Funny replies you make to NPCs # 2

Post » Mon Jan 10, 2011 11:36 pm

Never heard of Replica weapons, thats new to me.

1 pt of health???


For all replica weapons:
The Base Damage is 1
The Health is 1
The value is 0 gold

Reference: http://www.uesp.net/wiki/Oblivion:Replica_Items :)
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Tue Jan 11, 2011 1:01 am

City guard: "Speak!"
Me: "...woof...?"
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Tue Jan 11, 2011 3:10 am

Since the replica weapons have a health of 1, I found they break (and become unusable) after each use, causing you to have to repair it (out of combat) before using it again? That sounds like a terrifically clever self-imposed limitation to boost the challenge. Use it as a last resort one strike survival weapon (where basically all the damage is carried by enchantment/poison) for a mage who almost never resorts to melee? :foodndrink:

I tried using one once as a training weapon, but it was the break after one hit thing that caused me to reject that in favor of a rusty dagger. That is a clever idea you have though!

My character has the 4 of them, acquirable from locked display cabinets.
They are all enchanted with:
Weakness to fire 100 percent, 10 ft, 1 sec.
Fire damage 28 points, 10 ft, 1 sec.
and I use a Black Soul Gem loaded with a Bandit's soul (in game a Grand class soul) for crafting the weapon at the Arcane University.
I carry 2 of them as a last chance pair of blades, which gives me a little bit of an edge when I'm dungeon diving.

Jenifur Charne
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Mon Jan 10, 2011 5:03 pm

"By Azura, By Azura, By Azura we have more than 200 posts, how wonderful!!"
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Previous

Return to IV - Oblivion