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I had an idea for an Area 51 DLC
Area 51 is a large underground base rumored to have technology the likes of which no-one has ever seen before.
There are a few factions that want the technology there and can contact you: the NCR, the BoS, Mr. House, You/Yes Man, and a new evil faction that has heard of your exploits with the Legion. (i dont think the legion likes tech). My thought up faction are the Tech Fiends/Hounds, a group of high-tech people using modified versions of normal weapons and armors, like raider armor with added metal plates and glowing green eyes on the helmets or black colored power armor with the same green eyes (too similar to the damned ghost people, lol)
The base is surrounded by these factions, each having their own small base, and they are all trying to get inside the base before the others can. (They have to fight the base's robot defenses and the other factions)
- This is how the events go -
1. You talk to the group of your choice to learn about the situation and tell them you wish to help them.
2. You do some missions to help them be the first to enter the base, these would involve fighting the other groups closest to them and fighting the base's outer defenses on your way in.
3. Once in, the faction you helped guards the entrance to the underground base and you begin the process of clearing out the area of it's defenses. You can bring some soldiers from the factions with you, more if you have no companions already. In the lower levels of the base there are signs that things went awry, and you fight some strange creatures (aliens, abominations, new things).
4. after clearing the entire area out, the group completely occupies the base and equip themselves with technology from the base (you get some too, don't worry)
5. After that you are tasked with the destruction of the other faction's bases. After destroying or scaring away the other factions (if you wanna be nice), an alien ship appears above the base and starts fighting the members of the faction you asissted. Aliens come down and everything.
6. You get a radio distress signal from the faction's leader, and you have to fight your way back into the base (either straightforward or more sneaky)
7. Once you get back in and talk to the leader, they tell you of a super weapon found in the base that could drive off the invaders. It is located under one of the nearby hangars and they are working at now at bringing it up, and you have to go their to defend it. You go through the underground base to the weapon's room, and see that it is a huge Death Ray, similar to the one from Mothership Zeta, but made from a combination of Human and Alien tech.
8. You go up a quick elevator to where it will be deployed, as stated a large hangar area. You have to fight with the faction members to defend the hangar for a few minutes, after which the weapon is ready, raised, and fired at the alien ship in a cutscene.
9. The ship crashes down nearby, and the final quest is to clear it out along with the rest of the base.
10. Rewards for the quest: You get a room in the base, and every in-game week you can get a bunch of tech in a special container. You can buy tech from the faction you supported's vendors in the regular wasteland and at the base. Members of the faction in the regular wasteland start using the tech from the base, so BoS & NCR guys would use alien weapons, and the Securitrons would be equipped with new weapons as well. Various other things too that i can;t think of