Full armour sets = laziness

Post » Wed Jul 06, 2011 5:49 am

So losing functionality is good for a game? I thought oblivion and morrowind were specifically famous for their customization... This isn't dragons age 2

We lose SOME functionality, to gain far more functionality in other areas. You can't blatantly ignore the good parts about their decision, and just say "Look at the bad things, they are bad."
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Beth Belcher
 
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Post » Wed Jul 06, 2011 1:45 pm

Sometimes, I wonder what the point is of logging on to these Forums, by the way some people talk they make it seem like Skyrim is going to be the worst game ever.

Am I the only one who can't wait to Immerse myself into the land of Tamriel once more?
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Christine Pane
 
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Post » Wed Jul 06, 2011 1:41 pm

Are you serious? These people spend years making this game, a labor of obvious love, and you're just gonna [censored] on it like that? Without this company we would even have a TES. I can understand you being mad about a feature you wanted being left out, but cool your damn engines, bro. This is a company of people. People who read this forum. Acting like a jerk just because you're upset makes this whole community look bad. Who'd want to design a game for a bunch of asshats that call them unimaginative and boring when they've been making games that many people have spent thousands of hours on?

Man this kind of post really pisses me off. Argue about the features all you want, but don't make it personal.


It's not personnal and no I am not angry. The people who are actually working on this are stellar in doing their jobs. I will definately critique the overall gameplay design and whomever fill those roles. I have yet to see anything great or imaginitive that has not been implemented in other games. . It can be quoted that items from other games were literally stolen. I say this becuase I do expect better and know this company is capable of it. Change keeps things from becoming stagnant. But not when it has been done time and again in other games that were good and terrible.
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Beast Attire
 
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Post » Wed Jul 06, 2011 6:36 am

[censored] it. This is frustrating beyond belief.

Their excuses for removing greaves are pathetic. Chopping wood, useless smithing, economy VS.... pants. What seems more superfluous here? I would give up all that useless [censored] in a heartbeat for greaves :(


Seriously? Real crafting and jobs? Economy? And you want separate pants? And you call the other things superfluous?

I'm beginning to think complexity isn't your goal.

Or you are being sarcastic. I honestly can't tell.
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Andres Lechuga
 
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Post » Wed Jul 06, 2011 4:02 pm

yeah I really have no problem with the combo... I see no reason to be upset... when ever I wore armor it was a set anyways.. it was never mixed and matched.. I like all matching armour so this in no way bothers me...
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chinadoll
 
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Post » Wed Jul 06, 2011 5:00 pm

FORGET EVERYTHING ELSE THIS GAME IS DOING I NEED SEPARATE KNEE PADS SO I CAN MAKE THEM MISMATCHED BLEERGGG :flame:
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leigh stewart
 
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Post » Wed Jul 06, 2011 2:10 am

Seriously? Real crafting and jobs? Economy? And you want separate pants? And you call the other things superfluous?

I'm beginning to think complexity isn't your goal.

Or you are being sarcastic. I honestly can't tell.


I was also hellishly confused by the chap you quoted, some of the people commenting in the forum since the Q&A are seriously flawed in their ideas. =/

M
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Yung Prince
 
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Post » Wed Jul 06, 2011 4:09 pm

Seriously? Real crafting and jobs? Economy? And you want separate pants? And you call the other things superfluous?

I'm beginning to think complexity isn't your goal.

Or you are being sarcastic. I honestly can't tell.


as far as we know, allt hese 3 things are rather 1 dimensional. And granted, while a good additions,they are nothing compared to fundamental features such as armor slots.
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Ricky Meehan
 
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Post » Wed Jul 06, 2011 6:27 am

Wow... just, Wow.

The Forum atmosphere hasn't been this depressing in a long, long time.
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Nathan Maughan
 
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Post » Wed Jul 06, 2011 8:30 am

Seriously? Real crafting and jobs? Economy? And you want separate pants? And you call the other things superfluous?

I'm beginning to think complexity isn't your goal.

Or you are being sarcastic. I honestly can't tell.

I bet you 10 septims the "crafting" and "jobs" will end up being a useless minigame you sink all of 5 minutes into before becoming bored, like all of Beth's new little schemes.

Player customization and options are my goal, and at this rate, we will only be getting less and less in the future.
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Alina loves Alexandra
 
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Post » Wed Jul 06, 2011 5:00 pm

I bet you 10 septims the "crafting" and "jobs" will end up being a useless minigame you sink all of 5 minutes into before becoming bored, like all of Beth's new little schemes.

Player customization and options are my goal, and at this rate, we will only be getting less and less in the future.

:bonk:
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Milad Hajipour
 
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Post » Wed Jul 06, 2011 11:04 am

I bet you 10 septims the "crafting" and "jobs" will end up being a useless minigame you sink all of 5 minutes into before becoming bored, like all of Beth's new little schemes.

Player customization and options are my goal, and at this rate, we will only be getting less and less in the future.


10 septims isn't much, musn't have much faith in your stupid judgemental post on things you haven't even seen yet...

M
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Imy Davies
 
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Post » Wed Jul 06, 2011 4:48 am

I bet you 10 septims the "crafting" and "jobs" will end up being a useless minigame you sink all of 5 minutes into before becoming bored, like all of Beth's new little schemes.

Player customization and options are my goal, and at this rate, we will only be getting less and less in the future.


In inteviews both Todd and Pete have shied away from the economy having any real depth. Definately conclude there is not much there. The same can be said for the side jobs. They will merely be a means to an end for crafting. Basically instead of a stat grind an item grind has been put in place.
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Petr Jordy Zugar
 
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Post » Wed Jul 06, 2011 2:13 am

as far as we know, allt hese 3 things are rather 1 dimensional. And granted, while a good additions,they are nothing compared to fundamental features such as armor slots.

Exactly. Armour slots are a fundamental feature of player customization.

Bethesda has more budget, bigger team, more experience, better understand oh the platforms, more time and....we don't even get [censored] ing greaves out of that. [censored] [censored] [censored] ass [censored] if these forums were a physical place I'd be rioting right now as I'm sure many others would
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Ellie English
 
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Post » Wed Jul 06, 2011 11:57 am

We get tattoos, scars, different weights, and faces that actually look decent. Thats more customization than any TES game has had before (and more than most RPGs still have). I'd rather make a character that looks like a real, unique person than a character who is wearing greaves that don't match their cuirass.
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clelia vega
 
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Post » Wed Jul 06, 2011 5:18 pm

We get tattoos, scars, different weights, and faces that actually look decent. Thats more customization than any TES game has had before (and more than most RPGs still have). I'd rather make a character that looks like a real, unique person than a character who is wearing greaves that don't match their cuirass.


THere is a difference between character creation and gear customization
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Kate Murrell
 
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Post » Wed Jul 06, 2011 5:19 am

10 septims isn't much, musn't have much faith in your stupid judgemental post on things you haven't even seen yet...

M


Great. We get to [censored] CHOP WOOD. IT's been my dream to CHOP WOOD and MAKE GRAIN in an ES game. Who cares about customization?

Only a fool would think Beth is aiming to implement a detailed economic model. Basic principles of supply and demand aren't that hard to implement at all...

It just looks like Beth has their priorities completely backward
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Wayland Neace
 
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Post » Wed Jul 06, 2011 9:27 am

" and it renders a lot faster too, so we can put more people on screen, so that was an easy tradeoff for us. We can also make a lot more armors now, so the number and variation types are more than we’ve ever had."

less individal peices of armor
+ more rendering
+ more people on the screen
= A more believeable world. More people walking around the towns, more on the roads, more animals like wolves chasing rabbits and such...

I'll galdy trade the "socks" option for a more liveable world.

Thoguhts?
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priscillaaa
 
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Post » Wed Jul 06, 2011 9:45 am

Great. We get to [censored] CHOP WOOD. IT's been my dream to CHOP WOOD and MAKE GRAIN in an ES game. Who cares about customization?

Only a fool would think Beth is aiming to implement a detailed economic model. Basic principles of supply and demand aren't that hard to implement at all...

It just looks like Beth has their priorities completely backward


How do you know that the Customisation is going to be Terrible? Dragon Age: Origins combined Boots and Greaves and had the same number of armor slots as Skyrim and it still had plenty of Customisation.
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Saul C
 
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Post » Wed Jul 06, 2011 7:26 am

Wow... just, Wow.

The Forum atmosphere hasn't been this depressing in a long, long time.



Yep. It may be time to flee to other pastures... not to avoid spoilers, but to escape before the forum collapses beneath the weight of all the moaning.
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DAVId MArtInez
 
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Post » Wed Jul 06, 2011 9:58 am

" and it renders a lot faster too, so we can put more people on screen, so that was an easy tradeoff for us. We can also make a lot more armors now, so the number and variation types are more than we’ve ever had."

less individal peices of armor
+ more rendering
+ more people on the screen
= A more believeable world. More people walking around the towns, more on the roads, more animals like wolves chasing rabbits and such...

I'll galdy trade the "socks" option for a more liveable world.

Thoguhts?


too bad this reasoning only applies to consoles
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john page
 
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Post » Wed Jul 06, 2011 2:43 pm

Great. We get to [censored] CHOP WOOD. IT's been my dream to CHOP WOOD and MAKE GRAIN in an ES game. Who cares about customization?

Only a fool would think Beth is aiming to implement a detailed economic model. Basic principles of supply and demand aren't that hard to implement at all...

It just looks like Beth has their priorities completely backward


Yes Bethesda, a company making a game in order to make money has THEIR prioroties backwards compared to some know it all on their forums who believes the majority of people would riot over something like this...

Grow up.

*Maybe harsh, but I haven't seen such childish resentment over such a minor detail in many years lol.

M
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Chase McAbee
 
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Post » Wed Jul 06, 2011 11:35 am

More dynamic world or being able to dress like a clown...

That's a hard choice...
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sam smith
 
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Post » Wed Jul 06, 2011 1:55 am

10 septims isn't much, musn't have much faith in your stupid judgemental post on things you haven't even seen yet...

M

Actually in Earth terms, thats a nice amount of gold/money.
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Taylor Tifany
 
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Post » Wed Jul 06, 2011 2:18 am

I love the way character customisation is held on such a pedestal, of course it is, apart from your avatar looking good, it's effects are all about combat, whereas anything that adds to the world, and allows more role playing opportunities, is so readily dismissed. Oh no! they have dumbed everything down, they have messed with my fighting ability, and thrown some token scraps like making the world more believable, and giving characters something to do other than fighting or stealing, as if anyone would be interested in such frivolities.
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Jordan Fletcher
 
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