Future DLC and Add-on ideas.

Post » Tue Mar 22, 2016 9:41 am

I have a few ideas regarding Fallout 4 downloadable content.
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Amysaurusrex
 
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Post » Tue Mar 22, 2016 1:09 pm

....and? You waiting for permission to describe your ideas?
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Farrah Barry
 
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Post » Tue Mar 22, 2016 1:57 pm

A full expansion style DLC that would allow you to play as the Enclave just as you would with BoS or Raidroad or Institute. Tie them into the main quests.

Give them a new power armour.

X-11 or something.

Allow them to have Tesla Cannons at thier disposal...
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mike
 
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Post » Tue Mar 22, 2016 12:44 pm

Another expansion.

But bringing the NCR and Legion to tje outskirts of the commonwealth.

You have to build an army to raqel one and aid the other or attack both.
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Trent Theriot
 
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Post » Tue Mar 22, 2016 2:30 pm

Some smaller dlc ideas..

Allow you to join raider groups (which would stop all minutemen quests)


A medic that goes to either a settlement, diamond city or just a random building in game, sets up a clinic. In that clinic you can buy expesive but awesome enhancer implants to increase health, remove radiation factors, remove limb damage or even make your accuracy better
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Causon-Chambers
 
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Post » Tue Mar 22, 2016 4:06 pm

Now some different and harder stuff...


Able to marry the person you romanced.


Easier way to make money..

Eg.. mecanary missions.. contract killing... hunting...


Able to send settlers on supply runs to get 'junk'


And of course... the biggest.. and probably most unlikely but possibly best of all...

2-4 player co-op mode where VATS is removed.
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*Chloe*
 
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Post » Tue Mar 22, 2016 10:07 am

I also read and fully agree with someone elses post..

Being able to set up settlements in cleared areas like raider and gunner camps. Or even Quincy.
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Sarah Knight
 
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Post » Tue Mar 22, 2016 8:32 am

I aslo had an idea for Outcasts to disburse from the Brotherhood of Steel and you can choose which side you want to join. Some BoS civil strife.
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GPMG
 
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Post » Tue Mar 22, 2016 1:50 pm

Enclave are gone and no power in the Commonwealth, let them die. Also they don't let people join, they hate wastelanders. It's also not really possible to just shoehorn in a new faction to the main story.




NCR and Legion are mutuall exclusive. You can have one or the other not both. They are also like 2000 miles away.

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Rachyroo
 
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Post » Tue Mar 22, 2016 7:37 am

Its been near 10 years since the events of Adams Air Force Base. There were always more Enclave out there than just the remnants of F:NV. The Enclave can have new ideals new rules and new thoughts of the American Wasteland.

And of course they have no power in the Commonwealth. Neither do the Brotherhood and they still appear in thier blimp.


As for the war between NCR and Legion, 5 years since the second battle of Hoover Dam. We all know that NCR have a boner for the annihlation of the Brotherhood and we all know they want to bring the whole of the U.S under thier flag.

And the Legion.. theyd just follow.

As for right for putting those two in game im not to sure which is why im posting here anyway.
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Gemma Woods Illustration
 
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Post » Tue Mar 22, 2016 8:34 am

Yeah, BoS built up their expedition to destory the Synths. Enclave have no reason to be there. BoS spanked them before when the BoS were weaker and the Enclave stronger. Enclave have now been wiped out 4 times, 10 years is not long enough to recover from having 2 bases with high value assets destroyed.



Changing their ideology means they are no longer the Enclave.



Depending on how the battle goes, it's still too far for either of them to have reached Boston.


-NCR win the battle they will then spend the next few years trying to consolidate and wipe out the Legion.


-Legion win, they go west and continue trying to wipe out the NCR.


-NV independent NCR is stuck to the West and Legion stuck.



There's also all the other factions like the MW-BoS they'd have to fight through to get to the East coast and then all those inbetween. Neither Legion or NCR can win a fight against the other 1v1 they couldn't manage that.



NCR founded 2196. Finds the Dam 2277. So took them 78 years to get from the coast to Vegas. Second battle 2281, how do you think they would be able to get from there to Boston in 6 years?

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He got the
 
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Post » Tue Mar 22, 2016 2:55 pm

It's unlikely NCR or the Legion would cross the Mississippi river. NCR was over-extended just holding the Hoover damn and the Legion has always looked West for expansion.



I'd like to see the Enclave return because of their armor/clothing sets--they look very cool. I'd also like to see a Slaver faction, a deathclaw companion (like the smaller, intelligent one from F2), and more major settlements--the Commonwealth seems rather empty. Skyrim had lots of major settlements as quest hubs. I know Fallout is post apocalyptic = fewer settlements but F1, F2, and F3 had more settlements (I need some more quests/NPCs to bother)

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Lizzie
 
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Post » Tue Mar 22, 2016 10:59 am

I would like a real wacky superhero dlc. I know we are getting the mechanistic in the new dlc, and we already have silver shroud and grognak.


But for like a $5 dlc I would love to get to fight manta man, awesome claw, Dr brainwash and others. They could add new locations as lairs to the map, new funny dialogue and personalities, and they could add new weapons and armors that each superheroes henchmen use. Each superhero could be a boss - like fight.
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Dominic Vaughan
 
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Post » Tue Mar 22, 2016 8:52 am

I would like a crossbow to be made available as a weapon. You know, like a modern one of course, and the player be able to make specialized bolts for it. Bolts that pierce armor (and bone), bolts that carry poison, bolts that explode. Some of that may sound a bit like the syringer, yes, but the bolts would deal actual damage when they hit, not just deliver the harmful substance within.



Also, how about DLC letting us create ammo? That was we aren't always stuck with buying it. Would require a certain perk level in the appropriate perk. Like if you want to make the 2mm electromagnetic rounds for the Gauss Rifle, then you would need 4 science AND 4 gun nut.



How about a power armor upgrade for your arm pieces that completely removes recoil? Call it "pneumatic joint locks", and it just completely removes recoil, but obviously takes armorer and science of 3 or 4, since otherwise that would be pretty ridiculous.



Small ideas and changes, and not big DLCs I know, but I think they'd be interesting additions. Also, could we please get a long barrel for the plasma rifle that ISN'T a sniper barrel and still has a respectable ammo capacity and firing rate? And on the topic of energy weapons, why do the laser weapons have any recoil at all? A beam of light shouldn't have any kick... Can we fix that in DLC some time maybe?



Additionally, I feel like the 50 calibre sniper rifle should hit harder than it does. The .50 rounds should be a lot less common (they show up so early and often!!) but they should pack a MASSIVE punch. Like, 'hits you in the neck, blows off your head and rips out your spine' levels of kinetic energy. OH! On that topic, how about a final upgrade to the .44 revolver, allowing us to upgrade the receiver to a .50 receiver? 50 calibre revolvers exist, and I think it would be nice to have a hand cannon like that to pull out on a gunslinger build when you really just want to clear the room.

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Kayleigh Mcneil
 
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