am

Just posting to inform that you may, not be completely out of the woods yet. I used the files posted on the 31st on a 1st time installation of this mod and my test save was having CTD's trying to leave the tutorial dungeon. Disabling this mod I was able to leave normally.

It still could be very much on my end though, and I need to try some other things first among them learning how to use TESEdit to clean the official DLC if that might be the issue.
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Brian LeHury
 
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Post » Fri Nov 18, 2011 2:15 pm

@AliTheLord: If you continue to have CTD issues... some of the scripting errors you sent involved unneeded variables or duplicate declarations. I did fix the endif mistakes, but not the variables. It's a known problem to delete variables from existing scripts as it messes the indices. Variables go into the wrong slot and script code collides with it. It can cause problems up to and including CTDs.

So if you removed variables from any vanilla Frostcrag scripts, perhaps putting them back is advisable. Hope this helps. :)
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Samantha Mitchell
 
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Post » Fri Nov 18, 2011 2:03 pm

Thanks Kivan, that's probably what I did. Will look into it tomorrow morning :).
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Chloe Lou
 
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Post » Fri Nov 18, 2011 2:19 am

TES4Edit will make it crystal clear to you if the variable indexes are wrong - fortunately it's also super simple to fix while you're there :)
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Adam Kriner
 
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Post » Fri Nov 18, 2011 7:32 am

TES4Edit will make it crystal clear to you if the variable indexes are wrong - fortunately it's also super simple to fix while you're there :)


I remember having a problem with that before when I asked for your advice whilst it was a WIP but I'm fairly sure I fixed it then. Will look tomorrow when I'm at the PC.

Thanks for the continued support/help guys :)
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Jesus Sanchez
 
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Post » Fri Nov 18, 2011 9:52 am

I've been having some CTD problems as well. Do to being a little careless when first installing I discovered that it will only cause a CTD after I run tes4lodgen. If I don't run that, everything works fine and I can travel to and enter frostcrag without any trouble. If I run tes4lodgen while frostcrag is installed, it will crash the second I enter the Tamriel worldspace.
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Charles Mckinna
 
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Post » Fri Nov 18, 2011 3:47 am

I've been having some CTD problems as well. Do to being a little careless when first installing I discovered that it will only cause a CTD after I run tes4lodgen. If I don't run that, everything works fine and I can travel to and enter frostcrag without any trouble. If I run tes4lodgen while frostcrag is installed, it will crash the second I enter the Tamriel worldspace.


That must be a mesh issue then. I've really got very little experience with meshes. I did PyFFI the meshes before uploading them, so perhaps that caused some problem. If you wouldn't mind, would you download the original resources from http://www.tesnexus.com/downloads/file.php?id=9769 and replace the existing ones with them. Then run TES4LODGEN again, and see if you still experience a CTD.

Thanks.
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Lovingly
 
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Post » Fri Nov 18, 2011 10:10 am

Corrupt LOD mesh. Running them through PyFFI 2.1.10 using the 3-stage optimize process will fix that.
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Khamaji Taylor
 
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Post » Fri Nov 18, 2011 8:04 am

Corrupt LOD mesh. Running them through PyFFI 2.1.10 using the 3-stage optimize process will fix that.


I used that for the meshes folder, but I guess I forgot to do the LOD folder.

Thanks guys :).

EDIT:

I don't see any LOD folder. Should I generate some for Vanilla installs?? Or just let people run TES4LODGEN?? Is there a fix needed on my side?
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Michelle Smith
 
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Post » Fri Nov 18, 2011 6:07 am

I meant LOD as in the building and/or object meshes. A corrupt one will prevent people from entering the Tamriel worldspace across a very wide area of Cyrodiil.
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Kirsty Collins
 
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Post » Fri Nov 18, 2011 4:53 pm

I meant LOD as in the building and/or object meshes. A corrupt one will prevent people from entering the Tamriel worldspace across a very wide area of Cyrodiil.


A ok, not the generated ones?? I'll re-run PyFFI then :).
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Guy Pearce
 
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