Fusion Core system annoys me.

Post » Tue Dec 08, 2015 9:40 am

So a couple things about the fusion cores and the way power armor works really annoys me in this game.

They have a survival mode where you can't insta-heal yourself by eating 3 tons of raw roach meat while your enemy stands by and watches, and yet the moment your armor runs out of power, the old fusion core ceases to exist and a brand new one suddenly appears in it's place out of your pocket.

I think there should be a the option to make fusion cores just run out and have the old ones be ejected when they deplete and force you to get out of your armor and put a fresh one in.

Could make it so the old cores get shot out the back before they overload and disappear in a puff of smoke or explosion, forcing you to finish whatever fight you're in bogged down by the weight before you have a quiet moment to put a new core in.

It also annoys me that when you use an empty suit of armor without a core in it it automatically takes a brand new core instead of asking you which one you want to put in, but you have the option to do that yourself by opening the inventory so I can live with that.

Also that nearly empty cores are just as valuable as full ones although they cannot be recharged and disappear when used up makes no sense. It always makes me nervously watch the last 10% so I can switch it out with a fresh one before it disappears so I can sell all the depleted cores.

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Symone Velez
 
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Post » Tue Dec 08, 2015 9:20 am

Good points...except for one. I consider the "insta-loading" of new power cores (not having to do them manually) to be some sort of "magazine" like a rifle has. You load up all your cores at once (behind the scenes ;) ) and they just run through them until the mag is empty.

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Tarka
 
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Post » Tue Dec 08, 2015 8:22 am

I think the idea of ejecting a spent core out the back and hearing the little sirens go off in the suit would be an amusing immersion feature, would make the armor feel more like a big suit rather than just the clothes you put on before you leave your house.

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Joey Avelar
 
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Post » Tue Dec 08, 2015 8:45 am

Having to manually reload a new fusion core every time, would annoy me. So there you go.

As I just wrote in another thread; Game design>Realism.

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Mariana
 
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Post » Tue Dec 08, 2015 9:10 am

That's why I said "option" since it is clear to me that not everyone likes immersion as much as I do.

I play it on survival purely because the challenge makes you have to think more and take more things into consideration while playing instead of just running through, I like that, it svcks you in, doesn't mean you have to agree.

Once the GECK gets released all our dreams will come true anyways.

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Danel
 
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Post » Tue Dec 08, 2015 7:29 am

Isn't there a perk to eject them as bombs? I would prefer the partial ones get used first. I have 5 with 99% from clicking the armor accidently.

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TASTY TRACY
 
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Post » Tue Dec 08, 2015 10:35 am

I find it FAR more immersive to not have to stop everything i am doing just to do a stupid little animation, then get back in. Immersion DOES NOT and NEVER WILL = Realism,. anyone who thinks NEEDS to get their facts straight.

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evelina c
 
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Post » Tue Dec 08, 2015 3:05 pm

Good for you, my opinion happens to not be the same as yours, whatever makes you sleep at night.

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Mashystar
 
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Post » Tue Dec 08, 2015 2:01 pm

u just make the worst Mechanic possible for a fast action game.

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Laurenn Doylee
 
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Post » Tue Dec 08, 2015 2:03 am

it is not an opinion though, the FACT is, what you want matters little to what immersion is for most people, so while it be me more immersive to you, for a lot of players, it is stupid and hurts their immersion.

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Laura Samson
 
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Post » Tue Dec 08, 2015 6:13 am

FACT is that what you stated is not a fact but an opinion, since there are just as many players who loved new vegas hardcoe mode and love fallout 4's survival mode.

Fact leaves no room for other options.

FOR ME, immersion is the attention to detail that brings a completely unbelieveable world to life and blurs the lines between fantasy and reality, it the management of your town, the position of the coffee cup on your end table, the idea that if your character does not eat or drink they will die, the little things that catch your attention and make you realize just how complex and involving a completely fictional world can be, rather than just letting you run through CoD style.

That's MY opinion, and FACT is that I'm not alone in that, you're more than entitled to do whatever makes you happy, but don't tell me I'm playing the game wrong.

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maya papps
 
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Post » Tue Dec 08, 2015 12:53 am

So while im in diamond city for example a fusion core decides to fly out my back and explode killing everyone in sight. Good idea.
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priscillaaa
 
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Post » Tue Dec 08, 2015 2:06 pm


Its like a mini nuke, great for running away as it drops just behind you. Saved my skin a few times from a mirelurk or 8
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Blaine
 
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Post » Tue Dec 08, 2015 2:10 pm

Except the game is not that simple, otherwise tesla armor would get you into a huge heap of trouble everywhere you went.

Or accidentally jumping off of high ledges in a town in power armor making everyone shoot you because of the blast wave.

Could also just make the spent core act like a bullet case and bounce around a bit before disappearing, doesn't have to explode, it is spent after all.

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jessica Villacis
 
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Post » Tue Dec 08, 2015 6:04 am

I didn't know that exists, in that case I'll definitely check it out.

What attribute does it belong to so I can find it easier?

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victoria johnstone
 
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Post » Tue Dec 08, 2015 7:04 am


You need 9 int, nuclear something
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Killah Bee
 
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Post » Tue Dec 08, 2015 1:51 pm

Ah so it's part of the one that makes fusion cores last longer?

Wanted to get that anyways

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Kat Ives
 
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Post » Tue Dec 08, 2015 9:36 am

I think that's actually an AWESOME idea. I completely agree with you on this. I immerse myself in most games I play, especially ones like Fallout and TES. Having this as an option would be a great idea for players that want a more immersive experience.

-Ideas-

Having your power armor eject a fully depleted fusion core will cause you to basically 'stall' in your suit. You will have to get out of your power suit and replace the fusion core manually, that is IF you have any in your available inventory. Having the option to pick up the deleted fusion would be cool as well. Maybe use is it for crafting; since it would be turned into junk by that point. During this whole process combat does NOT stop. If you are fighting a hoard of Raiders while trying to replace your fusion core, you have a HUGE potential to be killed. This would would make you, the player, really think about your engagements.

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Tanya Parra
 
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Post » Tue Dec 08, 2015 3:55 pm

Nope. Still an opinion.

There are players who want the restrictions of needing sleep/food/water/other things. If it was added as an option, I'd have no problem with it. Personally I wouldn't use it, but that has a lot more to do with the fact that, *for me* Fallout games aren't my favorites. I tend to play on easy, and will look up answers if I can't figure things out.

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T. tacks Rims
 
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Post » Tue Dec 08, 2015 3:51 pm

well, no the fact i was saying is that Immersion does not equal realism, it might be that a game being realistic (though i use that term loosely because the hunger mechanics are never realistic, for example) makes some people more immersed, but saying that Immersion = realism is false.

This is the quote i was referring to, as he is wrong here, because what he is actually saying is that not everyone like realism as much as he does. Immersion has nothing to do with it.

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teeny
 
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Post » Tue Dec 08, 2015 2:05 am

So, basically you want a micro-management setting where you have to do absolutely everything yourself. Maybe you could put in a mod suggestion. There's a couple of those threads floating around here.

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Alba Casas
 
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Post » Tue Dec 08, 2015 9:09 am

My biggest gripe with the fusion cores is that both the suit and the gatling laser loads the highest % core automatically, when they should be loading the lowest % core.
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Quick Draw
 
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Post » Tue Dec 08, 2015 3:02 am

Immersion is defined a few different ways. The one definition that would fit this situation; "deep mental involvement." I am not trying to ruffle any feathers here, but I don't remember anyone making the remark about realism.

The thing is, realism is not defined as 'reality' Realism = The quality or fact of representing a person, thing, or situation accurately or in a way that is true to life.

Immersion, realism, and reality are all completely different things.

Realism is the depiction of reality. Realism does not equal reality.

Just throwing some knowledge out there before someone starts throwing out words that don't fit.

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Jimmie Allen
 
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Post » Tue Dec 08, 2015 10:40 am

Immersion vs gameplay. So yeah all those idea about the core are just plain stupid when it come down for a gameplay mechanic, why??? bc u will be cutting out of the action of the fight w/o reason at all.

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Sierra Ritsuka
 
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Post » Tue Dec 08, 2015 3:36 pm

Now that I think of it, I agree with - a core on the back is pretty silly. This suit is designed for war, why have such an obvious flaw / weak spot?

I would've put the core on the front like Mr Stark's suit - but hey, conflict of interest? Maybe. Or, put the core on the other arm for practical reload / option for grenade.

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Doniesha World
 
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