Future of Fallout

Post » Thu Jul 28, 2011 10:26 am

I have an opinion on where Fallout's future should lie. To begin, I never fell in love with the idea of making it a first person shooter. And once I played Fallout 3, I wasn't convinced of how well it played. Obviously, it gets by, because plenty of fans enjoy it. This comes from a fan of the original two Fallout games. I think a fully third person format would fit the game better. Looking at and playing different, more modern games gives me ideas for how Fallout could be played. I think a view/play style akin to Saints Row or the newer Grand Theft Auto series would fit well. I was just watching an open world gameplay video on Saints Row: The Third and seeing the over-the-top ideas/humor it was employing made me get the feel of what a Fallout game should desire. A role-playing game that might have a similar feel to Fallout might be either of the Dragon Age games, also using ending-altering, not so black and white choice-making. As far as the specific third person viewpoint goes, I really liked when I was watching the Saints Row: The Third video. It really gave the the appropriate--almost perfect--feel, in my opinion.
You might respond that I can use a third person view on Fallout 3 and New Vegas, but I feel like the character is walking in a treadmill, never really in a relationship with the ground. I don't like that. I've also felt that way with The Elder Scrolls games. You might also respond that I should just play one of these other games, but I love the fallout world and lore.
Maybe another thing about the game the turns me off a bit is that individuals aren't really in contact with each other when they are in combat, or don't seem to be, at the very least. Hand-to-hand/melee combat never excited me in Bethesda games, because there really wasn't much other than a simple attack and block. And when you did attack or block, the other character doesn't make much of a visual for being affected. In the old Fallout games, when you were kicked or shot at, you would always dodge, grunt and fall back a little bit, or explode, et cetera. I guess that gave me more of a feeling of my character's, and others' connection to what's happening. And that's not a connection that could be improved upon through a simple adjustment to a first person viewpoint.
Also, there is something either not realistic, or not interesting enough with the rag dolling.
There are other aspects of the game that could be changed or improved in the event of a new game, but I feel that these are critical parts of the latest two games with which I was not enthralled.
Thank you for reading.
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Katharine Newton
 
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Post » Thu Jul 28, 2011 6:59 pm

Third person would be cool, with an auto-aim that depends on skills to determine how accurate the auto-aim is.
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casey macmillan
 
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Post » Thu Jul 28, 2011 7:29 pm

Third person would be cool, with an auto-aim that depends on skills to determine how accurate the auto-aim is.

Have you played Red Dead Redemption? It has the noraml aiming as auto-aim, when you aim it gets close to the character so you can see thier head and right arm and torso. If you want a challenge you can aim normally.
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Kevan Olson
 
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Post » Thu Jul 28, 2011 7:01 pm

Yeah. The turn-based aspect of the original games, based on skills determining chance would need to be applied somehow.
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Theodore Walling
 
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Post » Thu Jul 28, 2011 10:07 pm

I was thinking like GTA4s auto-aim, just with the skills you have in the weapon you are using that determines the accuracy of the auto-aim.
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Lance Vannortwick
 
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Post » Thu Jul 28, 2011 9:10 pm

Hm.. I'm not completely convinced that turn-based is the way to go either, but other good modern games do it, so it's do-able.
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Holli Dillon
 
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Post » Fri Jul 29, 2011 12:31 am

I was thinking like GTA4s auto-aim, just with the skills you have in the weapon you are using that determines the accuracy of the auto-aim.

They are basically the same, rockstar made both. I think red dead redemption's is just more simplistic, no skills are used, as it is an action-adventure game.
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Kate Murrell
 
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Post » Thu Jul 28, 2011 7:34 pm

Red Dead Redemption uses a more simplistic auto-aim than GTA 4?
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ZzZz
 
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Post » Thu Jul 28, 2011 9:52 pm

Yeah. The turn-based aspect of the original games, based on skills determining chance would need to be applied somehow.



Isn't that the purpose of V.A.T.S.? A somewhat turned based aspect of the game?
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herrade
 
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Post » Thu Jul 28, 2011 1:28 pm

Isn't that the purpose of V.A.T.S.? A somewhat turned based aspect of the game?

Yes. But I'm talking about using turn-based play with a third person perspective. I'm wondering if that's the best way to stay original and the most fun. Aren't skills useless when attacking without using V.A.T.S.? Even so, when you are blatantly aiming at someone and skills determine whether you hit or miss, it's hard for me to believe. Back to that connection I like to feel.
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Jonny
 
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Post » Thu Jul 28, 2011 8:22 pm

I see no reason to return to TP - to be honest it bugs me looking at someones backside all day.
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Patrick Gordon
 
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Post » Thu Jul 28, 2011 10:52 am

Maybe V.A.T.S. could be the only way of attacking and movement is something separate, to keep up the pace in combat, if it was a little slow in the originals.
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rebecca moody
 
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Post » Thu Jul 28, 2011 2:28 pm

I see no reason to return to TP - to be honest it bugs me looking at someones backside all day.



You could put the camera in front of your guy then! Although you won't know where you are going!
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Kat Stewart
 
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Post » Thu Jul 28, 2011 11:57 pm

I see no reason to return to TP - to be honest it bugs me looking at someones backside all day.

I'd rather see who I am and what I look like than not. It's not only that, either, but the way the game plays.
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Brooke Turner
 
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Post » Thu Jul 28, 2011 10:44 am

You could put the camera in front of your guy then! Although you won't know where you are going!

I think they call that.... First Person view?
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Joe Bonney
 
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Post » Thu Jul 28, 2011 11:26 pm

I think they call that.... First Person view?

No First person is from their eyes, except without a nose.
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Leilene Nessel
 
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Post » Thu Jul 28, 2011 1:16 pm

Isn't that the purpose of V.A.T.S.? A somewhat turned based aspect of the game?

No, it isn't. It's a port of the AIM function, and nothing other than that, there is no TB gameplay in the current games in any form.
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Vicki Gunn
 
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Post » Thu Jul 28, 2011 10:45 pm

I don't want this to turn into a heated argument. Just a discussion.
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Kelvin
 
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Post » Fri Jul 29, 2011 12:25 am

I have an opinion on where Fallout's future should lie. To begin, I never fell in love with the idea of making it a first person shooter. And once I played Fallout 3, I wasn't convinced of how well it played. Obviously, it gets by, because plenty of fans enjoy it. This comes from a fan of the original two Fallout games. I think a fully third person format would fit the game better. Looking at and playing different, more modern games gives me ideas for how Fallout could be played. I think a view/play style akin to Saints Row or the newer Grand Theft Auto series would fit well. I was just watching an open world gameplay video on Saints Row: The Third and seeing the over-the-top ideas/humor it was employing made me get the feel of what a Fallout game should desire. A role-playing game that might have a similar feel to Fallout might be either of the Dragon Age games, also using ending-altering, not so black and white choice-making. As far as the specific third person viewpoint goes, I really liked when I was watching the Saints Row: The Third video. It really gave the the appropriate--almost perfect--feel, in my opinion.
You might respond that I can use a third person view on Fallout 3 and New Vegas, but I feel like the character is walking in a treadmill, never really in a relationship with the ground. I don't like that. I've also felt that way with The Elder Scrolls games. You might also respond that I should just play one of these other games, but I love the fallout world and lore.
Maybe another thing about the game the turns me off a bit is that individuals aren't really in contact with each other when they are in combat, or don't seem to be, at the very least. Hand-to-hand/melee combat never excited me in Bethesda games, because there really wasn't much other than a simple attack and block. And when you did attack or block, the other character doesn't make much of a visual for being affected. In the old Fallout games, when you were kicked or shot at, you would always dodge, grunt and fall back a little bit, or explode, et cetera. I guess that gave me more of a feeling of my character's, and others' connection to what's happening. And that's not a connection that could be improved upon through a simple adjustment to a first person viewpoint.
Also, there is something either not realistic, or not interesting enough with the rag dolling.
There are other aspects of the game that could be changed or improved in the event of a new game, but I feel that these are critical parts of the latest two games with which I was not enthralled.
Thank you for reading.

This is a tad bit late. For instance, third person camera and combat were both fixed to the best of our knowledge from interviews, pictures, and videos of skyrim. Since it is obvious many of the things you will see in Bethesda's upcoming game skyrim will carry over into fallout 4. Not that I am comparing them.
As for game type, it is not a FPS, fallout 3 & NV are both RPFPS Role Playing First Person Shooters that have the option of third that thanks to latest improvements is viable substitute.

At any rate, pov should never be forced on anyone. We should not be forced to stay with one, this is why we have both. So a better suggestion would be allow us to pick at the start which mode we want to play in.
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Brooke Turner
 
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Post » Thu Jul 28, 2011 1:15 pm

This is a tad bit late. For instance, third person camera and combat were both fixed to the best of our knowledge from interviews, pictures, and videos of skyrim. Since it is obvious many of the things you will see in Bethesda's upcoming game skyrim will carry over into fallout 4. Not that I am comparing them.
As for game type, it is not a FPS, fallout 3 & NV are both RPFPS Role Playing First Person Shooters that have the option of third that thanks to latest improvements is viable substitute.

At any rate, pov should never be forced on anyone. We should not be forced to stay with one, this is why we have both. So a better suggestion would be allow us to pick at the start which mode we want to play in.

It is a first person shooter action-adventure rpg, FPSAARPG. :mellow: that's a mouth full.
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adam holden
 
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Post » Thu Jul 28, 2011 9:05 pm

Maybe V.A.T.S. could be the only way of attacking and movement is something separate, to keep up the pace in combat, if it was a little slow in the originals.


I don't like this idea or the entire game being 3rd person.

It would be a lot better for them to be optional, for the people who want them and those who don't.
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saxon
 
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Post » Thu Jul 28, 2011 10:38 pm

Bah, RPFPS... Brrharroom....
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Silencio
 
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Post » Thu Jul 28, 2011 11:50 am

In the world of FPSAARPG's you can not make a whole game with third person, Fallout with 3rd person is convenient for looking at your cool armor and making videos.
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Lizzie
 
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Post » Thu Jul 28, 2011 11:17 am

When did Fallout become an FPSAARPG? WHAT HAS HAPPENED TO MY SCHOOL!?
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Marine x
 
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Post » Thu Jul 28, 2011 9:57 am

When did Fallout become an FPSAARPG? WHAT HAS HAPPENED TO MY SCHOOL!?

My bad just one A

FPSARPG

1 and 2 rpg

3 and new vegas action rpg with first person shooter elements = FPSARPG :rofl: it is so stpuid to say like that.

EDIT: The vault claims that ICBM's were in the early form, so they were uncommon and they were like ancestors to what we have today.
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Gaelle Courant
 
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