- Tessellation & Displacement (Lots of it!!)
- DX11 MSAA Hair
- DX11 Subsurface scattering
- Enhanced Bloom
- Apex Clothing
- High quality shadows
- Bokeh Deep of Field
- Shadowed point light reflection
- DX11 deferred rendering with MSAA support
- DX11 Imaged based reflections
- Color grading
- Cascade shadow mapping
- Light shafts
- Seamless lighting transition
- Realistic foliage
- Soft-Edge motion Blur
So basically you want the game to run worse than Crysis 1 did.