[REQz] Further use of telekinesis

Post » Wed Apr 21, 2010 10:57 pm

Is there any mod which allows telekinesis to push distant buttons and spring traps? Or do traps still activate just by dropping something at them (eg. an oblivion fire trap)?
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Wed Apr 21, 2010 3:30 pm

I think either LAME or Supreme Magicka do this, as I use both and can do the things you described.
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Wed Apr 21, 2010 6:14 pm

I think either LAME or Supreme Magicka do this, as I use both and can do the things you described.

Thanks for the tip. :) I'm BeaverGuy at MERP, btw. Sup.
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Wed Apr 21, 2010 6:04 pm

Is there any mod which allows telekinesis to push distant buttons and spring traps? Or do traps still activate just by dropping something at them (eg. an oblivion fire trap)?


LAME can't do it since it uses the vanilla telekinesis effect. SM can just push enemies away. Maybe it's also possible to activate "Fireball spiders" with telekinesis, i didn't try it.



BTW: Played too much Risen? :P
User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Wed Apr 21, 2010 10:18 am

LAME can't do it since it uses the vanilla telekinesis effect. SM can just push enemies away. Maybe it's also possible to activate "Fireball spiders" with telekinesis, i didn't try it.



BTW: Played too much Risen? :P

Never played Risen. :P I'm just starting a new mage, and I thought it would be cool to put Mysticism to some use for once. If you say those two mods might not work, any other ideas?
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm


Return to IV - Oblivion