[RELz] Frostfall - Thread 11 - 2.6 Released

Post » Tue Aug 26, 2014 4:14 am

Oh my god yesss.

Questions:

-Using both iHUD and Less Intrusive HUD II. How will Frostfall's new meters work with these two? Will the aforementioned mods need some sort of compatibility patch so that I can mess around with the Frostfall meters freely? I ask because I like Less Intrusive HUD II and have all my meters at the bottom left scaled down by 75%, and would be pretty excited if a frostfall patch were included for LIH II that let me freely move/rotate/scale the new meters.

-SPERG by seorin modifies the Mage Armor perk to make armor spells permanent, I'm assuming that the new skin spells added by FF are similar to the standard armor spells. My only concern with this is that with SPERG and its modified Mage Armor perk (permanent armor spells, 4x effectiveness instead of 3x when not using armor), these spells will in fact break the gameplay element added by Frostfall in the sense that you'll only need to cast them once and keep a permanent 40, 80, or 120 exposure protection rating.

I'll test out the spells and report back to you.

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Alexander Horton
 
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Post » Tue Aug 26, 2014 12:26 pm

Just fine.

Since I own the spells in question, and I simply check whether or not the player has the Mage Armor perk, I doubt this will be an issue. I am not "inheriting" the magnitude or power of any of the spells pre-existing in the game or inheriting anything from the perk itself.

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Peter lopez
 
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Post » Mon Aug 25, 2014 11:17 pm

Alright, tested out the spells. They don't get the bonuses from SPERG so that's good. However I do think they're getting the scaling bonuses from it because the wolfskin spell gave me 20 exposure protection for like 700 seconds. Not too much of a bother, though.

As for the meters, I like them. The fact that you can make them short and thin is a really great thing, and the positioning is incredible. I guess my only gripe with them is that the fade-away timer only moves in increments of 2 (so no 5 second fade-away), but that's a minor gripe.

Everything about this update is amazing, and I haven't even gotten around to the rest of the features yet.

We are definitely putting this in our "Top mods that no Skyrim install should be without" list over at Something Awful, this mod is something that should have been in the game from the get-go, even if it was only limited to a hardcoe mode like New-Vegas. You really outdid yourself on this one!

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Robyn Howlett
 
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Post » Tue Aug 26, 2014 7:29 am

Thanks for the update! I've only checked out the new meters so far and I like them a lot. One thing I noticed is that they seem to be connected to the compass. I'm using the compass hot key feature in Immersive HUD and the meters don't show up when having them on "always on" unless I toggle the compass to be visible. Doesn't matter at all to me as I basically get one hot key for compass plus meters that way, but I guess it means that the meters won't show up on the default setting (when you get cold etc.) if having the compass toggled off.

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Alan Cutler
 
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Post » Tue Aug 26, 2014 12:46 pm

Is the "SkyUI Always On" option in ImmersiveHUD activated? Also try setting them to pop up when you use the Weathersense key. I have it set that way and they work just fine.

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Jennifer May
 
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Post » Tue Aug 26, 2014 10:02 am

I'll check that. Meanwhile, in the middle of a fight the meters suddenly popped up and now it works without the compass, i.e. they are always on if having them configured that way, even with the compass toggled off. Skyrim is a peculiar game.

EDIT: That said, it would be nice to be able to have the meters toggleable via a hotkey IMO.

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Rob Smith
 
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Post » Tue Aug 26, 2014 8:40 am

It seems I can cast the same cloak spell and the effects stack? Or at least, the effect entry will stack in the effects list. Casting the other cloak spell will dispel the first one, though, along with any stacked effects.

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Anna Watts
 
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Post » Tue Aug 26, 2014 3:15 am

From my sticky on the Nexus page:









You won't receive stacked bonuses, but I'll take a look at this for the next point release, thank you.
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Gracie Dugdale
 
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Post » Tue Aug 26, 2014 1:33 pm


You can do this by setting the Weathersense Mode to one of the Meter variants and then pressing the Weathersense hotkey. This works even if you have the Meters set to display "Off", meaning they will not display at all unless you press the Weathersense hotkey.
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Damien Mulvenna
 
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Post » Tue Aug 26, 2014 11:37 am

That was it. I hadn't Sky UI Always On activated.

Cool - I had missed that. All options work fine, except "Meters only" - I don't get any meters (or anything) then. Having meters off and "Gem only" with the Weathersense hotkey is as immersive as it gets.

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Motionsharp
 
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Post » Tue Aug 26, 2014 9:28 am


Yep, you're right. That one's broken. I added that one last. Damn. Good catch. Wrote it down to be fixed in the next point release.
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Dustin Brown
 
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Post » Tue Aug 26, 2014 6:40 am

PSA: Sneak Tools seems to be fully compatible with Frostfall 2.5 (particularly the campfire lighting / putting out). They seem to trade off with each other in a very seemless way. Which is great because I totally didn't design it to do so :smile:
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Tiffany Carter
 
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Post » Tue Aug 26, 2014 10:09 am

Is this still compatible with SkyRe, with the new spells and such?

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Robert Jackson
 
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Post » Tue Aug 26, 2014 5:27 am

I don't see why it wouldn't be.
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Chris Cross Cabaret Man
 
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Post » Tue Aug 26, 2014 5:01 am

Okay thanks, Im a newbi so wasnt sure.

Great mod!

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Ian White
 
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Post » Tue Aug 26, 2014 2:40 am

Good to know, I love that mod.

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ShOrty
 
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Post » Tue Aug 26, 2014 3:07 am

Im having the scripting message come up alot and Ive tried all three setting in the troubleshooting guide. Is there anything else I can try?

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Solène We
 
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Post » Tue Aug 26, 2014 3:21 am

Install fewer (preferably, better) mods, or mask the problem by turning off system notifications.

Edit: I realize now that that response was a little curt. Here is the long-form version:

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Invasion's
 
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Post » Tue Aug 26, 2014 3:12 pm

Edited: Issue on my end, this old computer just can't keep up.

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Tyrone Haywood
 
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Post » Tue Aug 26, 2014 1:21 am

Not sure if something is up with my game or if it's something about Dawnguard interiors and Frostfall, but my char gets increased exposure in several Dawnguard interiors (for instance Ruunvald and Volkihar Ruins) and also in Soul Cairn (even though the weathersense says that this "Oblivion plane is warm"). Also, the fires in Volkihar Ruins aren't recognized as such by Frostfall. In short, it's rather cold. Brrr.

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Laura Wilson
 
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Post » Tue Aug 26, 2014 3:37 pm

I think I've spotted two 'dirty' edits that nonetheless wouldn't be picked up by TES5Edit: StonefleshScroll and EbonyFleshScroll. Unless you meant to lower the base cost of both of them for some reason.

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R.I.P
 
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Post » Tue Aug 26, 2014 1:06 am

Something is definitely up in my game regarding Frostfall. Now my char can't warm up. She has Exposure -60, stands in front of a fireplace with the hands in the warming up animation and I also get the "you get warmer" notice - but she doesn't. I wonder what's the best way to "restart" Frostfall? I guess I could load a save without it and then reinstall it, but then my char will lose her Frostfall spells etc. I can't see anything in the MCM menus that restarts it. Hm?

EDIT: Sorry, I saw that I can disable it in the overview menu. Seems to have fixed it to disable/enable it. We'll see.

EDIT 2: Nope, that didn't fix it. She has Exposure 0 instead of -60, but she still won't warm up even if she gets the notice. The exposure is stuck. :( (Using Frostfall 2.5 BTW.)

EDIT 3: Disabling it, sleeping for six hours and then restarting it seems to have fixed it. I'll keep an eye on exposure/interiors.

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The Time Car
 
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Post » Mon Aug 25, 2014 11:44 pm

Frostfall IS glitching for me. It worked fine for a while after disabling/waiting/enabling it, but now my char went from Exposure 20 to -20 in a couple of minutes in Breezehome. After warming up to 20 again everything seems to be fine once more. Anyway, as I've had this glitchiness since updating to 2.5 I think I'll go back to 2.4a, which was rock solid.

EDIT: I thought something might be messed up because of the update from 2.4a to 2.5, so I followed the uninstallation guide, made a "clean save" and installed 2.5 from scratch so to speak - but I still get the same issue with my char's exposure increasing in interiors (more precisely in the very first dungeon she did, Treva's watch).

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Karl harris
 
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Post » Tue Aug 26, 2014 11:20 am

There is a known issue with interiors. It only happens when waiting or sleeping in interiors. I will fix it soon.
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RObert loVes MOmmy
 
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Post » Tue Aug 26, 2014 7:12 am


If it wouldn't be picked up by TES5Edit, how am I supposed to fix it?
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Jack Bryan
 
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