No fun to level up anymore?

Post » Fri Nov 18, 2011 5:22 pm

Am I the only one that have no fun at all when leveling up anymore?

In all RPGs I have played it's always been exciting to reach the next level.
You keep an eye on that xp-meter and you see it closing in to the next level. Only 1000 points now..300 more and I'm there..30 more,only one more kill...
As you fireball wipes out an enemy the screen is flooded with pretty light effects and fanfares are blowing.

DING! level 17!

I jump in to the menus and looking forward to spend some time pondring my decision to where I want my stats increased and to what new skills I shall learn.


In Skyrim though I have no pleasure in leveling up.
That sweet sound of reaching the next level has lost it's magic.

Sometimes I don't even bother to enter the menu before I almost level again, to get my measly 10 point main stat upgrade
or putting out a perk point that rarely feels like it advance my character.
I have 4-5 perk points just sitting there now, in case I want to open another skill three down the road.

I must add that I haven't had so much fun in a game since morrowind, decpite the terrible UI and very limited character progression.
To bad those things are not up to par or it would be a perfect game.
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Richard Thompson
 
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Post » Sat Nov 19, 2011 7:13 am

lets talk again when you reached level 75 with a character. :whistling:
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Laura Mclean
 
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Post » Sat Nov 19, 2011 6:57 am

For me Skyrim is not about leveling up at all. I just play and leveling happens. And when it does I get a new perk so I think it's better than the leveling was in morrowind or oblivion. Attributes were not that fun .
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cosmo valerga
 
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Post » Sat Nov 19, 2011 3:32 am

lol, I feel the same way.

I do look forward to being a high level though, it is just each individual level that is not so rewarding.
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Christina Trayler
 
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Post » Sat Nov 19, 2011 12:40 am

I kinda feel the same way.

To me,I use my level up as a way to heal when Im about to die and have no potions left xD
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Tania Bunic
 
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Post » Fri Nov 18, 2011 8:24 pm

Don't worry, once you hit 20, you stop leveling as fast and it seems more of an accomplishment each time.
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Laura Simmonds
 
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Post » Sat Nov 19, 2011 3:30 am

I found perks essential for the development of a character, even more than investing in health, stamina or magica. Playing on high difficulties it becomes even essential to plan in advance how to distribute the perks to make the most out of them. So leveling up is still important
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Andrew
 
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Post » Sat Nov 19, 2011 2:18 am

For me Skyrim is not about leveling up at all. I just play and leveling happens. And when it does I get a new perk so I think it's better than the leveling was in morrowind or oblivion. Attributes were not that fun .


I agree the 5x system in previous games was not optimal either. Maybe that you had to find a resting spot before you leveled up made it more rewarding.
Or maybe I'm too old and have gotten the "everything was bether back in the day" syndrom :)
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Anne marie
 
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Post » Sat Nov 19, 2011 3:25 am

It's because they butchered the character sheet. No Str,Dex,Con,Agi,Per,Luck. They droped alot of skills and abilities. The Character Sheet in this game is a joke. Only RPG i've ever played without the base attributes.
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kasia
 
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Post » Fri Nov 18, 2011 4:12 pm

i allways look up to my level up ( i love perks :D ) and level up means stronger and maybe different enemies more challeng for me :P
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Jarrett Willis
 
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Post » Sat Nov 19, 2011 2:27 am

the fact your talking about points makes it obvius, your a number nerd ;3

each to there own, I for one feel the perks have added depth to leveling up compared to Oblivion, and so I love sliding around the star constelations, daydreaming of reaching the skill levels and buy those perks
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Caroline flitcroft
 
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Post » Fri Nov 18, 2011 3:09 pm

Am I the only one that have no fun at all when leveling up anymore?

In all RPGs I have played it's always been exciting to reach the next level.
You keep an eye on that xp-meter and you see it closing in to the next level. Only 1000 points now..300 more and I'm there..30 more,only one more kill...
As you fireball wipes out an enemy the screen is flooded with pretty light effects and fanfares are blowing.

DING! level 17!

I jump in to the menus and looking forward to spend some time pondring my decision to where I want my stats increased and to what new skills I shall learn.


In Skyrim though I have no pleasure in leveling up.
That sweet sound of reaching the next level has lost it's magic.

Sometimes I don't even bother to enter the menu before I almost level again, to get my measly 10 point main stat upgrade
or putting out a perk point that rarely feels like it advance my character.
I have 4-5 perk points just sitting there now, in case I want to open another skill three down the road.

I must add that I haven't had so much fun in a game since morrowind, decpite the terrible UI and very limited character progression.
To bad those things are not up to par or it would be a perfect game.

beware now a bunch of trolls will come into this thread asking for locking it , saying that you are mad , that the game is perfect and its the best rpg of you r life ... and if you can't understand then go play COD ...

the truth is that those kind of people barely understand the concept of constructive criticism and , since most are new comers, are more used to easy play like push the button kille the monster and go on ... they don't have time or will to spend some moments pondering how to develope your character for them the role play means be able to chose if to go rright or left , if use the right or left hand and eventually if has to be magicka helth or stamina , but hey in skyrim you can use all , put all , do all , with minimal effort and no limitations , you can be even a barbarian kind of character ( roleplayed) that never casts a spell for the whole game ( roleplayed couse since the beginning you can ) and become archmage ....
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Thema
 
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Post » Sat Nov 19, 2011 6:50 am

I have to agree. Playing a RPG is pending points on attributes when you level. The feeling to make your hero stronger, and after you level realy see that a foo that was too difficult to defeat is now possible. In Daggerfall and Morrowind i loved spending my points. And now when i level, i hardly see the difference. I too have some points waiting till my heavy armor and blocking and sword finally reaches 80.
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Phoenix Draven
 
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Post » Fri Nov 18, 2011 7:47 pm

I plan my character progression out in detail and I see immediate difference when I chose a new perk. Skyrim leveling is just as fun as Morrowind if not better because perks allows more variety.
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liz barnes
 
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Post » Fri Nov 18, 2011 8:17 pm

I actually agree with the OP

Leveling up was an experience in itself in previous games.
Skyrims level system is relatively unexciting. Choose one upgrade and one perk.

The game, IMO, loses much of its depth when I find myself using a level up purely as a health potion.
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Tamara Dost
 
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Post » Fri Nov 18, 2011 11:31 pm

Yeah, leveling up has lost a lot of it's luster. The perk system is pigeon-hole express, the lack of any change in character actions or stats, no inherent increase in HP/MP/FP, etc. it just doesn't excite. A perk and ten points of combat currency, yay. Character progress feels artificial and forced.

Half the time I don't even notice I've leveled, and when I do I think "Oh, I have a level-up, save that as an "Oh [censored]" button."
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Janette Segura
 
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Post » Fri Nov 18, 2011 5:10 pm

I enjoy levelling up, i cant wait to spend my perk point.
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Benjamin Holz
 
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Post » Fri Nov 18, 2011 7:03 pm

The thing that bothers me when I level up (playing a Destruction mage btw) is that in the back of my head I know the game gets harder and harder for me. Also, the only things to look forward are Destruction master spells and they are not that great - specially as they root you in place and their damage is not exactly great.
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Heather Kush
 
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Post » Fri Nov 18, 2011 7:38 pm

I find the levelling system very unsatisfactory.

Each time I level up, I just alternate between Health and Stamina, which doesn't really say much about my character at all, like attributes would. Skill progression seems to be there mostly to serve the purpose of presenting milestones that unlock new perks. And a lot of the time, I find myself picking perks I don't really have much interest in just to reach another perk down the line.

Solution:

- Stick attributes back in
- Make skill progression slightly more significant and perk bonuses slightly less significant (so it actually feels like i'm progressing more naturally, rather than just waiting for the next big boost to come along)
- Keep the milestones (like needing to be level 70 to unlock a certain perk), but rethink how some perks precede others
- Reduce the total number of perk points you can aquire or reduce the frequency they're required. At the moment, it feels as though I can fully max out the perk trees of pretty much all the skills i'm interested in fairly early in the game.
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Melly Angelic
 
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Post » Fri Nov 18, 2011 3:29 pm

Wll, I have lost some the thrill of leveling on my current(and firstt) character, but that is probably because I'm level 42 and only need one more perk before I have taken all I planned on using.
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..xX Vin Xx..
 
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Post » Fri Nov 18, 2011 9:35 pm

Skyrim isn't RPG. Action with perk system. So, this ok.
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Baby K(:
 
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Post » Sat Nov 19, 2011 1:50 am

Skyrim isn't RPG. Action with perk system. So, this ok.


I was thinking that earlier while playing; this isnt an RPG anymore, it's an Action Adventure with RPG elements. That bums me out.
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HARDHEAD
 
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Post » Sat Nov 19, 2011 3:15 am

I enjoy level ups in Skyrim much more than in Oblivion or Morrowind. Attirbutes svcked, in my opinion. Levelup and dump your points in the same old stats every time - fighter always dumps in str/end, caster always dumps in wis/int, etc. Boring. Perks are much more fun and actively make you make a decision every level. You generally get a new ability or enhance an existing ability in an observable, visceral way. You SEE the results of your level up as you are actually better at something or have gained a new skill.

Decision making is fun. Pouring another 5 points in strength for the 25th time is not fun. Getting level 10 and watching 250 damage turn into 260 damage is not fun, its boring. Getting level 10 and learning Shield Bash or Power Shot or Dual Cast is fun. I'm glad Bethesda went the route they did, and I wouldn't have it any other way. I really hate games that focus on making your numbers turn into bigger numbers so you have higher numbers than the enemy's numbers. That spreadsheet style play is so bland. RPGs aren't about numbers, they're about the storytelling experience and player immersion. I've been RP gaming for over two decades. The spreadsheets were never the focus of the genre, they were facilitators for the combat segments of the story.

Plus, perks make replaying much more fun. What's the difference between playing a guy who maxes STR and a guy who maxes AGI? Different numbers. Higher dodge/hit ratios. That's about it. Soo exciting. What's the difference between playing someone with a fully perked 2-hander tree, a fully perked Block tree, or a fully perked Archery tree? You're literally playing 3 entirely different characters with different controls and different moves. Perks have given Skyrim real replay value.

I wouldn't trade perks for attributes. In fact, after playing perk-centric games like FO3 and Skyrim, I never want to go back to the old RPG numbers games ever again. That's not to say I didn't enjoy my time with Morrowind, Oblivion or even games like Baldur's Gate or Ultima. I'm just saying gaming has evolved and an RPG doesn't have to be about watching a bar grind up to the nearest whole number so you can make your attribute numbers get bigger so your damage numbers get bigger. That kind of gameplay is tedious, especially after playing a game like Skyrim, and I think most modern gamers would agree with me.

Perks > Attributes
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Nymph
 
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Post » Fri Nov 18, 2011 3:59 pm

My skills are lower than the perks I'd want to pick, lol. So all I want is to level up more and more to someday be able to choose those perks.
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Tarka
 
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Post » Sat Nov 19, 2011 12:54 am

Oops, wrong thread.

EDITED
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Austin England
 
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