Fundamental issue in Crysis 3 - Level Advantage (Xbox360)

Post » Tue Feb 26, 2013 3:18 am

So i've been playing this game for a while now, and managed to reboot thanks to the Double Exp weekend. I chose to reboot and see what i'd get for it (which is skins and a dogtag) and how it would feel to be back at Lvl 5 (Hunter Edition).

I started up, and started playing, and noticed how slow i was moving, as opposed to the lvl 20's and up who unlocked Manouverability. Then i noticed the horrible handling on my Scarab, and realised the lack of attachments for it. This quickly got me to realise that the one thing that they were trying to do (Which is catering to new players) is an absolute failure, even with something like Auto-Armor to stand by them.

The reason behind, already slightly spoiled in the previous paragraph, it is the lack of perks and attachments you get at a low level. I found myself feeling sorry for the poor new players who haven't had a good time due to insanely bad gun handling, and mediocre perks to begin with, and realized why these people are struggling so much.

The guns without the Attachments ARE TOO BAD compared to the same guns WITH the attachments. I don't understand how they said they want to give the new players a chance, but in the end only providing that chance to people who bought the game in the first week, since a whole bunch of guys will have unlocked their attachments way before you even start playing the multiplayer.

My suggestion: Buff the base handling of the guns at the start, and respectively nerf the attachments that gets it on the level the guns are at now.
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Rach B
 
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Post » Mon Feb 25, 2013 10:21 pm

There is a specific playlist only for new recruits (levels 10 and under). This should help mitigate this issue.

If anything else, the loadout with the Shotgun has maneuverability in it and it is pretty deadly.

Maybe they should add more playlists that include players within certain level ranges. Level 1-10 playlist, level 10-20 playlist, level 20-30 playlist...
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Hairul Hafis
 
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Post » Tue Feb 26, 2013 3:43 am

Congratulations. You've managed to spot the flaw in every modern FPS game that I've been complaining about for pretty much the last 7 years.

The day that leveling was introduced into FPS games was the day that the game became more about who has has the most disposable time to waste grinding the superior unlocks, rather than who is the best/smartest player.
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willow
 
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Post » Mon Feb 25, 2013 10:02 pm

There is a specific playlist only for new recruits (levels 10 and under). This should help mitigate this issue.

If anything else, the loadout with the Shotgun has maneuverability in it and it is pretty deadly.

Maybe they should add more playlists that include players within certain level ranges. Level 1-10 playlist, level 10-20 playlist, level 20-30 playlist...

The Up to lvl 10 playerlist hardly solves the issue. When someone experiments with new guns such as the OGR, Scarab and the Fy71M, they are not going to be able to unlock the attachments that give significant handling improvements to the guns (Think of Muzzle brake, Match barrel)

Then they do 'okay' in the new players lobby, and enter the real deal, and get crushed due to a stunning disadvantage as both mid and long range (not including close range due to the Marshall with manouv that adds the close range advantage).
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OTTO
 
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Post » Mon Feb 25, 2013 9:45 pm

If it were up to me, I'd just remove leveling entirely (or create a separate multiplayer mode in which everyone is max level with everything unlocked). It's not up to me, though.
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Steph
 
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Post » Tue Feb 26, 2013 6:18 am

^^ I would do too, but that is too much of a change to do past release, so my initial suggestion was to buff the base gun handling and respectively reduce the added handling the attachments give. I will end up with the same handling for the gun WITH attachments, but giving the newer players a better chance of winning
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MISS KEEP UR
 
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Post » Tue Feb 26, 2013 4:58 am

So. Everything turned out exactly the worst part. It is interesting, what were you thinking, CryTek? They relied only on the first two weeks of sales is as much as possible a long-term perspective in their eyes?
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Ryan Lutz
 
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