Future DLC Suggestions #5

Post » Fri May 27, 2011 2:37 am

Thanks for the non offensive, constructive criticism. (/end sarcasm)

Vehicles would handle as [censored] and I'm tired of this discussion, it's been going on since Fallout, that's two years.
The problem is the engine, next up is the gameworld.
The engine makes sure that driving a car would be like driving a car in a half-life 1 mod.
And the gameworld would mean incredible glitches and bugs and deadstops for nothing.
As or right now it's not a good idea to have cars in Fallout.
Maybe in the next game.

Why create one's own faction?
If I wanted to do that I'd just use GECK to mod some guys into it.
Creating one's own faction "in the game" would feel very... Unrealistic.

Run a casino?
Why?
We already get a [censored]load of money.
So there's not motivation for it.
Maybe for the questline of getting the casino up and running but, how are we going to actually "run the casino"?
New minigames?
Paperwork?
Advertising?
Seems like a complicated idea with not enough of a reward to make it worthwhile.
Helping some other dude to get Primms casino up and running and being able to collect cash every third day while he runs the casino would be a nice idea.

Manage farm, again, there's farmville on facebook.

ED-E.

Again, no. I hate the idea of the games being absolutely cluttered with vaults.
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Spaceman
 
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Post » Fri May 27, 2011 7:24 am

Vehicles would handle as [censored] and I'm tired of this discussion, it's been going on since Fallout, that's two years.
The problem is the engine, next up is the gameworld.
The engine makes sure that driving a car would be like driving a car in a half-life 1 mod.
And the gameworld would mean incredible glitches and bugs and deadstops for nothing.
As or right now it's not a good idea to have cars in Fallout.
Maybe in the next game.

Why create one's own faction?
If I wanted to do that I'd just use GECK to mod some guys into it.
Creating one's own faction "in the game" would feel very... Unrealistic.

Run a casino?
Why?
We already get a [censored]load of money.
So there's not motivation for it.
Maybe for the questline of getting the casino up and running but, how are we going to actually "run the casino"?
New minigames?
Paperwork?
Advertising?
Seems like a complicated idea with not enough of a reward to make it worthwhile.
Helping some other dude to get Primms casino up and running and being able to collect cash every third day while he runs the casino would be a nice idea.

Manage farm, again, there's farmville on facebook.

ED-E.

Again, no. I hate the idea of the games being absolutely cluttered with vaults.



First off, I appreciate you following up with something that I could actually chew on and respond to.

You make a really good point. Having a new engine 'would' be very critical. I was only feeling hopeful because horses in Oblivion seemed to work fine on the Havoc engine. I figured that at the very least, motorcycles would be able to work out. I'm just a svcker for the whole 'Mad Max-esque wastelander on a motorcycle' thing.

I suggested being able to create your own faction to add more customization to the game. To be honest, it's an idea I only half thought about. My original list was mainly for brainstorming. In reply to the 'GECK' comment, I only wish that you could use GECK on PS3. I'm not a PC gamer unfortunately.

The suggestion to run a casino was in order to have a line of mini quests that could extend the life of the game by giving the player more goals to work towards. Your point of it being overly complex is valid. Other than that, the only other reason I liked this idea and the prior one is to be able to feel in control, but that's just personal preference. To add on to this, I would also just really like to be able to continue to gamble. Now that I've been banned from all casinos, I can't play those fun games anymore.

My suggestion for a farm was more aimed towards giving a Survival skill character easier access to ingredients all in one place. For instance, having a player housing where you could purchase upgrades out in the Wasteland that would include "Horsenettle crops". It would give me something to put more caps towards while making it easier for me to craft my poisons.

When I talked about a connection between Fo3 and NV, I was more specifically wanting a character that would reference Fo3 via dialog (just like how many other characters reference the Hub, Shady Sands, etc.) For the record though, I do love ED-E and his bumper stickers. Awesome references there.

As for what you said about the Vaults, you make a really good point. Plus, less vaults preserve the unique flavor they have to offer to the game.
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Stephy Beck
 
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Post » Fri May 27, 2011 2:22 am

More respawning enemies, because currently i believe the legion at cottonwood cove never come back after killing them all
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jeremey wisor
 
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Post » Thu May 26, 2011 11:07 pm

I am really happy grave robbing is back in Fallout but I am dissapointed that there are few if any graves even worth digging up. I would like more unique drave items, more graves. FO2 you can dig up a
Spoiler
A live ghoul

Bigger grave yards please :D. Oh and I want the reputation that comes with it if caught.


some more mention of the "ghosts" the rangers are chasing after in Baja. Anyone else think that might be a future DLC? Baja peninsula is far.
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Charlotte Buckley
 
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Post » Fri May 27, 2011 2:01 am

I am really happy grave robbing is back in Fallout but I am dissapointed that there are few if any graves even worth digging up. I would like more unique drave items, more graves. FO2 you can dig up a
Spoiler
A live ghoul

Bigger grave yards please :D. Oh and I want the reputation that comes with it if caught.


some more mention of the "ghosts" the rangers are chasing after in Baja. Anyone else think that might be a future DLC? Baja peninsula is far.


Perhaps you could zone to Baja via an aircraft at Nellis? Fo3 had DLC that was a sizable distance away where you had to be transported there.
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how solid
 
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Post » Thu May 26, 2011 8:41 pm

Perhaps you could zone to Baja via an aircraft at Nellis? Fo3 had DLC that was a sizable distance away where you had to be transported there.


Possibly but there are more locations closer to Las Vegas I would like to see. So going to Baja would be very odd. I just enjoy the talk about kimball sending the best of the best rangers to chase "ghosts" in Baja.
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Paula Ramos
 
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Post » Fri May 27, 2011 2:24 am

First off, I appreciate you following up with something that I could actually chew on and respond to.

You make a really good point. Having a new engine 'would' be very critical. I was only feeling hopeful because horses in Oblivion seemed to work fine on the Havoc engine. I figured that at the very least, motorcycles would be able to work out. I'm just a svcker for the whole 'Mad Max-esque wastelander on a motorcycle' thing.

Yeah I don't really want fallout to turn into GTA: Wasteland Edition but I think that vehicles are bound to be up and running at some point which could add to the gameplay.
I suggested being able to create your own faction to add more customization to the game. To be honest, it's an idea I only half thought about. My original list was mainly for brainstorming. In reply to the 'GECK' comment, I only wish that you could use GECK on PS3. I'm not a PC gamer unfortunately.

Yeah I was thinking that maybe they could have added a "cheat-box" feature which is like a very very simplistic GECK where we can edit a bunch of things and add stuff but that would require them to create a completely new editing tool for console users.
Might not be in their best interest to put such focus on it. :(
The suggestion to run a casino was in order to have a line of mini quests that could extend the life of the game by giving the player more goals to work towards. Your point of it being overly complex is valid. Other than that, the only other reason I liked this idea and the prior one is to be able to feel in control, but that's just personal preference. To add on to this, I would also just really like to be able to continue to gamble. Now that I've been banned from all casinos, I can't play those fun games anymore.

I guess one way could be to find some guy who wants to make Lucky 38 or that casino in Primm work again and by doing a questline for him we get a "partnership".
He takes care of all the boring details after the casino is up and running, and we, the players, take care of all the hard work to get it functional.
My suggestion for a farm was more aimed towards giving a Survival skill character easier access to ingredients all in one place. For instance, having a player housing where you could purchase upgrades out in the Wasteland that would include "Horsenettle crops". It would give me something to put more caps towards while making it easier for me to craft my poisons.

Hmm, got it.
That house where Ulysses was suppose to be could be a good location.
(I thought you meant farming minigames and stuff. :P )
When I talked about a connection between Fo3 and NV, I was more specifically wanting a character that would reference Fo3 via dialog (just like how many other characters reference the Hub, Shady Sands, etc.) For the record though, I do love ED-E and his bumper stickers. Awesome references there.

Okay, well, could work I guess, 3 years would be enough to traverse from east to west coast.
But since FO3 is Bethesda's baby I think they want to hold the grip of lore on that coast in their hands.
As for what you said about the Vaults, you make a really good point. Plus, less vaults preserve the unique flavor they have to offer to the game.

Agreed.
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JERMAINE VIDAURRI
 
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Post » Fri May 27, 2011 3:17 am

the ability to pick up or craft throwing knives/hatchets
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Michelle Smith
 
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Post » Thu May 26, 2011 9:36 pm

I think DLC #5 should include some sort of mission in California
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latrina
 
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Post » Fri May 27, 2011 1:16 pm

I would like one of the Churchs in the game to look for their "bible" which would be comparable to the real holy bible, and also someone out to destroy or manipulate it like in Book of Eli...lets not scream controversy because if a movie can do it so can a game which is no different than a movie, its controversial to see live actors acting that plot out than an absolute fictional game including it as an OPTIONAL mission...(give the people who want to play the game positively something positive to fight for) im not saying call it the holy bible but make dialog SEEM that way
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john page
 
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Post » Fri May 27, 2011 12:26 pm

Vault City. That is all.

like
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{Richies Mommy}
 
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Post » Thu May 26, 2011 11:37 pm

I’m trotting out my Legion Gladiator DLC idea again (remember it would not be the whole of the DLC but just the intro), though what I’ve read about the possible “Harts” DLC this may be a bit redundant.

It’s a bit of a Gladiator / Spartacus thing. The Courier is captured during a Legion raid for slaves and is taken to a Ludus (gladiator school) in “Legion City”. The Courier has to survive gladiator training then work out how to escape in between fighting in the arena.

For convenience I am calling the Courier him, please no “your being sixists” comments.

The Courier is approached by a temporary companion (TC) to help him with a problem near the Mojave / Legion border. When they get there the Courier falls ill and TC takes the Courier to an abandon shack. During this time the Courier is falling in and out of consciousness so the Courier only remembers a few things.

- TC telling him that he needs a doctor and that he is going to get help, there is food and water beside you and I have stashed your equipment under a hidden trap door under your bed.

- Some crashing (the door being broken in) and a legionary standing over him saying “It looks almost dead should I kill it?” With an unseen voice saying “Check with the slave master first”

- Unseen voices talking Medicus / Slave “Dominus I think he will live, he’s over the worst of the fever and we should be able to move him in two days.” Dominus “Why bother he looks dead anyway?” Medicus “He’s a fighter. That fever should have killed him, when he recovers he will be worth a lot of money to you. Plus we are using this place as a base camp so me getting him on his feet will not inconvenience you.”

- Medicus crouching over him talking softly “I have bought you a couple of days so if you have friends coming for you I hope they will be here soon, and I hope there is a lot of them for there will need to be if they want to rescue you.” (The Medicus used to be Joshua Graham’s aka Burned Man personal physician and friend, but when Joshua Graham lost the Hover Dam battle the Medicus was sold into slavery)

The Courier comes to but is still weak and has his hands manacled and a slave collier put on him. The Medicus comes up to him and says “If you want to live do not fall down, if you do they will kill you.” The trip to the ludus is all a blur mostly looking at the back of the slave in front of him.

For a female Courier she would get a different initial dialog to a male from the owner of the ludus, something like, “I see you have a few scares, the scares of a fighter, some men pay a lot of money to see a woman fight, and there are men who buy women who will not do as they are told just so they can break them. So you have two choses which is one more then most slaves, you can do as you are told and learn to be a gladiator or I can sell you on to a master who will enjoy breaking you.”

Also if the courier is working for Caesar (or still on good terms) one of Caesar’s bodyguards comes to the ludus and tells the courier that it was fortuitus that he was captured for this ludus as Caesar has a new job for him, and that is to gain the trust of the Medicus and help him escape so he can lead you to the Burned Man.

This plot would have appeal to both players that like to play a melee / unarmed character and players that use ranged weapons. For melee / unarmed players there will be a lot of that style of game play in the arenas and for ranged players there is the challenge of mastering a different style of game play. Also in the arena the Courier will be given different types of weapons and armour for each bout.

Note – as the character’s equipment is hidden in the abandon shack the equipment will not be lost and can be retrieved after the character has escaped the legion.
- As the plot takes place deep in Legion territory and Caesar is at Fortification Hill it should not interfere with the main plot.


Some Other Things I Would Like to See Included in a DLC.

First of all some tweaks to some of the quests, some just felt unfinished. Three examples are Left My Heart, How Little We Know and Bye Bye Love.

Left My Heart – At the end when you free the family it felt like “New Vegas is that way you should get there in a day or two if you don’t get eaten.” The least you could do is offer to escort them, and it’s more then likely you have moved into the Lucky 38 by then, you could offer them work as your housekeepers.

How Little We Know / Bye Bye Love – Helping Cachino take over the Gomorrah felt like replacing two rats with a snake and after talking to Joana confirmed it. I would have liked to double cross Cachino and install Carlitos and Joana as the new management. But it has left possibilities for a Quest in a post final battle DLC Cachino or Nero try to take over New Vegas.

A side quest in tribute to Steve Erwin aka The Crocodile Hunter (in good taste of course). It would of course be called the Gecko Hunter.

Some ammunition recipes using BBs. One suggestion would be a homemade version of glaser safety rounds. For eg. the 0.22LR replace some of the lead with 3 BBs using a high repair skill. They would do a lot more damage to unarmoured targets then hollow points but less to armoured targets.
Also be able to convert cases that you don’t use any more into shrapnel.

Also people want to open up the Lucky 38, I would go farther, as part of a post final battle DLC no matter who the Courier sides with he will likely be running New Vegas ether as the boss himself or for one of the factions. The player can spend the massive amounts of caps that he will never use. He could pay to have some of Freeside rebuilt, he could recruit a militia or if he was that way inclined extend the strip in to Freeside and sell the poor into slavery.

One thing I did have issue with both FO3 and FONV was that you levelled up too quickly, it was fine if you did the main quests and a few of the side quests but if you wanted too do a lot of the side quests and exploring you would hit the level cap half way though the game. For FO3 with all the DLC’s I ended up increasing the IXP Base Bump from 100 to 200, 250 then 300 and even then I didn’t think it felt right. So as well as a level cap increases I would like to see an in game option like the hard core mode for normal (or fast game), slow and slowest (epic game) levelling. This would be good for those console people who do not have the option to change the IXP Base Bump.
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Facebook me
 
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Post » Fri May 27, 2011 6:34 am

Vault City. That is all.

Would be terribly boring.
I suspect the city is finally under control by the NCR and that Gecko has either been ridden by the ghouls or the whole power plant has been shut down/destroyed.
I don't really see how it would be interesting at all.
Most of California is way too civilized to have any cool storylines except for: "We don't like NCR so we're starting a revolution!" which is such a cliché.
Next is the appearance.
I don't want any of the old cities to be a DLC because no matter who creates it they won't be able to get the measurements right and Vault City would end up looking really weird for all old fans.
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R.I.P
 
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Post » Fri May 27, 2011 1:27 am

As for added locations, I'd personally love to see the '4 corners' Utah, Colorado, New Mexico, and Arizona. Going further east could give some more opportunities to expand on Legion story. It would also be nice to see some of the locations that were originally planned for Van Buren, such as 'Dog Town' in Denver. This could help solidify more of the Van Buren data into canon.
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gemma king
 
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Post » Fri May 27, 2011 12:08 pm

Vault City. That is all.


I have to admit, if Obsidian could pull that off, I would love them forever.
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Lalla Vu
 
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Post » Fri May 27, 2011 11:33 am

I was a little disappointed by how little time the Great Khans get. I was thinking there could be a bit of expansion there.

Just off the top of my head: Some of the Khans have been harassed by the Vipers and Jackals. Your sent out to investigate, and find out that the two of them are working together to take over the Great Khans chem trade. You can either assassinate their leaders, getting rid of the potential threat, where they return to being minor players, or you can negotiate between them and the Khans to form a raider coalition. Once they settle into Red Rock, their respective leaders would become advisers for Papa Khan making Oh My Papa slightly more difficult. The two other raider groups would bring other quests into the mix, such as helping the Jackals raise molerats for food and fending off a Yao Guai pack, while the Vipers could make you teach them poisons and finding supply creches. rewards could be new perks or weapon mods (modded melee weapons perhaps). Pneumatic spear crossbow, anyone?

Who knows, bringing the three bands together could increase the Khan reinforcements at the Dam. Jackals riding Yao Guai and Vipers in Stealthsuits might make for some interesting battles.


Also, I'd love another one or two companions. Their storylines are some of the most fun I have in the game.

edit: some other ideas off the top of my head but less detailed

a new Vault where the Followers come into conflict with the OSI.
a shack where more of the Courier's past is explained, maybe by another of the seven couriers.
Boone gets a second quest, so how about second quests for the rest of the companions?
more quests per Strip Casino. what else can we do as a White Glove member?
quests for Chief Hanlon. bounty hunting some of the Legion's commanders?
Gun Runner quests. help the fresh NCR troops get properly equipped.
some kind of maintaining public order/causing chaos on the strip quest. give the NCR MP's a break/ something to do.

edit: came up with a schematic for the pnuematic spear crossbow. and three upgrades. each upgrade would also increase the weight of the weapon, transitioning from a light, manual-load, single shot weapon to a heavy, auto-load, semi-auto weapon.

Paint Gun- trigger
Crutch- stock
Rake x4- main body
Whet stone- slide for spears
Lawnmower blade x2- bow section
Leather belt x3- bow string
Surgical Tubing x4- reloading wire
Firehose Nozzle x2- hand cranks
Triangle- brace near stock
Duct Tape- binding various parts

Viper Upgrade (stealth/durability upgrade)
Stealth Boy- stock addition (silences weapon)
Motorcycle handbreak- front grip (increases accuracy)
Nail board x2- main body addition (increases condition)
Duct Tape- binding various parts

Jackal Upgrade (power upgrade)
Sensor Module- sight addition (increased range)
Fission Battery- grip addition (increased damage)
Scrap Electronics x2- connective parts
Duct Tape- binding various parts

Great Khan Upgrade (semi-auto upgrade)
Steam Gauge Assembly- underbelly ammo cartridge (increased ammo capacity)
Conductor- hand crank addition (increased firing speed)
Scrap Metal x2- connective parts
Duct Tape- binding various parts

without the Viper upgrade, the other two upgrades would make the weapon significantly louder, due to the electronics and moving parts involved. ammo could include explosive, gas-tipped (poisonous hallucinagenic cloud) or Ripper-Tipped.
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Cat Haines
 
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Post » Fri May 27, 2011 4:27 am

O.o

No offense, But this sounds kind of bad..


In retrospect, some of my suggestions were actually [censored].

Soo..re-do:

- Make the Frag Mine look more high-tech, slap a US army star on it... and make all the Plasma, Pulse as well as the new Frag landmines invisible by a tech similar to the stealth boy stealth tech. Since landmines are non-organic, static, and smaller objects than people.. then explaining stealth tech (smaller, less complicated engines) onto landmines shouldn't be much of a problem. Also make the mines non-retrievable after you've thrown them, except for the handmade Bottlecap Mine..which also doesn't need stealth tech since it looks like a lunchbox anyway.

Just throw the mines on the ground, watch them cloak...run, fight etc.

Mines also shouldn't be high in Dam, they should cripple automatically every time though. I doubt Raiders, Wastelanders would know how to construct a landmine anyway.

Keep the Metal Detector idea, AND/OR give the Metal Detector abilities to ED-E (or something like ED-E)...like an extension to the Enhanced Sensors Perk. The Mines can show up on VATS, highlighted in RED...depending on how close you are to the landmines.

Forget about the buried caches of items.

Forget entirely the prospector skill.

2. I like the idea of adding a torch onto a weapon, in the form of a mod. I cannot think of anything wrong with that. Slowdown in the game may be a factor...but also I never used the combat helmets with the supposed light vision as repairing the combat helmets are an expensive pain.

3. The dynamite on the spear may require too much dev effort, for such a small, unique niche in the game. Spears are [censored] and shouldn't be in a guns 'n' laser rifle game anyway.
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trisha punch
 
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Post » Thu May 26, 2011 9:09 pm

A new running animation specifically made for shoulder-mounted weapons would be great, and make it so you have to stop to fire them


So make it so when moving with weapons like the tesla cannon and missile launcher the character holds it down to make him seem more fluid, because right now when using a shoulder-mounted weapon while moving he becomes a like a robot

And having to stop and aim those weapons makes sense to me too, they are big and everything. Adding to their damage would be good as well, to make up for the new drawbacks and the weakness of the two aforementioned weapons
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Laurenn Doylee
 
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Post » Fri May 27, 2011 6:13 am

I want Area 51! They could some pretty cool things with that concept. They could also do something with the WWII era nuclear testing sites where "people" are still around from those early days of nuclear activity.

As far as functionality, I'd like the ability to gain perks every level instead of every other level (like in Fallout 3). Or, if not that, have a ton more useful, questable perks added. All of the perks I take right now and consistently are functional perks that simply remove annoyances (like the one that removes the inability to fast travel while over encumbered... more of a necessity than a bonus). There are so many other perks that I just dont get a chance to use because I always get the perks that make the game run as it should anyway.

Better scope/zoom handling. Even with decent stats and accuracy, I find it just tedious and cumbersome to even hit an enemy while aiming let alone actually kill them. That's probably more a limitation of the engine itself (Oblivion and Fallout 3 were both horrible for aiming), but if there is something that can be done about that without needing to use VATS every 2 seconds, that would be a nice addition.

One feature I enjoyed in Oblivion was the ability to become a vampire. If something similar (like psuedo ghoulification to infiltrate a ghoul strong hold in the desert) could be added to FO:NV, that would be cool. It would require adding speech for alot of NPCs, but well worth it!

Those are my thoughts to add to this thread. Cant think of much more right now.
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Mel E
 
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Post » Fri May 27, 2011 4:10 am

The ability to send your companions to a safehouse
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Benito Martinez
 
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Post » Fri May 27, 2011 8:24 am

Nightstalker and Mutated Gecko companion.
(The Gecko is mutated by some unknown cause you'll find out through her quest-line, this Gecko is above all other gecko's and inflict heavy poison damage)
(The Gecko will be shot on sight in Goodsprings)

(The Nightstalker is a hardy advlt male, basically the alpha male with big scars over it's body and has a fancy red eyepatch)
(The Nightstalker comes from the clan that ate the stealthboys, so it can turn invisible like Lily.)
(He will be shot on sight in Jacobstown and by any NCR troopers/rangers.)
The ability to send your companions to a safehouse

NCR
Legion
Fota (Can one get this one? I don't remember)
BOS
And... Eeeerm. I dunno if there are any more safehouses.
Novac Hotel Room.
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Jason Wolf
 
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Post » Fri May 27, 2011 11:18 am

To add onto the nightstalker/gecko companions, it'd be great if a third rank of the Animal Friend perk was added where you could have a third companion slot added for any one animal (that fit into the criteria of 'Animal Friend') at a time. That way, you'd always be guaranteed to have a wild animal fighting for you at your side. Would be interesting to have a bighorner follow you into the casino, lol.
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elliot mudd
 
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Post » Fri May 27, 2011 7:41 am

To add onto the nightstalker/gecko companions, it'd be great if a third rank of the Animal Friend perk was added where you could have a third companion slot added for any one animal (that fit into the criteria of 'Animal Friend') at a time. That way, you'd always be guaranteed to have a wild animal fighting for you at your side. Would be interesting to have a bighorner follow you into the casino, lol.

I foresee killing my new-found friends several times due to blocking the way in narrow corridors. >_<
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Charlotte Buckley
 
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Post » Fri May 27, 2011 12:55 am

I want Area 51! They could some pretty cool things with that concept. They could also do something with the WWII era nuclear testing sites where "people" are still around from those early days of nuclear activity.

As far as functionality, I'd like the ability to gain perks every level instead of every other level (like in Fallout 3). Or, if not that, have a ton more useful, questable perks added. All of the perks I take right now and consistently are functional perks that simply remove annoyances (like the one that removes the inability to fast travel while over encumbered... more of a necessity than a bonus). There are so many other perks that I just dont get a chance to use because I always get the perks that make the game run as it should anyway.

Better scope/zoom handling. Even with decent stats and accuracy, I find it just tedious and cumbersome to even hit an enemy while aiming let alone actually kill them. That's probably more a limitation of the engine itself (Oblivion and Fallout 3 were both horrible for aiming), but if there is something that can be done about that without needing to use VATS every 2 seconds, that would be a nice addition.

One feature I enjoyed in Oblivion was the ability to become a vampire. If something similar (like psuedo ghoulification to infiltrate a ghoul strong hold in the desert) could be added to FO:NV, that would be cool. It would require adding speech for alot of NPCs, but well worth it!

Those are my thoughts to add to this thread. Cant think of much more right now.


I agree with 'Area 51' but not as DLC but as a rather substantial expansion.. Area 51 is just too big, too many conspiracies surround it for it to be just a piece of DLC.. exotic weaponry, next-gen aircraft, UFO's, aliens, toxic/biological agents.. bet there's an entire huge underground complex there.. would be trippy if it survived the great war and is in full workable condition..
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Nuno Castro
 
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Joined: Sat Oct 13, 2007 1:40 am

Post » Fri May 27, 2011 10:38 am

I agree with 'Area 51' but not as DLC but as a rather substantial expansion.. Area 51 is just too big, too many conspiracies surround it for it to be just a piece of DLC.. exotic weaponry, next-gen aircraft, UFO's, aliens, toxic/biological agents.. bet there's an entire huge underground complex there.. would be trippy if it survived the great war and it is a fully workable condition..


Or it could be nothing but a giant radioactive hole in the ground, which I hope it is. Pretty much like the Glow. There could be interesting things there but it should be like running around vault 34 with radation levels. And no aliens, please devs please no aliens :nope:
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djimi
 
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