Future DLC Suggestions #7

Post » Mon Feb 15, 2010 6:36 pm

http://www.gamesas.com/index.php?/topic/1154199-future-dlc-suggestions-6/

This topic is for all DLC suggestions and thus where all suggestions and ideas members have for such. There is no official news on any planned DLCs yet but we know some are anxious to share their ideas. Having central place to make all these suggestions and ideas makes for a more tidy forum and helps keep more varied topics on the first page.

All other threads made for suggesiont/ideas for dlcs will be locked and referred here. If you see some new member make a suggestion/idea thread for DLCs please report it so a moderator can close it and refer them to this thread. Or help us out by linking them and then reporting it.

Please refrain from flaming others for their ideas and let's try to keep it free of spam.


Thanks from the moderator team.
User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Mon Feb 15, 2010 10:38 am

And it's time again for my regular suggestions.

hardcoe Mode +1
  • H20, SLP and FOD meters go up three times as fast.
  • Radiation intake is tripled (Or maybe just x2.5)
  • Doctor Bags cost 500 caps
  • Doctors cost 500 caps to heal your health, radiation or addiction level. (Doc Mitchell will do all three for 250 caps but only heal limbs to 50% and only remove half the
  • radiation)
  • If you don't meet the weapons soft requirement then you're going to sway alot more and reload slower despite your Agility stat if you don't meet it.
  • If you don't meet the Strength Requirement then reload speed should be much more slower than it currently is, weapons sway more and recoil is like crazy.
  • Caps have weight.
  • Healing items (Chems and stimpacks) have weight.
  • Repair vendors charge twice as much as they currently do.
  • Weapon mods' price is increased by five times.
  • Ammo weight is tripled (excluding missiles which already have a ridiculous 3 weight.)


And then hardcoe Mode +2
All of the above but also with:
  • No fast-travel.




Please add in assassins or bounty hunters for each faction if we piss them off.
Like these:
Powder Gangers.
NCR.
Legion.
Khans.
Houses Securitrons. (Yes they'll go outside of Vegas/Freeside.
Kings. (Yes they'll go outside of Vegas/Freeside.
Van Graffs. (If you slaughter the store then Jean Baptiste and Glorias mother will send her own assassins after you)
Nightkin. (Black Mountain, kill them off then you'll get Nightkin after you/Kill Keene)
Fiends. (Yes add a reputation bar with them, I know it can only go down.)
Boomers. (If you kill Pearl and Loyal)
Brotherhood Of Steel. (If you kill even one of their soldiers)
Gun Runners.
Crimson Caravan.
White Glove
Omerta.
Tops.

I know it's a long list but I really think there should be more to it if we piss off a faction.



Extreme Mode pl0x!

No seriously, I'd really like that.
A non-canon mode which gives the enemy (or ally if you side with them) incredible equipment.
Sure the PC could get it as well once one kills a hostile NPC but it would still be a challenge.
Maybe just up and remove things like young gecko's or purple gecko's and molerats and replace them with something more dangerous like big packs of nightstalkers.

Just imagine how hard it would be at early levels when Powder Gangers run around with missile launchers and plasma grenades.
Or how NCR Troopers are all of the sudden armed with sniper rifles and Assault Carbines.
Or how Legionnaires are armed with stuff like Super Sledge and Ballistic fists.
Or how Nightstalkes at early levels have 5 more in their DT and their poison twice as dangerous.



Turn-based combat.
I remember this mod: http://www.youtube.com/watch?v=oFABEnF7b6I
Listen, I know it ain't as good as the old games but please, create some form of turn-based combat for us in a DLC.
Even if it's as simple as this thing.



Hey Obsidain, mind adding a new faction in the wastes which use completely random weapons and start showing up at lvl 20 around a lot of places in the wasteland?
From 9mm pistol to grenade machine gun, these guys and gals will use everything. (Except mines, I don't know if NPC's can plant mines or how their AI would work with that)
I wouldn't mind it if they had about as much info as Vipers have in the game (none) but it would be better with some new dialogue or holodisks explaining a teeny weeny bit about them.
This faction could really switch up the gameplay.
One time you're meeting four of them with knife, sawed off shotgun, plasma pistol, flamer and the next time you might meet eight of them but this time with knife, riot shotgun, scoped hunting rifle (Yes, these guys are allowed to use modded weapons as well), plasma grenades, brass knuckles, grenade launcher.
It would mean that sometimes these guys can pose a real threat.

And if not completely random, how about them spawning at lvl 1 but gaining leveled equipment alongside the player?
So that by lvl 30 the only items they will use are the top of the line weaponry like multiplas rifle, grenade machine gun, ballistic fist, AMR, super sledge etc.

This faction would also wear either random armor (if going by the first example) or leveled armor.

Where should they spawn?
These guys take over other npc's and creature spawns temporarily.
So for example, at the first dry lake there are tons of giant ants.
But when you go there you might meet this faction who has replaced their spawns.
After you kill them and wait three days the spawned creature will once again be giant ants.
If this is too complicated and can't be done then just add at least 30 new spawns for these guys around the wastes.

Don't get me wrong.
I don't want this faction to be it's own DLC.
But rather have this faction be included as a bonus with Dead Money or Honest Hearts.

One problem I see with this is that we might have it too easy to earn money by killing them.
So how about this, these guys have explosives on them which are rigged to a small heart monitor so that when they die they automatically blow up into tiny pieces and all equipment they have will be lost. (I think I saw this on a Lost episode.)
Why they do this? Maybe they don't want their enemy to get the upper hand if one of their members were to die.
You can still pick-pocket their stuff though but they have a raised awareness so it might prove more challenging than with regular npc's.

This faction might actually be a faction that is challenging to meet.



Obsidian, take a look at this thread: http://www.gamesas.com/index.php?/topic/1148266-they-shoulda-been-companions/
If it's possible for you (with the voice actor/lore/character/???) to make some of them companions in a DLC as a bonus I'd think we'd all appreciate it.
(I know they need their own storylines and all but you've got great writers so that shouldn't be a problem right? ;) )


I don't know if there is a patch thread anywhere so I'll just post this here.

My interpretation of Explosives: (How they should be designed: Fixed by a patch)

Pro's:
* Enormous AOE damage.

Con's:
* Expensive ammo.
* Rare® ammo.
* Slow rate of fire.
* Very VATS focused. (with grenades and especially dynamite..)
* Blows every thing that isn't inside a container or a body to narnia.
* Can kill companions fairly easily.
* Double edged damage. (You can die from you own weapon very easily)
* Breaks your limbs.

Okay, that's my interpretation.
Now, how many of these pro's and con's are in the game?
All of them but rare ammo and enormous damage.
So if we take those two away, currently it looks like this:

Pro's:

Con's:
* Expensive ammo.
* Slow rate of fire.
* Very VATS focused. (with grenades and especially dynamite..)
* Blows every thing that isn't inside a container or a body to narnia.
* Can kill companions fairly easily.
* Double edged damage. (You can die from you own weapon very easily)
* Breaks your limbs.

YouseewhatIdidthere?
Explosives currently have no actual Pro's to weigh out the Con's IMO.
Explosives "need" that ridiculous damage.

It might seem too powerful but you know what? They're meant to be like that.
A dog is not suppose to be able to survive a freaking dynamite!

I'm against realistic damage otherwise but considering how unbalanced and utterly CRAP Explosives are I think that they need this realism.
Only problem is GMG though as it's ammo is plentiful and kills stuff with ease.
Maybe it's ammo should be cut back a little but keep it's damage.

So Obsidian, mind patching Explosives to make them worth a damn?

And before anyone says anything: No I won't consider Explosive a support skill in New Vegas, maybe it was in Fallout 3 but now the skill has the chance to become a main skill.



Please fix bugs and glitches while you're at it, the gamebreaking ones come first of course but don't forget about the perks, weapons, armor and quests that are still bugged up.
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Mon Feb 15, 2010 6:07 pm

I don't know why you bothered to write all of that and then go ahead and compile it....they're not going to make radical (or any, for that matter) changes to the base game via DLC.
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Mon Feb 15, 2010 1:28 pm

I don't know why you bothered to write all of that and then go ahead and compile it....
Cause it was super duper fun! :D

They're not going to make radical (or any, for that matter) changes to the base game via DLC.
Okay. :mellow:
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Mon Feb 15, 2010 10:43 am

I don't know why you bothered to write all of that and then go ahead and compile it....they're not going to make radical (or any, for that matter) changes to the base game via DLC.


Well I'm glad someone compiled because now I don't have to sift through 11 pgs of the previous thread to know what's being discussed.

As far as the major changes go, ask people who love the sniper rifle if they felt like patch was a "minor" change.

@gabriel77dan:

Your version of hardcoe mode would really bring some edge to the game. Maybe a little too much edge for my taste :). It seems like it would be fine at later levels, but at levels 1-10 it would add some insane challenge! I think the hardcoe mode plays fine at early levels but loses its edge a little after level 10.

It would be so great if the devs said "Ok fans, our game is too easy? Here's the real hardcoe mode available through DLC." I believe vault boy would cry tears of joy. :cryvaultboy:

Also I like the bounty hunter idea that someone else listed, I miss talon company and those do - gooding regulators. In FO3 those were some of the toughest enemies just because they struck at random and could catch you slipping. I known that factions put a price on your head but it never really felt as threatening. Then again I never had the tin can tech junkies hunting me in the mojave. :)

edit: So being male and being a fan is a censored word? Weird.
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Mon Feb 15, 2010 3:39 pm

edit: So being male and being a fan is a censored word? Weird.

It has been used to slander people on the forums which is the reason they filtered it.
Fangirl is still okay though. :)
User avatar
Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Mon Feb 15, 2010 8:56 am

i can see it now with Boomer assassins




Boomer Assassin:"Target in range!"
Boomer with fat man:"DIE!"

Me:"I haz destructive ordinate on"
(fires at Mini nuke,nuke blows up infront of boomers)

hilarious

but seriously,i would love assassins,the NCR is too weak with the rangers,i kill Veteran Rangers for sport!
User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Mon Feb 15, 2010 1:00 pm

So.. where's the DLC suggestions? Or you think there will be base-game-changing DLC (not patches)?

that's pretty lulz



Give me a damn bow and arrow in a DLC plz. kthxbai
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Mon Feb 15, 2010 8:34 am

i think it would be good if for a DLC they could add a vehicle like it fallout 2 and fallout tactics, like a motorbike e.g. a chopper or a car like the mad max one, sumthink to race around the Ivanpah Race Track and give u somethink to fix the crashed vertibird.
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Mon Feb 15, 2010 6:01 pm

i can see it now with Boomer assassins




Boomer Assassin:"Target in range!"
Boomer with fat man:"DIE!"

Me:"I haz destructive ordinate on"
(fires at Mini nuke,nuke blows up infront of boomers)

hilarious

but seriously,i would love assassins,the NCR is too weak with the rangers,i kill Veteran Rangers for sport!

lol so do I.
then I sell their stuff for caps :wink_smile:
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Mon Feb 15, 2010 10:06 pm

2 things that I would like to see added in DLC:
1. Horses- Either live horses or robotic horses (becasue I was made aware that live horses may not be lore accurate). And the ability to shoot while riding horses.
2. Poker- Why was poker no included in the Casinos? That is a staple Casino game.
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Mon Feb 15, 2010 9:52 am

2 things that I would like to see added in DLC:
1. Horses- Either live horses or robotic horses (becasue I was made aware that live horses may not be lore accurate). And the ability to shoot while riding horses.
2. Poker- Why was poker no included in the Casinos? That is a staple Casino game.


Horses,that would be awesome

but poker requires more than just the dealer and the character to play in RL,so you would have to have 4-5 other hands,and you would have to use..................THINKING for poker!
User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Mon Feb 15, 2010 12:05 pm

Horses are extinct though, so unless commonwealth designs android-horses I don't see them returning.
Chance's flashback isn't exactly the most reliable considering his mind is on another realm for most of the part.
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Mon Feb 15, 2010 5:46 pm

Idea: box match!!!!
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Mon Feb 15, 2010 7:40 am

Idea: box match!!!!

http://www.thedailygreen.com/cm/thedailygreen/images/Oi/cardboard-box-open-lg.jpg http://www.khalsagymnastics.com/pcat-gifs/products-small/boxing-ring-01.jpg?
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Mon Feb 15, 2010 8:50 pm

2 things that I would like to see added in DLC:
1. Horses- Either live horses or robotic horses (becasue I was made aware that live horses may not be lore accurate). And the ability to shoot while riding horses.
2. Poker- Why was poker no included in the Casinos? That is a staple Casino game.

really horses out all that you could say. why not bighorner bulls there everywhere. Plus you would get to your destination so fast so i dont know about any type of vehicles.
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Mon Feb 15, 2010 9:22 pm

A time traveling stlyed Dlc would be cool. You could get to visit diffrent time frames and meet diffrent pepole from those time frames. The weapons could change aswell as in the weapons avilable and the technology. You could meet the same pepole twice in diffrent eras or meet important charactors in the past like benny or house. The time shifts could happen chaoticly at first like you travel and see a dinosaur roar at you as the sky turns red then warp forward to see the bombs being launched. Seconds before they land you travel to the middel of a strange ocean and swim to nearby boat who then drops you off in a more modern post apocolypse and the locals could hint at events your charactor may or may ot have done in the mojahve. Their could be a huge opertunity for pop culture gags aswell. e.g. you could indroduce yourself as "The Doctor" or "Calvin Keiln" and if anybody asked about how you traveled through time (Sience 75) I must have triggered my flux capacitor." The idea has potententiol and im really not doing it any justice.
Perk ideas.
Time Lord : When below 30% hp and or sourounded by overwhelming odds you recive a 30 second bonous to reaction times ( turbo effect)
Back to the future: when you miss your shos in vats theirs a 50% chance you get a free shot to go back and change things. This shot has a 25% chance of behing 100% acurate and an extra 10% crit chance.
Paradox: The enemys are already dead! therefore you recive 5% defence from their attacks and they recive 5% more from yours for the first minute of the fight
Keeping Punctuation: Your always on time and so are your grenades. When an grenade thrown in or out of vats is close enough to hurt an enemy it will automaticly explode
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Mon Feb 15, 2010 2:56 pm

A time traveling stlyed Dlc would be cool. You could get to visit diffrent time frames and meet diffrent pepole from those time frames. The weapons could change aswell as in the weapons avilable and the technology. You could meet the same pepole twice in diffrent eras or meet important charactors in the past like benny or house. The time shifts could happen chaoticly at first like you travel and see a dinosaur roar at you as the sky turns red then warp forward to see the bombs being launched. Seconds before they land you travel to the middel of a strange ocean and swim to nearby boat who then drops you off in a more modern post apocolypse and the locals could hint at events your charactor may or may ot have done in the mojahve. Their could be a huge opertunity for pop culture gags aswell. e.g. you could indroduce yourself as "The Doctor" or "Calvin Keiln" and if anybody asked about how you traveled through time (Sience 75) I must have triggered my flux capacitor." The idea has potententiol and im really not doing it any justice.
Perk ideas.
Time Lord : When below 30% hp and or sourounded by overwhelming odds you recive a 30 second bonous to reaction times ( turbo effect)
Back to the future: when you miss your shos in vats theirs a 50% chance you get a free shot to go back and change things. This shot has a 25% chance of behing 100% acurate and an extra 10% crit chance.
Paradox: The enemys are already dead! therefore you recive 5% defence from their attacks and they recive 5% more from yours for the first minute of the fight
Keeping Punctuation: Your always on time and so are your grenades. When an grenade thrown in or out of vats is close enough to hurt an enemy it will automaticly explode

People didn't like that Bethesda did Mothership Zeta cause they considered aliens to be easter eggs prior to it's release.
Since there was a time-traveling easter egg in Fallout 2, how do you think that people would react to this one?

And for me, no, I'd rather deal with wastelanders and their problems instead of another sci-fi DLC. (We already have a SAW/sci-fi/treasure hunter, alien spaceship and simulation DLC.) /opinion
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Mon Feb 15, 2010 3:40 pm

People didn't like that Bethesda did Mothership Zeta cause they considered aliens to be easter eggs prior to it's release.
Since there was a time-traveling easter egg in Fallout 2, how do you think that people would react to this one?

And for me, no, I'd rather deal with wastelanders and their problems instead of another sci-fi DLC. (We already have a SAW/sci-fi/treasure hunter, alien spaceship and simulation DLC.) /opinion

Mothership Zeta in my opinion was a terrible DLC because it was just terrible and nerve racking to beat it. and how was there a time traveling easter egg in fallout 2
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Mon Feb 15, 2010 12:34 pm

And how was there a time traveling easter egg in fallout 2

In Fallout 1 the waterchip broke down in Vault 13 and the Overseer sends the Vault Dweller out to fetch a new one.
By Fallout 2 The Chosen One, Vault Dwellers grandchild, can find an easter egg where he travels back in time and accidentally breaks the water chip in Vault 13.
http://fallout.wikia.com/wiki/Guardian_of_Forever
User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Mon Feb 15, 2010 7:44 pm

In Fallout 1 the waterchip broke down in Vault 13 and the Overseer sends the Vault Dweller out to fetch a new one.
By Fallout 2 The Chosen One, Vault Dwellers grandchild, can find an easter egg where he travels back in time and accidentally breaks the water chip in Vault 13.
http://fallout.wikia.com/wiki/Guardian_of_Forever

I remember that. There was also a vault that recived too many water chips
User avatar
stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Mon Feb 15, 2010 9:31 am

I remember that. There was also a vault that recived too many water chips

That would be http://fallout.wikia.com/wiki/Vault_8.
"In an ironic twist, many crates contain 420 spare water chips, originally intended for Vault 13." Damnit Vault-Tec, by the next world war you better get the shipment straight. :rolleyes:
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Mon Feb 15, 2010 12:43 pm

In Fallout 1 the waterchip broke down in Vault 13 and the Overseer sends the Vault Dweller out to fetch a new one.
By Fallout 2 The Chosen One, Vault Dwellers grandchild, can find an easter egg where he travels back in time and accidentally breaks the water chip in Vault 13.
http://fallout.wikia.com/wiki/Guardian_of_Forever

wow lol what a fail for him
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Mon Feb 15, 2010 6:21 pm

http://www.thedailygreen.com/cm/thedailygreen/images/Oi/cardboard-box-open-lg.jpg http://www.khalsagymnastics.com/pcat-gifs/products-small/boxing-ring-01.jpg?


This:


[img]http://guidatv.sky.it/app/guidatv/images/epgimages/2009/06/05/127134b_Boxe-Cammarelle2-visore.jpg[/img]
User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Mon Feb 15, 2010 11:49 pm

This:


[img]http://guidatv.sky.it/app/guidatv/images/epgimages/2009/06/05/127134b_Boxe-Cammarelle2-visore.jpg[/img]

Needs MOAR http://www.gearfuse.com/wp-content/uploads/2010/12/00809a1-e1291957680162.jpg.
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Next

Return to Fallout: New Vegas