Furryhairy animals looks really bad

Post » Sun Feb 07, 2016 9:01 am

Like plastic models.


It's sad to see em this bad.

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matt white
 
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Post » Sun Feb 07, 2016 7:22 am

They look fine to me, especially Dogmeat. Though of course graphics will not be nearly as refined on PS4/XB1 compared to max settings on PC. :shrug:

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Dean Ashcroft
 
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Post » Sat Feb 06, 2016 10:00 pm

I'm on pc with ultra-high settings


every thing mostly looks great but the hair/fun just looks bad to me


oh well - love the game though!!

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jodie
 
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Post » Sun Feb 07, 2016 2:31 am

But max settings on the PC lead to all kinds of issues, bugs and glitches, yes?

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David Chambers
 
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Post » Sun Feb 07, 2016 3:53 am


I find that Dogmeat looks good on Xbox 1 as well on the PC.

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Queen Bitch
 
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Post » Sun Feb 07, 2016 12:06 am

Either way, they look bad. Like they did in Skyrim too.



Beth make a good game but a hairy or furry animal, no.



Dogmeat may be an exception as he is a companion but the other animals are plastique.

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herrade
 
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Post » Sun Feb 07, 2016 5:31 am


I think they look quite good, Only issue might be with the wetness from time to time

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SexyPimpAss
 
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Post » Sun Feb 07, 2016 3:28 am

Hmmm. what would be a good example of good looking fur 3d graphic object?


Possibly from another game?




In FO4, all we got is Dogmeat, other dog, YaoGuai & Radstag...


Clearly developers didn`t care very much to make them look so... snuggle.

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Batricia Alele
 
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Post » Sun Feb 07, 2016 1:17 pm

No. Probably best to have a 780 or 980 however.

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Sabrina Steige
 
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Post » Sun Feb 07, 2016 7:29 am

I never undertood the big whoop about hair physics
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Lil'.KiiDD
 
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Post » Sun Feb 07, 2016 6:17 am

Wouldn't that be a great band name: "Hair Physics"

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Madeleine Rose Walsh
 
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Post » Sun Feb 07, 2016 2:16 am


Especially back in the 80's

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GabiiE Liiziiouz
 
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Post » Sun Feb 07, 2016 2:30 am


I play on the PC with textures at ultra and on the PS4. I think they look good on both. If you dislike them and have some artistic talent you could learn to texture and make something more to your liking, or if you don't think you could do any better than Beth's done you can wait for someone in the modding community to do it. If it hasn't been done yet, someone will get to it eventually.

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Baby K(:
 
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Post » Sun Feb 07, 2016 1:09 pm

I think I have their first 7" somewhere

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Victor Oropeza
 
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Post » Sun Feb 07, 2016 3:08 am

I thought you were talking about Danse. :P I thought they look fine. Graphic is not really beth's strong suit. It doesn't matter much to me though

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Mashystar
 
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Post » Sun Feb 07, 2016 12:45 pm

One thing I'll add to this conversation is that, like water and fire, hair and fur are textures that have proven to be difficult to realistically render in CG. Look at the range of CG movies and other video games, and you'll see that it's been a struggle. Granted, there are movies and video games that make hair and fur look downright amazing, but it still is a difficult, finicky texture to handle, based on observation.



That's my thought on the general topic.

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Krystina Proietti
 
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Post » Sun Feb 07, 2016 1:54 am

I'm talking about the bears/deer-things/Brahmins - things like that. They don't look textually hairy or furry - rather like plastic models. I agree though, this sort of thing is hard to do well in CG.

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Sarah Knight
 
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Post » Sun Feb 07, 2016 9:30 am

Makes me think of The Witcher 3. Hairworks was a thing of beauty

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Carlos Vazquez
 
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Post » Sun Feb 07, 2016 9:12 am

Seeing as how they already implement HBAO+ and some form of Physx with the weapon decals, I wouldn't be surprised if Bethesda also implements Hairworks in a future update.

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lauraa
 
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Post » Sun Feb 07, 2016 7:57 am

I know several games that has minor hair physics and graphics but they are unrelated ile just say it could have been worse.
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adam holden
 
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Post » Sun Feb 07, 2016 12:28 pm

It was, but killed performance on AMD. Nvidia oh Nvidia, i hate you so. On topic though, i don't think any of the models look bad at all, but different standards and all that.

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Shianne Donato
 
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