Full Dialogue Interface Fix Mod

Post » Sun Nov 29, 2015 8:45 pm

http://www.nexusmods.com/fallout4/mods/1235/?%C2%A0

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Chad Holloway
 
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Post » Sun Nov 29, 2015 8:05 pm

Nice! I think this solves 1/2 the problem. Someone will have to re-write all the dialogue options so we have more insight into what we're actually saying. That will come with the Creation Kit.

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Euan
 
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Post » Sun Nov 29, 2015 8:07 pm


This mod shows the entire line of dialogue though?
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Sheeva
 
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Post » Mon Nov 30, 2015 12:52 am


Well it's not, but progress. Nice work!
Is there any chance for F3 style dialoge boxes in the future?
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Lucky Boy
 
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Post » Mon Nov 30, 2015 6:22 am

Wow. I didn't even notice. :facepalm:

That's an incredible feat. This is the beginning of great things for the Fallout 4 modding community.

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Jade Barnes-Mackey
 
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Post » Sun Nov 29, 2015 5:53 pm

Now, need to fix the inability to backtrack and revisit topics to get further info.

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No Name
 
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Post » Sun Nov 29, 2015 8:28 pm


Lol. Not necessarily your fault. There are so many threads being created that threads done about 30min or an hour ago might end up about two or three pages back. ^^
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Taylah Illies
 
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Post » Sun Nov 29, 2015 9:31 pm

Yup, makes the dialogue controls much better ^_^

Well, one thing fixed, roughly 7098477 things to go :P
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Madeleine Rose Walsh
 
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Post » Mon Nov 30, 2015 6:18 am

To be fair I think more things are right with FO4 than with FO3 and in many ways FO:NV.

The dialogue however is by far the worst aspect and in a role playing game it is very apparent all of the time

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Cody Banks
 
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Post » Sun Nov 29, 2015 6:10 pm


I'm afraid someone will find the word "fixed" offensive. ^^
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CHangohh BOyy
 
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Post » Mon Nov 30, 2015 4:29 am

The other thing that needs fixing is the inability to back track in dialogues.

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Your Mum
 
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Post » Sun Nov 29, 2015 10:18 pm

Truly sad that a modder did this in one week. Seven years of development time and some of the paraphrasing in this game reads like you're on a 3 day crack binge.

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Frank Firefly
 
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Post » Mon Nov 30, 2015 4:00 am

It looks cool, have you actually been playing with it? If so, two questions:

The description said it uses the number keys, I assume mouse select still works?

When making persuasion checks, is the text still color coded to let you know it's a persuasion check and how hard it will be?

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K J S
 
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Post » Mon Nov 30, 2015 4:00 am

Yes and yes.

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Zosia Cetnar
 
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Post » Mon Nov 30, 2015 5:59 am

The only downside is, it doesn't light up your current option or the one you choose. This is easily looked past, but still, would be a nice addition.

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W E I R D
 
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Post » Mon Nov 30, 2015 4:53 am

Can I still use the dialogue wheel with this without a gamepad? I like the dialogue wheel better than the list, but Im not sure if a gamepad is required for that.

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Ana Torrecilla Cabeza
 
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Post » Sun Nov 29, 2015 8:18 pm

Just noticed this on the Nexus. Amazing how something this awesome comes out just a week after release.

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Rozlyn Robinson
 
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Post » Mon Nov 30, 2015 12:49 am

Apparently he is planing to translate it into French, as well.

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sunny lovett
 
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