» Tue May 17, 2011 7:49 am
I'm a little concerned about a chair having a furniture marker "behind it". As the marker determines which animation is used to sit down, that makes me think the character would pass through the back of the chair, which I'm assuming is there or "behind it" wouldn't mean anything. The only furniture you could enter from all directions is a stool.
Of course, once a furniture marker is added to a mesh, the direction of the seated figure shows a "behind" direction, which may not match the mesh's implied direction.