Funerals

Post » Sat Feb 19, 2011 10:30 am

I hated in OB how any character that died would just be stuck where they dropped. Important people like Jauffre or Baurus (if they died) or comparable characters in SKYRIM should be laid to rest in a more respectful way. Jauffre might have had the personality of a hard boiled egg, but still he was the grandmaster of the Blades... I feel like it would be awsome for immersion sake to be able to recover a body and have it placed on a funeral pyre. What do yall think?
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Everardo Montano
 
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Post » Sat Feb 19, 2011 1:33 am

~ disable :biggrin:
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Ash
 
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Post » Sat Feb 19, 2011 10:08 am

Would be cool if there were graveyards for each city, and a week after somebody dies, a new gravestone would pop up. I mean, actually making dynamic funerals would be hard, but a gravestone popping up wouldn't be too bad.

That, and corpses deteriorating would be good.
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megan gleeson
 
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Post » Sat Feb 19, 2011 8:39 am

When Jauffre died i had my own funeral for him and made a shrine to him in my bruma house :(
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Killer McCracken
 
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Post » Sat Feb 19, 2011 11:11 am

I really like the idea of graveyards that the people of the town show up in when they die. Shivering Isles had this; whenever a citizen of New Sheoth died a gravestone appeared in the New Sheoth Cemetary outside the town, with associated hillarious phrases written on the stones.

"Here lies Big Head. Totally forked."
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gemma
 
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Post » Sat Feb 19, 2011 6:47 am

Elaborate funerals and all is a bit much, especially considering how many people you can kill in TES games. Imagine killing half of a town and the following ceremonies that would have to take place. I like the idea of simple grave stones popping up for NPCs that live in cities and things like that though.

When Jauffre died i had my own funeral for him and made a shrine to him in my bruma house :(

Same. He gave his life ensuring Martin Septim made it safely to the Temple of the One. I have his sword and helmet on display in my house on my main character.
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Sammygirl500
 
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Post » Sat Feb 19, 2011 9:30 am

At the rate I'm killing people arranging funerals would be a logistical nightmare for the authorities. Gravestones aren't a bad idea though.
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Sanctum
 
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Post » Sat Feb 19, 2011 8:25 am

I made Jauffre being the Arena hero, so yeah, he deserved his funerals :)
It'd be nice to have official ones indeed.
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Kate Murrell
 
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Post » Sat Feb 19, 2011 12:55 am

This would be great for Necromancers.

Someone dies, by you'r hand or someone else and you can go dig them up and use them for you'r undead minion, slave, get info from or just pal around with.
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evelina c
 
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Post » Sat Feb 19, 2011 9:24 am

This could work with Radiant Story. Someone finds a body. If they are well-known at all (I.e., not a homeless guy) then a few days later anyone "linked" to the victim shows up at the graveyard.
Logistical-wise, any graveyards could be pre-designed to hold the entire town and a little bit more, should you turn it into a haunted village. Or, you could find random gravestones out in the woods instead of the victim being buried inside the graveyard.

In short: Yes.
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Jade
 
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Post » Fri Feb 18, 2011 9:56 pm

I really like this idea! i would love for there to be a grave for npcs that die. Especially for those that give quests and for the more important ones there should be a funeral or ritual. I also like the idea of finding gravestones or cemetaries in the wilderness, maybe some ancient mosoliums or family cripts as well. And i would love it if they brought back the 'dispose of corpse' option again. I miss that, i dont like having dead bodies all over my castle or whatever.
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Trish
 
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Post » Sat Feb 19, 2011 5:35 am

I don't know what radiant story is, but I'm sure that it's some kind of voodoo magic that can instantly do anything and make the game perfect, therefore, this idea totally works and will continue to work. Also the player should be able to go to the funeral and the NPCs should have to book the funeral procession, and many people from the town should be there. Also, they should dig up graves and build gravestones and the player could sabotage them or help them out, but for doing either the reward is still the same to make it balanced. And poor people should have funerals that are kind of less cushy because it makes sense and is more immersive than if a king is buried the same as a peasant. But if the player wants, they could donate to the poor guys and upgrade the funeral in exchange for some exp as a quest. Also, the gravediggers should be real NPCs and the graveyards could grow bigger and hire more employees if more people in the town died, and more people would want to become gravediggers because the demand for them increased because the player went on a killing spree. Trust me guys, it's possible because of radiant story. I mean, we don't really know what it is, but it sounds cool right? "Radiant Story" I just like saying it.

tl;dr: Maybe the body could disappear in a few days and the town could record the passing of the character somehow (list of citizens, wall with names craved into it, whatever).
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Natalie Harvey
 
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Post » Sat Feb 19, 2011 1:03 pm

Hey. Wanted to clarify my OP. I only think there should be something grand for the important people. Like is Esbern gets iced a funeral pyre atop High Hrothgar as part of a prerendered side quest that activates in the event of his death. Smaller people I would just have their body pop up in the local church for like 3 hours 2 days after they die with associated NPCs around there and then a tombstone. With radiant story it shouldnt be a hard thing. Character death triggers a counter. When the counter reaches two days, the body is moved to location XYZ (wherever it would be for the church) then activates subroutines to send associated NPCs to the church. Counter runs for a few hours and the body is then moved to the crypt and the game renders a new tombstone to appear next time the cell is refreshed. Seems straightforward to me.

Edited for horrible spelling.
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suniti
 
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Post » Sat Feb 19, 2011 9:26 am

I agree that funerals should be within the game.
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Jessica Colville
 
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Post » Sat Feb 19, 2011 8:46 am

EPIC IDEA! i love this

i always left a silver arrow in the corpses of my fallen knights of the nine followers :sadvaultboy:
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Amanda Leis
 
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Post » Sat Feb 19, 2011 12:08 am

I don't know what radiant story is, but I'm sure that it's some kind of voodoo magic that can instantly do anything and make the game perfect, therefore, this idea totally works and will continue to work. Also the player should be able to go to the funeral and the NPCs should have to book the funeral procession, and many people from the town should be there. Also, they should dig up graves and build gravestones and the player could sabotage them or help them out, but for doing either the reward is still the same to make it balanced. And poor people should have funerals that are kind of less cushy because it makes sense and is more immersive than if a king is buried the same as a peasant. But if the player wants, they could donate to the poor guys and upgrade the funeral in exchange for some exp as a quest. Also, the gravediggers should be real NPCs and the graveyards could grow bigger and hire more employees if more people in the town died, and more people would want to become gravediggers because the demand for them increased because the player went on a killing spree. Trust me guys, it's possible because of radiant story. I mean, we don't really know what it is, but it sounds cool right? "Radiant Story" I just like saying it.

tl;dr: Maybe the body could disappear in a few days and the town could record the passing of the character somehow (list of citizens, wall with names craved into it, whatever).


I'm going to reply assuming that you were being sarcastic...
Why are you so bitter? Beth has explained what Radiant Story is supposed to do, and considering their track record, I'm willing to give them the benefit of the doubt. Honestly, something like this seems like the very type of thing the concept was made for.
I say yes, again.
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Gemma Flanagan
 
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Post » Fri Feb 18, 2011 9:35 pm

The Lost Spires (epic OB quest mod) had a funeral pyre for a member of the Archeology guild, it was a nice touch. I wouldn't mind seeing it in Skyrim for important characters, could even do it viking style cremating them in replica ships
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Marcus Jordan
 
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Post » Sat Feb 19, 2011 6:51 am

I really like the gravestone idea. And the funerals would be nice for major characters. The Elder Scrolls games are filled with death, I suppose it would make sense to acknowledge that a bit more.
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Leilene Nessel
 
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Post » Sat Feb 19, 2011 8:40 am

Gravestones popping up after a certain amount of time would be a very nice touch. But I'd be satisfied if they just disappeared after a few days/weeks. Skyrim is a much harsher place than the empire. I don't think people would take as much notice to death. Given the circumstances, in fact, you'd be less inclined to touch a corpse considering the increased chances of you catching some sort of disease. I'm going to imagine Skyrim as being somewhat like http://www.youtube.com/watch?v=grbSQ6O6kbs, actually.
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Taylor Thompson
 
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Post » Sat Feb 19, 2011 8:45 am

Funerals are too much. I think that dead bodies should be hauled off to the graveyard though.
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Honey Suckle
 
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Post » Sat Feb 19, 2011 4:31 am

This could be done as part of the AI where if someone dies, guards collect the body/bodies and then a few days later, a priest will stand at a newly erected headstone/s with a few people who had a high disposition towards that person and their families, performing a ceremony. If you knew the person well, someone int he town may give you an invite if you are around.
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Michael Korkia
 
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Post » Sat Feb 19, 2011 1:40 am

i like the Idea of the graveyards. but I don't know about a whole funeral. Maybe get the option of going into the mortician's house and he asks you "what do you need?" and you can pick like "I need a gravestone added" and there is a list of important people that died you can select. I dunno. just another idea.
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Maria Leon
 
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Post » Fri Feb 18, 2011 9:37 pm

Wing Commander impressed me with it's funerals back in 1991 or whenever it was. It was a very nice touch when your wingman (or you yourself) died. It would be neat to see in a game like TES.
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Wanda Maximoff
 
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Post » Fri Feb 18, 2011 10:06 pm

Only if I can do a drive by ride by on horse and shoot my uzi arrows into the mourners
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Harinder Ghag
 
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Post » Sat Feb 19, 2011 12:30 am

They should definitely use something akin to Shivering Isles but take it to another level such as if villagers walk upon dead bodies they will scream and call for a guard and then you can watch them haul the body off and then the grave of the dead person will show up after a day or two. Thus you will need to hide bodies by dragging them off the street or something so they guards don't find the body and then start investigating the murder which may end in you getting a bounty.
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Christine
 
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