Full armour sets = laziness

Post » Wed Jul 06, 2011 8:21 am

For quite some time I have been hoping that it was the Morrowind system of armor. I will be honest, when I saw the conformation about combined curriass and greaves my heart sank... However once I saw that they consciously did it for more extreme variables in the game I was glad to sacrifice it. I would like to be able to do both but greater number of armor sets as well as faster rendering it an acceptable accord. This is amplified by the fact that because rendering is quicker due to reduction in armor variation the processor can be used to render other things allowing as Matt said for more enemies and NPCs and the like.
User avatar
GLOW...
 
Posts: 3472
Joined: Thu Aug 03, 2006 10:40 am

Post » Wed Jul 06, 2011 11:35 am

For quite some time I have been hoping that it was the Morrowind system of armor. I will be honest, when I saw the conformation about combined curriass and greaves my heart sank... However once I saw that they consciously did it for more extreme variables in the game I was glad to sacrifice it. I would like to be able to do both but greater number of armor sets as well as faster rendering it an acceptable accord. This is amplified by the fact that because rendering is quicker due to reduction in armor variation the processor can be used to render other things allowing as Matt said for more enemies and NPCs and the like.


I'm sure there will be a mod in no time to fix this.
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Wed Jul 06, 2011 5:46 am

I'm sure there will be a mod in no time to fix this.


Therein lies the problem. Pay 60 bones to wait on better developers to fix all of the unimaginitve and boring new implementations.
User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Wed Jul 06, 2011 3:59 pm

I wonder how much the new character build system (slim, heavy, or adjusted in between) effected the difficulty of making armor models that wouldn't clip as separate pieces. Since the old MW & OB ones didn't shapeshift with the body, they just outright replaced it.
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Wed Jul 06, 2011 7:59 am

Tell that to Black Isle. Oh wait, their the glorified definition of the WRPG genre that Beth wants to be.
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Wed Jul 06, 2011 11:49 am

I wonder how much the new character build system (slim, heavy, or adjusted in between) effected the difficulty of making armor models that wouldn't clip as separate pieces. Since the old MW & OB ones didn't shapeshift with the body, they just outright replaced it.


That could be part of the reason but I think it was a design choice on Beth's part.
User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Wed Jul 06, 2011 4:42 am

I'm glad that there's so many game designers in this thread ready and willing to tell Bethesda how they should be doing things. They don't know what they are doing, obviously. They need to listen to you guys.

So yeah, what games have you guys worked on again?


Now for the nonsnarky post:

How anyone can call a company that makes such huge games that take years to make when they could be doing yearly pop-[censored] like Madden and making more money lazy is an insult to this fanbase.
User avatar
Tamara Dost
 
Posts: 3445
Joined: Mon Mar 12, 2007 12:20 pm

Post » Wed Jul 06, 2011 1:02 am

again, I reinterate....can't be lazyness if they spent 2 years on Dragons, being Skyrim took 3 years in full dev time im sure not everyone and their grandmother was working on Dragons.

this was purely their descision, as poor as it may be. (from our standpoint)

They had the same amount of time so far actually a couple months more(and they could have taken longer) than they took to make Oblivion PLUS no office fire PLUS All the money they made from 5 million copies of Oblivion, as well as the amount Fallout 3 and Fallout NV(if they get paid for that) made as well.

and its blamed on time/budget constraints?
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Wed Jul 06, 2011 12:01 pm

Hey wait a second! Didn't I call this exact Scenario earlier today?

I look forward to the million or so threads made afterwards that whine about something or other.


Why! It seems I did! Either this forum is extremely predictable or I am Clairvoyant.
User avatar
Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

Post » Wed Jul 06, 2011 11:56 am

Full armour sets = More armor sets
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Wed Jul 06, 2011 10:51 am

Will you get over it. :stare:
If you have such a huge problem with it, mod it
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Wed Jul 06, 2011 1:04 pm

Tell that to Black Isle. Oh wait, their the glorified definition of the WRPG genre that Beth wants to be.


The old Black Isle that was actually a reputable developer? Or are we referring to "Bioware the Lesser" Successor of "Black Isle" and Lords Paramount of svckage? :wink_smile:
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Wed Jul 06, 2011 8:38 am

Hey wait a second! Didn't I call this exact Scenario earlier today?



Why! It seems I did! Either this forum is extremely predictable or I am Clairvoyant.

I'd go with both. I don't know why people are complaining. Sure Beth took out something but they've been doing that since Morrowind, it's not that big a deal it's just people are angry because "It's my game don't touch it" when it really is Beth's game and they have a specific version of what they want done.
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Wed Jul 06, 2011 3:48 am

Therein lies the problem. Pay 60 bones to wait on better developers to fix all of the unimaginitve and boring new implementations.


Are you serious? These people spend years making this game, a labor of obvious love, and you're just gonna [censored] on it like that? Without this company we would even have a TES. I can understand you being mad about a feature you wanted being left out, but cool your damn engines, bro. This is a company of people. People who read this forum. Acting like a jerk just because you're upset makes this whole community look bad. Who'd want to design a game for a bunch of asshats that call them unimaginative and boring when they've been making games that many people have spent thousands of hours on?

Man this kind of post really pisses me off. Argue about the features all you want, but don't make it personal.
User avatar
luis ortiz
 
Posts: 3355
Joined: Sun Oct 07, 2007 8:21 pm

Post » Wed Jul 06, 2011 2:42 pm

To the people saying how it was apparently because they had no time or they were lazy... Have you even read the reasons they've bought up?
This has nothing to do with time, with computing power maybe, but not time.
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Wed Jul 06, 2011 11:51 am

Don't see the issue tbh, in Morrowind I try my hardest to make sure my armour matched anyways, so getting the armour pieces in more detail and in FAR more variation over trying to hunt down the missing pieces to complete my set is fine.

Not being able to put a "robe" over armour is a far bigger concern :P

M
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Wed Jul 06, 2011 5:16 pm

Full armour sets = More armor sets

Nuh-uh. Cancelled out by:

Todd as producer = less of everything, because streamlining redundancy is a good job, mate. It's challengin' work.
User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Wed Jul 06, 2011 8:42 am

Full armour sets = More armor sets

Nope. No matter what, they still have to make the Cuirass and Greaves part, whether they are together or apart. In my experience, combining both of them takes more time that just keeping them seperate.
User avatar
Charlie Sarson
 
Posts: 3445
Joined: Thu May 17, 2007 12:38 pm

Post » Wed Jul 06, 2011 4:13 pm

I'm glad that there's so many game designers in this thread ready and willing to tell Bethesda how they should be doing things. They don't know what they are doing, obviously. They need to listen to you guys.

So yeah, what games have you guys worked on again?


I'm currently working on pac man... with guns, mines and rockets that can blow out walls! So yes, I'm at a much higher plane than what those amateurs are doing. :celebration:
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Wed Jul 06, 2011 1:52 pm

Why would I want to look like http://media.photobucket.com/image/recent/The_Zink/Oblivion2009-12-1020-34-51-09.jpg anyway? as long as they effectively make armor merge in great ways, I doubt this is seriously going to be a flaw in the game. I've never played another game with greaves in my life. (Besides OB and MW etc) it's always been boots and merged greaves, honestly who cares.
User avatar
Elena Alina
 
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am

Post » Wed Jul 06, 2011 3:03 am

I guess I'm one of the few that actually thought the excuse in the Q&A was really good. My level of enjoyment of a TES game is not determined by, hindered on, or enhanced by the number of armor slots. If it looks better and helps the game render things faster, then hey, that's great. If it prevents me from roleplaying or somehow breaks gameplay, then we have a problem.

I don't see any roleplaying being prevent nor gameplay being broken, so I'd say I'm good to go.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Wed Jul 06, 2011 2:03 am

http://www.tesnexus.com/imageshare/images/128909-1303151827.jpg
http://theskyrimblog.com/wp-content/uploads/2011/05/orc2.jpg
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Wed Jul 06, 2011 12:20 pm

[censored] it. This is frustrating beyond belief.

Their excuses for removing greaves are pathetic. Chopping wood, useless smithing, economy VS.... pants. What seems more superfluous here? I would give up all that useless [censored] in a heartbeat for greaves :(
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Wed Jul 06, 2011 7:14 am

Also, for anyone saying it's not possible to split it into parts with it still looking good, I advice you to look at APB's system. It has many layers and all kinds of overlapping stuff, and it works just awesome. I fail to see how bethesda hasn't figured out that customization is an absolutely must in an open world RPG. By now however, they've almost done away with it, gear wise.
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Wed Jul 06, 2011 2:01 am

Nope. No matter what, they still have to make the Cuirass and Greaves part, whether they are together or apart. In my experience, combining both of them takes more time that just keeping them seperate.

Can we maybe get a bit of info on your experience? My experience says that its hell and half trying to rig two separate armor parts. Actually making them is really not that hard, and making them together takes less effort, since you don't have to spend time making sure that they match up (don't clip through) all the other cuirass/greaves in the game.
User avatar
Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm

PreviousNext

Return to V - Skyrim