[RELz] Frostfall - Thread 11 - 2.6 Released

Post » Tue Aug 26, 2014 5:31 am

Honestly, it was probably the 30 most immersion breaking minutes I've had with Skyrim - and this with a mod that provides the most immersion in the game for me. I tried a fourth time w/o success and then I stopped Frostfall for the remainder of Forgotten Vale. If it happens again I'll try "restarting" it and see if it helps.

EDIT: http://i.imgur.com/VRPnxd9.jpg in my current play through. Basically I have to turn off Frostfall as soon as it is so cold that my char has to make a camp and a camp fire. Also, restarting Frostfall doesn't help. :(

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Lizs
 
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Post » Tue Aug 26, 2014 3:03 am

You'll notice it that when a follower gets in a way in front of any in-game activity e.g a tanning rack, a forge, a grindstone with almost any follower and I've notice that with Lydia a lot and sometimes with Vilja too when using the AFT mod, which I always use AFT in my game.

Have you tried the tent and campfire that Vilja has available via dialogue? The reason I mention Vilja's camping feature is that the tent will have warming source just inside the tent similar to what you can see in the streets in Whiterun.

Also try the camping feature that exist in AFT and how to activate that then just to Lydia if she is near you via dialogue.

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anna ley
 
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Post » Tue Aug 26, 2014 7:20 am

Sorry for being absent recently. Just wanted to poke my head in and say that yes, I'm alive and well, and wanted to share what I have planned on the horizon.

Firstly (as J.O.D. mentioned) I founded http://www.theoryform.com/people/ recently (Follow us! It helps!). We're working on a new title that I think is going to be something very special, and we're prepared to invest in our world for a long time. I can't wait to share it with you sometime next year.

On the modding side of things, yes, my priority is Wearable Lanterns 3.0. I also would like to have an update to Frostfall out before Christmas, which will address some outstanding issues introduced by 2.5 and finally add some degree of follower interactivity (including finally using those extra bed rolls).

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trisha punch
 
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Post » Tue Aug 26, 2014 2:08 am

There have been some reports of some folks suddenly having trouble accessing my documentation webpage due to some issues on Google's end. In response, I have created an offline version of the documentation website in PDF form. It's a bit rough, but it'll get the job done. You can find it on Frostfall's Nexus page, under the Files section. Enjoy!

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Darian Ennels
 
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Post » Mon Aug 25, 2014 11:35 pm

Hi Chesko,

For my personal use, I redid the normal maps for the wood cutter's axe and added _em.dds files as well. I think they look a lot better now. I would be happy to make them available to you if you want them. It's possible that they looked odd to me since I am using and ENB. In any case I'll send them to you if you want. Thanks for this mod, I would not play Skyrim without it. Best of luck to you on your new project. I hope it is very successful.

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ruCkii
 
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Post » Tue Aug 26, 2014 7:36 am

Glad to hear from you chesko...cant wait for the updates.

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stephanie eastwood
 
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Post » Tue Aug 26, 2014 2:24 am

Send 'em to me. chesko.tesmod@gmail.com

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Brooks Hardison
 
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Post » Tue Aug 26, 2014 2:51 am

Would it be possible to add a feature to Frostfall where you can assign a key to go into the mode to pitch your tent? That would be awesome as it is somewhat annoying to always go into the inventory and drop it.

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Add Meeh
 
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Post » Tue Aug 26, 2014 2:25 pm

I was wondering if something the equivalent to long johns,could be two variants: cloth and fur, would be possible? Like something you can craft to wear under armor that's made of fur to help keep you warm. Would be useful for those armors that arn't naturally warm.

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Kortknee Bell
 
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Post » Tue Aug 26, 2014 2:48 am

I always wondered who wore Iron armor without something (padding) to protect them under it.

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Tiffany Carter
 
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Post » Tue Aug 26, 2014 4:57 am

Bump ^

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Jeff Tingler
 
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Post » Tue Aug 26, 2014 6:42 am

Clothing under armor...one of those small things that I still miss from Morrowind (and the unarmored skill).

Best of luck in your new endeavor, Chesko.

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Gwen
 
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Post » Tue Aug 26, 2014 8:40 am

Hello everyone. After I finish work on Wearable Lanterns 3.0, here is what my current plans look like for Frostfall 2.6. I can't speak to when this will be out; probably not before Christmas, but possibly the week of. We'll have to see what happens.

Frostfall 2.6 will be the "Feature Complete" version. Every feature I ever intended to be in Frostfall in one form or another will have finally come to pass by this version. Any future releases will consist of minor adjustments, bug fixes, compatibility updates and other minor edits. I'm glad to have finally made it this far. Your encouragement and support has seen me through some rough spots and pushed me forward all the way to this finish line. Thank you.

Followers

* When one or more followers are near you, you will be able to gather twice as much deadwood as you would on your own, and the likelihood of finding dense stones is greatly increased.
* The performance of your followers will mirror your own; the penalties suffered by you will also be suffered by your companions.
* Followers will sit near lit campfires and sandbox around the campsite when a campfire is placed.
* Followers will prevent campfires from going out by bringing wood from a nearby pile of firewood and carrying it to the fire.
* Followers will sleep in a nearby bedroll between the hours of 8PM and 6AM (except Serana and other followers with the ActorTypeUndead keyword).
* If you succumb to exposure, you have a 25% chance for one of your followers to rescue you.
* Most popular multi-follower mods will be supported.
* Most popular stand-alone companion and follower mods will be supported. Since some custom companion mods include complex scripted behavior, not all companions may support all features.

Spells

* Dawnguard: Adding two new spells: Conjure Vampiric Shelter, Lesser, and Conjure Vampiric Shelter, Greater. They are identical to their counterparts, but include coffins in the place of beds.

* I will be adding an option to enable a mode that will grant a set of (as yet undetermined) benefits and direct exposure restoration properties to fire spells. Since this is to be the near-final feature-complete version, and since this has been requested by so many players over the years, I figure, why the hell not. It will be accompanied by at least two to three separate warning pop-up messages that this option may completely destroy the integrity of your Frostfall experience and that you probably jay-walk and cheat on your taxes, but it will allow you to do so. Yes, this includes Flame Cloak. If you've requested this capability in the past, congratulations! I hope you choke on it. (Not really, I kid. Enjoy.)

Vampires

* Vampires will recieve a 3rd mode of operation. Under this mode, you will be able to swim through frigid water without harm, and you will recieve a generous exposure resistance bonus for as long as you are a vampire. All other rules of exposure, including death, will apply. This is intended to serve as a middle ground between complete mortality treatment and complete immunity.

Other Features

* Most / all of the information contained in the Show Status option of Survival Skills will be displayed at the bottom of the screen of the "Compass" Menu (Skills/Magic/Items/Map). Your current exposure, wetness, exposure protection, exposure resistance, and rank will be a tab key away and will feel naturally integrated into the interface. This feature can be turned on or off.

Bug Fixes and Adjustments

* Many and varied. TBA.

If you have any suggestions, now would be the time to make them. I would prefer that they be related to the features noted above, but anything particularly novel will be considered. What would not be considered novel, not possible, or just not a good fit for Frostfall would be:

* Compatibility with (insert complete Tamriel climate overhaul here)
* Sweating / overheating / physical exertion (running, jumping, swimming) mechanic,
* Anything to do with the degree a vampire is fed (I can't make this work across every vampire mod),
* Compatibility with a magical flaming horse,
* Anything to do with digging holes or using holes to store items / use as shelter,
* Anything to do with your race choice granting a benefit/penalty,
* Anything regarding affecting general NPCs in the world with bonuses / penalties.

The above have been requested many, many times, and are not candidates to be included.

Thanks for reading and happy Thursday,

- Chesko
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naana
 
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Post » Tue Aug 26, 2014 5:27 am


No, because the tent is an item, not an ability. My key would not know which one to pitch, and any automatic decision I make on which one I pitch will be wrong in the eyes of someone, unfortunately.


It would make sense, but I think it would remove some of the choice behind your armor decisions. :smile:
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Benjamin Holz
 
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Post » Tue Aug 26, 2014 2:45 pm

True, but I'm not talking about huge bonus to your WEAR. More like a few extra points to your resistance to the elements. Like if your wearing leather armor and craft some fur lining for it, it would only make the armor slightly better at cold resistance.

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Jamie Moysey
 
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Post » Tue Aug 26, 2014 2:47 pm

Hee. Love it! Will this include Flame Atronachs serving as heat sources?

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Trista Jim
 
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Post » Tue Aug 26, 2014 11:56 am

And if we could assign the tent we want for the key? (If this is even possible)

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carly mcdonough
 
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Post » Tue Aug 26, 2014 2:27 am

Can that be done by the keys for your inventory instead of having another feature in Frostfall?

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Cheryl Rice
 
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Post » Tue Aug 26, 2014 10:21 am

So, I have an announcement. Frostfall will be returning to Steam Workshop!

Frostfall was removed from Steam a few months ago due to some on-going community-related issues. This was compounded by (at the time) inadequate comment moderation capability. Steam also has a ubiquitous comment notification system (the big green icon at the top of the window when new messages are received, as well as a notification in Big Picture Mode). Yes, I use a Home Theater PC with Steam Big Picture Mode. I don't think anyone can blame me for not wanting negative comments to be delivered directly to me every day on my television when I'm trying to relax.

With that said, it's started to come to my attention that having only one source for the mod (Skyrim Nexus) is not always a great idea; the Nexus has been undergoing a period of fluctuating instability (ranging from sorta-OK at best to inoperable at worst) that has made it rather difficult to manage my mods, let alone download them. I'm sure this is causing users frustration as well. There have also been some users that have been very vocal about the fact that the Workshop is their mod distribution platform of choice. While not the deciding factor, it was something that I took into account.

Frostfall 2.6 (the next version) is also slated to be "the final version", and as Frostfall nears the end of its development lifecycle, that was something to take into account as well.

So that we can all co-exist and so that my zen thing doesn't get messed with, I will do the following:

* Frostfall will be re-uploaded to Steam Workshop under a different user account. This account will not be monitored for comments.
* Some of the textures will need to be compressed. 2.5 currently doesn't fit on Steam Workshop. Functionality will not be compromised.
* I will no longer provide comment support on Steam Workshop for Frostfall. You can e-mail me, or leave a message on the Bethesda Forums or on the comments section on Skyrim Nexus.
* Upgrade support will not be provided. If your save game breaks between one version of Frostfall and the next from Steam Workshop, the only support advice I will provide is "create a new character."

"Wait a minute," I hear some saying. "You put me through all of this trouble to switch to the Skyrim Nexus version, and now you're putting it back up? I feel tricked/betrayed/hoodwinked!" While it's true I did push some of you to the Skyrim Nexus version only to offer it again later, from my perspective, the more people use that version the better. Due to the Skyrim Nexus version being self-managed (no auto-updating that you do not control), the Skyrim Nexus version will be the one I can continue to support and provide upgrade paths for in the future. I will continue to upload Frostfall to Steam Workshop in a very "fire and forget" basis; you get the latest version, and if it screws up your save game because an upgrade procedure couldn't be followed, it is what it is. "Roll a new character" will be the best support I will be able to provide in that instance.

I hope this is acceptable to most users. Workshop users get Frostfall once more, my blood pressure remains healthy, and there is more than one place to get Frostfall. I'd like to have it up at the same time as Wearable Lanterns 3.0 (tomorrow, Christmas Eve), but that will depend on how much time I have available and how much texture shuffling I will need to do to make things fit. I'll do my best.

Happy holidays,

Chesko
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Mimi BC
 
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Post » Tue Aug 26, 2014 12:30 pm

Welcome news. I'm very anxious to try out the new versions.

Happy Holidays to you as well.

Edit: Also, did you know you can turn off in-game message notifications? I do it sometimes when I'm starting up a brand new game for the first time and don't want to ruin the flow.

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Rachael Williams
 
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Post » Tue Aug 26, 2014 11:33 am

Looking forward to seeing the near final version. The new features look interesting and will be great for a mage and it will make fire spells great utility spells.
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Colton Idonthavealastna
 
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Post » Tue Aug 26, 2014 4:22 am

Oops double post.
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Joe Alvarado
 
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Post » Tue Aug 26, 2014 10:50 am

What about those of us that download mods from Steam, but keep the files as "unsubscribed"? In that scenario, would we be able to follow the same upgrade instructions for Nexus users?

I do this to keep from getting unwanted updates. In fact, sometimes I will modify a mod from steam to better suit my gameplay. In either case, I simply subscribe, open my launcher and let the files synchronize; then I open up the workshop again and unsubscribe. Finally, I open up the launcher once more, and place the mod back in my load order where I want it.

Also, will Frostfall 2.6 (or any future version) require SKSE or SkyUI, such as the new Wearable Lanterns 3.0?

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Emma
 
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Post » Tue Aug 26, 2014 10:00 am

Your upgrade procedure will be the same as anyone going from 2.4 to 2.5.

Future versions of Frostfall will not require SKSE/SkyUI.

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Jhenna lee Lizama
 
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Post » Tue Aug 26, 2014 3:47 am

Good to know, thank you. I'll be keeping an eye on CheskoMods.

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JLG
 
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