Don't get me wrong I'm loving New Vegas so far, but one thing is really frustrating me, and that is the lack of opportunities to be evil.
I have never played Fallout 1 or 2, so can only compare with 3 - From what I remember, a lot of the sidequests allowed you to make a choice mid quest as to whether you wanted the outcome to be good or evil. The megaton bomb would perhaps the most obvious example, but also paradise falls, little lamplight, lincoln memorial...etc etc. Help someone the majority of the way through their quest, and then screw them over at the last moment.
NV doesnt seem to have many that are like this. It's almost like the only way to be evil is to mercilessly gun down everyone you meet. Which (imo) not a very fun way to play the game from an evil perspective. Maybe the occasional opportunity to fleece someone out of their caps, but thats about it. It seems the options we have are to be good or neutral. I steal pretty much everything, so my karma is way down and also kill anyone if I know they arent part of quests anymore - but I'm getting bored with this now. I want to be evil through inventive quest options. It started of okay with Goodsprings, and then the Powder Gangers...but went downhill rapidly.
A couple of examples of where I've been dissapointed so far:
Found the Legion Camp at Cottonwood Cove, saw the 3 slaves in the pen. Bought them from the Legion guy, with him telling me to remember to remove their collars unless you want things to get messy (or words to that effect). Unlock the cage and speak to one of them. I have the option to say hello, set them free and say goodbye. Where is the option to lie to them by telling them that their collars have been disabled, then watching them run away watching their heads explode for a nice chunk of bad karma? So unsatisfying. I could have just killed them, but why bother? I've just paid 150 caps(with a speech check) for the privilidge of owning them. Why cant I do anything with them?
Finding Primm a new Sherriff. Okay, each option annoys one or more of the residents but none of them are evil options. I don't get a slice of bad karma for any of them (I haven't set up NCR in down though but I cant see this as a karma hit?) Why can't I convince the powder gangers to take over or something? or set up the robot with an assassination program to kill all the residents. Something. Anything
Maybe I'm looking at Fallout3 with rose tinted glasses, but I remember the sidequests being a lot more fun, a lot more thought out, and a lot more dynamic. It's almost as though they just forgot to put the evil dialogue options in. I've played about 20hours with a good character, and 20hours as 'evil'. Playing the good guy has been a lot more rewarding and enjoyable.
Thoughts?