» Mon Aug 16, 2010 1:16 am
Frankly though, I don't give a crap about how realistic the graphics get. What I care about is how realistic the AI will get. Although it may not seem so at first glance, the first extremely tough step which will enable further blossoming of AI development is natural speech synthesis. So long as the only thing an NPC can say is a line which has been pre-recorded by a voice actor there really isn't much AI can do actually, no matter how advanced. Consequently, in order for natural speech synthesis to have any significant impact on development of AI, natural language processing needs to be fairly well developed. It doesn't look like it, but we're actually moving forward in that regard - Google Translate works hundred times better than any machine translator did less than a dozen years ago. Yes, translating some text written in language A to language B is far from understanding that text, but it is not entirely unrelated. I believe the future of AI should definitely be sought in http://en.wikipedia.org/wiki/Artificial_neural_network. That tool is far more powerful than it's given credit and I'm sad to see that game developers seem to keep avoiding it like a big can of worms. (Well, at least they seem to be avoiding self-adapting artificial neural networks. If any game has ever featured artificial neural networks as the basis of the AI it was certainly static (non-adapting).)