Further weapon/apparel balancing and improvements

Post » Sat Aug 06, 2011 8:27 am

alright I know u guys worked hard to do this the first time and I think I speak for all fans when we say thank you and we appreciate it. but the last patch kind of just helped out guns and explosives. on these forums people say you guys need to "show some love to the energy weapons and heavy armor fans" and I agree. Like for example the recarger rifle the gun u and obsidian were ranking so highly pre game turned out to be one of the worst energy weapons in game. now I'm not saying that this all I (or we) want you guys to work on its just what i see people complaining the most about on these forums. So I ask you the publishers of this game go to obsidian and re balance anything you missed in the previous patch that you could add on.

Thank You

Also if bethsda does look at this you guys the FANS and Players of this game can help out by suggesting some re balances that you think should be made and explain why. (please keep it reasonable and not over powered)

For EX: Varmint Rifle switched to .22lr rounds and have x1 limb damage and bonus critical chance. (because I feel that this weapon is too weak to be chambered in 5.56 rounds and If it does switch to this round it should have the same effects that pretty much every other gun that chambers this round has.)
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Chenae Butler
 
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Post » Sat Aug 06, 2011 4:49 am

alright I know u guys worked hard to do this the first time and I think I speak for all fans when we say thank you and we appreciate it. but the last patch kind of just helped out guns and explosives. on these forums people say you guys need to "show some love to the energy weapons and heavy armor fans" and I agree. Like for example the recarger rifle the gun u and obsidian were ranking so highly pre game turned out to be one of the worst energy weapons in game. now I'm not saying that this all I (or we) want you guys to work on its just what i see people complaining the most about on these forums. So I ask you the publishers of this game go to obsidian and re balance anything you missed in the previous patch that you could add on.

Thank You

Also if bethsda does look at this you guys the FANS and Players of this game can help out by suggesting some re balances that you think should be made and explain why. (please keep it reasonable and not over powered)

For EX: Varmint Rifle switched to .22lr rounds and have x1 limb damage and bonus critical chance. (because I feel that this weapon is too weak to be chambered in 5.56 rounds and If it does switch to this round it should have the same effects that pretty much every other gun that chambers this round has.)


Obsidian made New Vegas, unless you are also implying this to future Fallouts that Bethesda is likely to make IMO

Nevermind. I read your post wrong, sorry
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Add Meeh
 
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Post » Sat Aug 06, 2011 5:23 am

alright I know u guys worked hard to do this the first time and I think I speak for all fans when we say thank you and we appreciate it. but the last patch kind of just helped out guns and explosives. on these forums people say you guys need to "show some love to the energy weapons and heavy armor fans" and I agree. Like for example the recarger rifle the gun u and obsidian were ranking so highly pre game turned out to be one of the worst energy weapons in game. now I'm not saying that this all I (or we) want you guys to work on its just what i see people complaining the most about on these forums. So I ask you the publishers of this game go to obsidian and re balance anything you missed in the previous patch that you could add on.

Thank You

Also if bethsda does look at this you guys the FANS and Players of this game can help out by suggesting some re balances that you think should be made and explain why. (please keep it reasonable and not over powered)

For EX: Varmint Rifle switched to .22lr rounds and have x1 limb damage and bonus critical chance. (because I feel that this weapon is too weak to be chambered in 5.56 rounds and If it does switch to this round it should have the same effects that pretty much every other gun that chambers this round has.)



More love?.really?

We have enoough "Love" for both Energy Weapons and heavy armors,

I preffer them to concentrate on bugs and othet stuff rather then "balancing"
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Pete Schmitzer
 
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Post » Sat Aug 06, 2011 9:50 am

More love?.really?

We have enoough "Love" for both Energy Weapons and heavy armors,

I preffer them to concentrate on bugs and othet stuff rather then "balancing"



You mean Light Armors? I thought Heavy Armors have been getting the shaft.
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Amanda savory
 
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Post » Sat Aug 06, 2011 3:33 am

More love?.really?

We have enoough "Love" for both Energy Weapons and heavy armors,

I preffer them to concentrate on bugs and othet stuff rather then "balancing"

Alright I'm just saying that because i was seeing a lot of complaints about those two things. I just want them to fix up weapons and if u don't like it why did u even click on this?
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Holli Dillon
 
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Post » Fri Aug 05, 2011 8:04 pm

The Anti material rifle needs bonus crit chance (2x) and bonus crit damage.
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Taylor Bakos
 
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Post » Sat Aug 06, 2011 12:14 am

The Anti material rifle needs bonus crit chance (2x) and bonus crit damage.


But it already does 120 DAM as it is...
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Tarka
 
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Post » Sat Aug 06, 2011 3:38 am

But it already does 120 DAM as it is...


And is severely outclassed by the Sniper rifle and it's unique variants.
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Hannah Barnard
 
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