[RELz] Frostcrag Reborn De-Isolated

Post » Fri Nov 18, 2011 6:00 am

Just a small bump to say I've (hopefully) fixed all CTD issues now. Let me know if there are more issues though.

I've also now included the http://www.tesnexus.com/downloads/file.php?id=38278

Thanks again for the help :).
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Robert Devlin
 
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Post » Fri Nov 18, 2011 11:30 am

Opps, just installed this a couple days ago. Time to reinstall again. :biggrin:
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Josh Trembly
 
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Post » Fri Nov 18, 2011 7:54 am

Still having CTD issues upon exiting the tutorial dungeon.

I downloaded the latest file uploaded on Nov 3rd. I installed and ran TESLODGen. I got the crash.

I then deleted my DistantLOD Folder and replaced it with my vanilla copy. restarted game this time no crash.

As an aside when I ran the game the first time I actually did make it briefly into the Tamriel worldspace. My HD must have been lagging because I was able to see the Frostcrag Reborn spire LOD objects pop into view piece by piece then CTD.
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Stu Clarke
 
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Post » Fri Nov 18, 2011 5:55 am

Still having CTD issues upon exiting the tutorial dungeon.

I downloaded the latest file uploaded on Nov 3rd. I installed and ran TESLODGen. I got the crash.

I then deleted my DistantLOD Folder and replaced it with my vanilla copy. restarted game this time no crash.

As an aside when I ran the game the first time I actually did make it briefly into the Tamriel worldspace. My HD must have been lagging because I was able to see the Frostcrag Reborn spire LOD objects pop into view piece by piece then CTD.


Could you try replacing the de-isolated meshes with the originals from Frostcrag Reborn? And run TES4LODGen again :).

Thanks.
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JESSE
 
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Post » Fri Nov 18, 2011 4:22 am

Could you try replacing the de-isolated meshes with the originals from Frostcrag Reborn? And run TES4LODGen again :).

Thanks.


I did that and it fixed the crashes for me.
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Harry Hearing
 
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Post » Fri Nov 18, 2011 8:32 am

I did that and it fixed the crashes for me.


OK, I'll just not bother PyFFI-ing the meshes then. I'll upload another file soon :).
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Becky Cox
 
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Post » Fri Nov 18, 2011 4:40 am

How exactly did you go about PyFFIing them?
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Solène We
 
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Post » Fri Nov 18, 2011 10:28 am

How exactly did you go about PyFFIing them?


Installed PyFFI 2.1.10 and then followed the instructions in http://www.gamesas.com/index.php?/topic/1172029-relz-oblivion-pyffi-optimization-kit/page__hl__pyffi thread.
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Sun of Sammy
 
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Post » Fri Nov 18, 2011 2:42 pm

You should ignore those for the most part then. They're outdated. The PyFFI install has a folder: C:\Program Files (x86)\PyFFI\utilities\toaster In there is now an in folder and an out folder along with a file called oblivion_optimize.bat. Drop your meshes into that in folder, run the batch file. Wait. When it's done, copy the stuff from the out folder back into the in folder and then copy the in folder back to wherever your meshes came from. THAT should resolve the problem.
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Brentleah Jeffs
 
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Post » Fri Nov 18, 2011 8:45 am

You should ignore those for the most part then. They're outdated. The PyFFI install has a folder: C:\Program Files (x86)\PyFFI\utilities\toaster In there is now an in folder and an out folder along with a file called oblivion_optimize.bat. Drop your meshes into that in folder, run the batch file. Wait. When it's done, copy the stuff from the out folder back into the in folder and then copy the in folder back to wherever your meshes came from. THAT should resolve the problem.


Ah, ok, thanks very much for the advice :).
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Laura Mclean
 
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Post » Fri Nov 18, 2011 4:41 am

Small bump to say I've released another version, this time with correctly PyFFI'd meshes. Let me know if this fixes the CTD problems :).

Thanks!!
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dell
 
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Post » Fri Nov 18, 2011 2:56 am

Small bump to say I've released another version, this time with correctly PyFFI'd meshes. Let me know if this fixes the CTD problems :).

Thanks!!


Does TES4LODgen need to be re-run again after installing this new version over top the last one from yesterday?
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Sara Johanna Scenariste
 
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Post » Fri Nov 18, 2011 2:36 pm

Does TES4LODgen need to be re-run again after installing this new version over top the last one from yesterday?


Yes please :)
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Flesh Tunnel
 
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Post » Fri Nov 18, 2011 10:20 am

I Installed it, ran TES4LODgen and had no CTD issues. Of course I still have yet to play the mod but thank you very much for your hard work.
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Mariana
 
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Post » Fri Nov 18, 2011 6:14 am

I Installed it, ran TES4LODgen and had no CTD issues. Of course I still have yet to play the mod but thank you very much for your hard work.


I just followed Arthmoor's instructions :P.
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roxxii lenaghan
 
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Post » Fri Nov 18, 2011 7:10 am

I presume the lack of crash reports means that everything is working?? :)
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Steven Hardman
 
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Post » Fri Nov 18, 2011 4:30 pm

Do you think this is compatible with SM Plugin Refurbish?

Thanks for making this great mod even better :)
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Farrah Barry
 
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Post » Fri Nov 18, 2011 2:33 pm

Do you think this is compatible with SM Plugin Refurbish?

Thanks for making this great mod even better :)



Not quite, but I do plan to address this soon :)
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Mel E
 
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Post » Fri Nov 18, 2011 6:07 am

It seems to be working in that it prevents the starting of the frostcrag quest. Not sure if it then starts it as per plugin refurbish ought though.

A few other questions. Does the current UL patch for Reborn work with this version?

What about the Item Interchange addon for Frostcrag Reborn?

It took several reloads before I realized that in order to switch to this version from older reborn that one must first install just the regular DLC then save then this version. Adding in both at the same time resulted in ctds on save load every time.
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GLOW...
 
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Post » Fri Nov 18, 2011 11:29 am

It seems to be working in that it prevents the starting of the frostcrag quest. Not sure if it then starts it as per plugin refurbish ought though.

A few other questions. Does the current UL patch for Reborn work with this version?

What about the Item Interchange addon for Frostcrag Reborn?

It took several reloads before I realized that in order to switch to this version from older reborn that one must first install just the regular DLC then save then this version. Adding in both at the same time resulted in ctds on save load every time.


I'm checking in TES4EDIT at the moment regarding Plugin Refurbish. I'll get back to you later today :). I'll also check regarding Item Interchange, though my gut feeling tells me this should be fine.

Regarding xulSnowdale, the current patch works fine :). I'll have to edit the readme about that, because I was playing without it loaded when I wrote that there are problems :facepalm:

Also, I'll make a note in the read-me to clean save with the rugular DLC first. Did it not work even if you clean saved without any (Frostcrag) plugins active, then loading both??
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katsomaya Sanchez
 
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Post » Fri Nov 18, 2011 4:04 am

Yeah pretty much what I did was unload all previous frostcrag (which was Reborn that I'd not even started yet - so no quest progress) then did a clean save.

Then I thought I should be able to load up regular DLC + Reborn DeIsolated together, but that resulted in crashes not on game load but on save load.

I then went through thinking that likely it was the UL patch of Item Interchange esp and a few other things then I realized that no it needed to have reborn added after the regular DLC was loaded and then saved. Might want to add that to readme if people switch over. Of course - often these peculiarities often happen to me alone, so that is another factor.
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Ross Thomas
 
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Post » Fri Nov 18, 2011 1:00 pm

Yeah pretty much what I did was unload all previous frostcrag (which was Reborn that I'd not even started yet - so no quest progress) then did a clean save.

Then I thought I should be able to load up regular DLC + Reborn DeIsolated together, but that resulted in crashes not on game load but on save load.

I then went through thinking that likely it was the UL patch of Item Interchange esp and a few other things then I realized that no it needed to have reborn added after the regular DLC was loaded and then saved. Might want to add that to readme if people switch over. Of course - often these peculiarities often happen to me alone, so that is another factor.


OK, well I'll note that down in the read-me anyway :D.

Looking at SM Plugin Refurbish it wasn't working when you bought 2 of the home additions from the Mystic Emporium (I think it was the Alchemy bit and the bedroom bit). Fixed this on my end so it should now work properly :). Uploading the new version as we speak :).

Item Interchange works just fine - all it does is add two ingredients to the Imps in the vault when they die, so it still works :).

Will add your notes to the readme :D.
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Jarrett Willis
 
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Post » Fri Nov 18, 2011 5:14 pm

Does the problem Psymon mentioned only affect the game if you are upgrading? Does this problem occur on new games?
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Rowena
 
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Post » Fri Nov 18, 2011 5:18 pm

Does the problem Psymon mentioned only affect the game if you are upgrading? Does this problem occur on new games?


Not sure. I've never actually had a CTD from Frostcrag Reborn De-Isolated. Not even when I PyFFI'd the meshes wrong :P.
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Mimi BC
 
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Post » Fri Nov 18, 2011 2:18 am

Not sure. I've never actually had a CTD from Frostcrag Reborn De-Isolated. Not even when I PyFFI'd the meshes wrong :P.

lol, okay. I'll give it a test then. ;)
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Elizabeth Lysons
 
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