Full Armor In Towns? I Think Not.

Post » Sat May 28, 2011 4:25 pm

Didn't ask you if it was wrong or right. I have never felt hatred or animosity towards anyone because I thought they were ugly/fat.

You asked me if I "agreed" with that statement. Kinda hard to tell whether you wanted me to say whether I thought it was true and/or right.

And hitchhiking? That's just a guy wanting to get some. The driver probably never feels any more or less animosity towards a female hitchhiker than he would a male hitchhiker. It's not like he picks up a female hitchhiker and not a male one because he thinks "Man, for some reason I just already don't like that guy," and then sees the female and says "She looks friendly.". No, he avoids picking up the male because he is lazy and he makes a point to pick up a female because it could benefit him. And I'm not trying to sound sixist, but generally when something like that happens it has nothing to do with appearances. It has everything to do with a person's good will, altruism, and libido.

Yes, it has everything to do with personal motivations, never said anything else : that's why we judge people, to see whether they could benefit or harm us (to oversimplify), and the only quick way is to make an assumption based on appearance.

In the example, as you yourself clearly state, the "laziness" motivation, or the "getting some" motivation, kick in respectively if what the driver sees is a man, or a woman : he makes the assumption based on that that one is of no benefit, the other is.

To clarify, I agree with the general idea of the op that your appearance should influence the NPCs reaction. Not with the particulars of "Low disposition to the poor, high to the wealthy, high to those who look strong, and low to the weak" - doesn't make much sense to me - nor do I suggest that this reaction should be automatically something as strong as hatred/attack on sight. I'm just working with the idea that the each faction or social class will be nicer with someone they think as their own ; that the guard don't like obvious criminals ; that common folks might get tired, mistrustful and tight lipped at those civil war warriors.
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Ice Fire
 
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Post » Sat May 28, 2011 11:15 am

I want to be able to wear my armor at all times. Sure, if they have faction specific armor, as in, made it so when I wear DB armor people recognize me as a member of the DB. That I would be fine with. Even though I never understood why the DB had a "uniform" seems kind of silly honestly for a group of assassins who want to stay hidden. :shrug: But that's for another thread.
It's important for everyone to remember, Nirn is it's own place, and does not have to abide by how our society has, does, or will react to anything. If anything wearing full armor would make people think you are a adventurer or maybe a member of the Fighter's Guild. And If you want to get "real'' with it, it makes sense for warriors to wear their armor so they can be ready to battle at a moments notice. Putting on armor doesn't take a split second like in a video game.

So in short, faction specific armor and NPC's reacting accordingly as to how they feel about that faction? Yes.
NPC's not liking be because I'm wearing full plate? No.
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Taylah Haines
 
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Post » Sat May 28, 2011 7:57 pm

Fallout New Vegas isn't the same thing at all. In New Vegas, everything is in turmoil. It would not be shocking to see a guy in Caesar's Legion armor roaming around and have him actually be in the Legion. In Skyrim, there will most likely be establishment. There are two defined sides to this, each with their own defined territory (I'm assuming). It would be unlikely for seceders to actually think you were a member of the Empire loyalists if you walk around in a seceding town with Empire armor on. It might hurt your disposition a bit, but they are not going to have everyone under the sun attack you for it.

I'm actually under the impression factions in Skyrim may be more similar to New Vegas than we think. The two major factions of New Vegas were the NCR and Legion. In Skyrim it will be the loyalists and the rebels. I think we will have a choice of which faction we want to join, and wearing certain attire could potentially affect one's disposition in such a way similar to New Vegas.
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Tania Bunic
 
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Post » Sat May 28, 2011 7:45 pm

It would get old reeeeeeeeeally fast if everytime I walked into a town wearing armor people would get low dispositions with me or nag me about my appearance. It'd be worse than hearing "You smell of death. Been conjuring up dead things?" over and over.
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Chloe :)
 
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Post » Sat May 28, 2011 9:50 am

I don't see why you should be penalized for wearing armor other than the slight speed penalty you should already get.


How would you react upon seeing someone in full daedric? How would a kid react? It's not santa that's for sure. Or the spiky suits of Morrowind in a glass store, how would you react? :P

I agree, disposition penalty on armor, especially on the helmet, and more especially if closed. Armor could be based on factions like mentioned above where your trust with that faction lowers the armor penalty. Clothes have a bonus, and special clothes a significant bonus if you dress for special occasion or social group.

It would get old reeeeeeeeeally fast if everytime I walked into a town wearing armor people would get low dispositions with me or nag me about my appearance. It'd be worse than hearing "You smell of death. Been conjuring up dead things?" over and over.


Maybe a better way of switching from preset armor/clothes combo to clothes/clothes combo? Life is full of repetitive stuff, but it's still something we have to do. Make it less painful, sure. Take it away, no way. Need to be something if stats (personality/charisma) are gone...
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Anna Kyselova
 
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Post » Sat May 28, 2011 4:25 pm

So in short, faction specific armor and NPC's reacting accordingly as to how they feel about that faction? Yes.
NPC's not liking be because I'm wearing full plate? No.

Still, it'd be nice to have a real motivation in some instance to dress up with normal clothes. A bonus for blending in, that sort of thing : beggars would give you more info about the underworld if you appear as one of their own ; at the entrance of castles, the guards might let you in if you're dressed up as a noble. That sort of subtle effect (not talking about anything extreme as attack on sight).
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Kim Kay
 
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Post » Sat May 28, 2011 11:55 am

Armor-wise, I can only speak from experience of wearing a light gambeson. And even that thing just gets uncomfortable after a while. It's fine as long as you're walking around outside, since it keeps you nicely warm, but at least when you enter a building, it just gets a pain. Sitting down feels uncomfortable with it, in a warm building it gets too hot in there and you start sweating (which really, really isn't great in several layers of thick cloth) and you can't move quite as freely as without. A helmet also has quite a weight and I'd not like to wear it all day. I don't even want to imagine what wearing heavy armor, like mail, would be like if you had to do it the entire day. Of course bearable, but certainly you'd go for putting it off if you were to spend time in a town.

That would be one thing that should be included in the game. Somehow making the player feel uncomfortable with wearing armor, like making the screen a bit dark and blurry at the edges, getting worse over time (as in, over the course of hours/days, depending on armor weight).

Then, disposition is one other thing, although armor should not have toooo much of an effect. Something that should, though, would be local laws. The town guard might just refuse to let the player into town unless he leaves his weapons and armor at the gate. Who'd want a fully armed stranger who isn't even noble, nor working under ones banner, in town? It's either a mercenary and a criminal, and both don't have the best reputation.
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jessica breen
 
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Post » Sat May 28, 2011 12:44 pm

Not many people in real life will feel more or less animosity towards a person based on their physique.


Actually, many people do. Subconscious (and sometimes conscious) judgments are made based on a persons looks.

I would like this, but I would say leave it to the modders. However, you should not be able to wear Dark Brotherhood armor in public without being labeled a murderer and killed, as well as being shunned but citizens.
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Amysaurusrex
 
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Post » Sat May 28, 2011 11:56 am

If you guys want realism so bad, you should start in the beginning. Remove the dark brotherhood armor. Ofcourse I kind of like it so..

The only implementation I'd like to see of this would be in the two factions of the civil war. If they both have leadership and uniforms, wearing one could make people think you're of that faction. It would provide a sense of belonging if you're in the faction and could blend nicely with any stealth missions if you're in the ohter faction (ofcourse coming too close to someone, talking etc could blow your cover). Apart from that, don't really care about it. Illegal factions having uniforms the guards recognize would only serve to make me believe these factions are comprised of idiots who don't realize they must stay hidden and become one with the crowd.

PS and if such a thing is implemented.. wearing plate, if anything, should be a sign of respect in Skyrim. It means you're a warrior, and probably pretty good at it.
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Amanda Furtado
 
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Post » Sat May 28, 2011 11:24 am

Not many people in real life will feel more or less animosity towards a person based on their physique.


You poor thing.
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Carlitos Avila
 
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Post » Sat May 28, 2011 9:42 am

you're right, lets fill every town/city with HATRED and war because the civilians hate each other for being weak commoners and they ALL hate the guards because they're in full armor...

seriously, did you even think for a second before posting this? :rolleyes:
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anna ley
 
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Post » Sat May 28, 2011 10:22 am

Kuertee's Clothing Matters mod addresses some of this, though not the issue of wearing armor. In fact, if you are talking to a merchant who wears armor (for example Best Defense) they will like you better if you are wearing armor.

The idea of the helmet having an effect is a good one I think.
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Rachel Hall
 
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Post » Sat May 28, 2011 6:35 am

Still, it'd be nice to have a real motivation in some instance to dress up with normal clothes. A bonus for blending in, that sort of thing : beggars would give you more info about the underworld if you appear as one of their own ; at the entrance of castles, the guards might let you in if you're dressed up as a noble. That sort of subtle effect (not talking about anything extreme as attack on sight).

That I'm fine with. Giving a bonus for doing such things is great. It gives you a incentive to wear normal clothes. But I don't want to be penalized for wearing armor. Basically I like the idea of what you are saying I just don't want people to be like "That guys wearing armor! I don't trust him!" :P
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Jani Eayon
 
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Post » Sat May 28, 2011 7:07 am

I agree with the OP (and several posts that've supported the notion), but I think there are a few considerations worth keeping in mind:

1) Believable NPC reactions which give the NPC a sense of depth and allow us to sympathise with them.
This is a consideration, because many writers take the point of the OP to heart, and take it too far - suddenly every baker and blacksmith is a brash, judgemental bastard with no concept of self preservation. If an unhealthy-looking Dunmer comes into a shop with a cowl hiding his identity, the blacksmith might refuse him services, mock him, or try to tell him what to do. If a six foot muscle-bound Nord strides in wearing a full-face skull helm, the blacksmith would have to be mental to put "tell him off for wearing a full helm" above "don't get myself slaughtered" in his list of priorities. Further examples abound.

2) Skyrim is set during, or during the onset of, a civil war; dragons haunt the province; it's a period of fear, violence and unrest.
This is a consideration because maybe the six foot muscle-bound Nord wearing the full-face skull helm is expecting a dragon to turn up, or got jumped without his wargear in the last settlement and, like most people the baker NPC has met lately, doesn't want to take any chances in a changing and perilous land. Essentially, the immediate setting probably grants the lone hero quite a few allowances when dealing with strangers, whether that means keeping his armour on in town or just plain looking like hell.
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Doniesha World
 
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Post » Sat May 28, 2011 9:40 am

Some people admire rich people, some dislike them on sight.

But reaction to Dark Brotherhood or Daedra armors should be of dislike.
And also right, full helmets and drawn weapons would cause same negative in-game reactions. In fact, talking to someone without showing your face (wearing a full helmet) was considered a disrespect historically.

But the rest of the armor thing, no. Doesn't make any sense at all.
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Jason White
 
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Post » Sat May 28, 2011 7:26 pm

I like the way it has been.
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sam westover
 
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Post » Sat May 28, 2011 7:18 pm

Always role play removing armour for towns and putting on the glad rags, but that's because I want to. If You didn't want to and got penalised every time you spoke or bought/sold, would that not be a massive pain in the butt? Sure it's supposed to be immersive and all that, but how will you feel when you have to do it for the 80th time?
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Rex Help
 
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Post » Sat May 28, 2011 6:12 am

I reckon NPCs should scream for help if you trespass into their homes naked and/or with a drawn weapon.
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Red Bevinz
 
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Post » Sat May 28, 2011 4:31 pm

This would make sense for the hardcoe and role players(Me and many others) but for the casual pick up and play gamer it would be a really bad thing to have in a game because they do not think of this to happen they just want to kill stuff

EDIT: I agree with this but only if there is a switch (I somehow think they are going to do this for Skyrim, Skyrim seems more biased towards the rping community which is I think 75% of the community ie getting lodging from friends in skyrim and them offering you food)
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Eoh
 
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Post » Sat May 28, 2011 5:01 am

I personally think it was strange how nobody really cared if you were wearing full dark brotherhood armor in the middle of town. People need to react to your apperance. Low disposition to the poor, high to the wealthy, high to those who look strong, and low to the weak. I also think they should incorporate something that makes you want to not wear full armor in towns instead of clothes. Just for a realism aspect.

This was actually in Morrowind to some extent. If you were in Vivec wearing Indoril House armor, you'd get arrested (cause only the guards can wear that). Also, wearing better clothes or armor/artifacts increased peoples' disposition towards you.
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Anna Kyselova
 
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Post » Sat May 28, 2011 5:16 pm

Always role play removing armour for towns and putting on the glad rags, but that's because I want to. If You didn't want to and got penalised every time you spoke or bought/sold, would that not be a massive pain in the butt? Sure it's supposed to be immersive and all that, but how will you feel when you have to do it for the 80th time?

I think this is the heart of it. It's an interesting roleplay mechanic, but difficult to implement satisfactorily and a poor gameplay mechanic in any case... roleplaying doesn't need to be, and perhaps shouldn't be, actively enforced in a single player open-world game.
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LADONA
 
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Post » Sat May 28, 2011 7:35 pm

I also think they should incorporate something that makes you want to not wear full armor in towns instead of clothes. Just for a realism aspect.


Pass.
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Schel[Anne]FTL
 
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Post » Sat May 28, 2011 9:54 am

Not many people in real life will feel more or less animosity towards a person based on their physique.



Lol. Was about to say something similar. Also, I don't wanna have to swap out my armor for clothes every time I enter a town. Things like that don't need to be enforced. Just switch what you're wearing i that's how you want to play. There's no need for something so trivial to be hardcoded.
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Kathryn Medows
 
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Post » Sat May 28, 2011 7:15 am

I almost started a thread about this. As I was saying on another thread…

If I were svcking down beers down at the Elbow Room and some dude strolled in wearing full body armor, Id be a little concerned. :bolt:

Why would you hang around town in a full suit of armor? :whistling: I can see how some people just wanna play the game and don’t care about that stuff, but always thought it was weird. I think npc’s should at least make comments about it.

In FO3 people at least took off their power armor when they went to sleep, I think you’ll at least see that in Skyrim.
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Gavin boyce
 
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Post » Sat May 28, 2011 9:20 am

How would you react upon seeing someone in full daedric? How would a kid react? It's not santa that's for sure. Or the spiky suits of Morrowind in a glass store, how would you react? :P


I'd say that guy is pretty freaking rich and you probably shouldn't mess with him. But it wouldn't make me think less of him.

Kid? What is this kid you speak of? I know of nothing called a "kid" on Tamriel!
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Monika Fiolek
 
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