Full scripting option for newer TESFO engines.

Post » Thu Oct 23, 2014 2:46 pm

I have a huge love hate relationship with Skyrim, the love is mostly due to perspective, lore, level design and such the hate is mostly the mechanics of gameplay, weak AI,poor enemy scaling system and a design mindset that makes the game far too cheap/casual/shallow. I have tried over 100 mods and frankly none fix all the things I feel are broken in the game.

So how hard would it be to release most of the script and let people compile the game and still have the editor for more generalized editing?

It seems like it should be possible, since all the code is in the ESM’s, maybe have the user complied stuff as a new master file type that is loaded between the default masters and the ESP files with better error/warning system, ect.

Hell Bethesda could charge 50$ for a scripters license for the ability to compile and if beth dose not want to support it much if at all just release it like the script extender and put out use at own risk warnings.

As much as I like Skyrim I will not buy another heavily watered down TES title and since Skyrim I have little hope for Fallout 4 to not be a watered down mess.

At least if the community had more code and script to play with the games AI and mechanics can be reworked and overhauled to be more focused and tight rather than sloppy and generalized ….

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