Weapon ideas:
tesla coil; much like the flamer, only with lighting or electricty, runs on ECP's, mods: incendiary reactor; causes lightning to not only shock but light on fire;, extended reactor; ammo cap 70 to ecp.
energy: 70, str: 7, dam: 25, dps: 175 (this would look something similar to a multiplas rifle)
crossbow or bow and arrows; duh, uses arrows. mods: scope; adds long range sight;, stronger bow; decreases weapon hp drain rate
survival: 40, str: 4, dam: 33, dps: 44
plas laser rifle; mix between a laser and a plasma rifle, takes MF cells, 4 per shot 20 per clip, shoots a bolt of plasma and a beam of light out of the same barrel causing an orangeish elongated bolt of energy. mods: recycler; 50% drained MFC saved, upgraded reactor; uses 2 less MFC per shot,
increased mags; ammo cap 20 to 40, plas laser rifle scope; adds long range sight (? the scope is a questionable mod ?)
energy: 80, str: 8, dam: 45, dps: 107
Also, it would be nice if you could build armor mods at a workbench, like a tesla emitter for the power armor or spikes for combat armor or reinforced bullet protection or energy pretection or overall reinforcement. That would be awesome, especiall if they increase the level cap and make enemies stronger.