Greetings to you indefiance.
I feel I must say that, from my experience using this, it's bloody gorgeous. At first, thinking about it, it feels like a remake, but the moment you open the main entrance and as you progress through the towers most inner secrets, you can't stop being awed at what you're seeing. I'm not a big fan of new areas, or even remakes or overhauls of old areas, I downloaded things like Glenvar's Castle and other famous mods, but I didn't like any of them. I always felt that Frostcrag had so much to show and Bethesda did little to exploit that. Even if my character is a full [censored] 100% "i'm gonna rip you with my sword" girl, I still felt enthralled by this tower. You gave me a chance to call Frostcrag the TRUE HOME of my character in Cyrodiil.
Sadly, I had some problems with my game and mods load order was so messed up that I had to uninstall and reinstall my game and all my mods. That's when I stumbled upon this problem:
Previously, I used the "Fast Travel From Interiors" mod (http://www.tesnexus.com/downloads/file.php?id=5921) and it was all okay. Dunno why, but now, if I use that mod AFTER frostcrag, it messes up Frostcrag entirely. The areas are called "Bruma House Test" and etc, just like a few people stated a couple of pages before. I read what someone posted that if you have a mod loaded after frostcrag, and that mod changes something in those areas (like lightning), then the game ignores both mods and just uses the values in the .esm and then frostcrag becomes messed up. My thoughts are that the "fast travel from interiors" mod changes some values in the original area to allow you to fast travel from there like if it was outdoors. But the thing is that in my PREVIOUS install, this didn't happen. If you have some insight about this it would really help.I fixed it changing a LOT of values using TES4EDIT. As I thought, the fast travel from interiors mod used the old oblivion.esm values for frostcrag cells and it was conflicting with frostcrag reborn and the unofficial oblivion patch, I changed the load order and placed the fast travel mod near the bottom of the load order list and then fixed some compatibility issues regarding the lightning.Aside from that (and it didn't even have anything to do with your mod anyways

), I have a couple of things to say about the mod per se:
1.- I don't know about ORIGINAL partners, but the Frostcrag Recall (I don't remember the original name

) spell you get when you activate the floating sphere as soon as you enter the tower doesn't warp you ALONG any CM Partner companion. I feel it's kind of a downside, because it gives me no choice but to wait like 1 whole day to the partner to come back to the tower (if it EVER comes back...) or not using the spell at all, or the easiest but worst solution of them all: not using a companion at all. I'd love for you to fix it if you could

.
2.- This one is kind of a feedback really, not some bug report. I have a feeling that the "Oh Overlord of all Avalon" should have been a woman, not a man. Even the name, Tyras, sounded to me like it was a woman, and when I finally got there, I was like ".... .... ...???! WAT, a MAN?, what a bummer..." I mean, not that I hated the most awaited climix of Avalon, but at least for me it was kind of a downside that the allmighty being of all Avalon was a man, I was expecting a woman, I can't explain why, I just did. Would you.... let's say.... consider making him a her?

Just to see how it fits, I believe it would fit better.
Thanks again for this wonderful experience.