Future Title Update! what are your Suggestions?

Post » Thu Dec 31, 2009 1:05 pm

What will you like to see in the future title update?

I'm not talking about the major bugs/issues! like freezing and matchmaking issues

For example: Balancing issues or things that could be improved or small add-ons

1: I hate the fact that they nerfed Nanosuit 2.0 with reducing armour bonus

2: I don't like when Bodies stay in the game too long and it's part of the frame rate problem

3: Orbital Beam doesn't go through buildings & it has a long delay before the beam hits too makes it very random on taking down the enemy


4: Back button in squad lobby is region lock On/Off. On means when you find a game it must have PING 60/80 or lower, I don't mind waiting an extra 1-2mins for an awesome silky smooth game playing with other local players, Also playlist populations would rock so I know what playlist is fullest for a quick game


5: Team Instant Action Score Increased to 75 (Games are over in 4-5mins)

6: Instant Action Player Decreased to 8-10 players, 12 is simply too many too much chaos (12 players is fine on the big levels, but on the smaller ones oh god it's a nightmare)

7: Nano Vision needs tuning, it's very useless on the Console Versions, everytime I see gameplay on youtube of the PC version I see Nano Vision very diffident and much clearer and far superior in every way possible to the Console one....

8: DLC horde type mode (Gears Of War style), 4 player co-op and survival against hordes of Ceph and Cell Soldiers

9: Stealth kills seems like it has a few issues on the consoles, again every time I see PC gameplay Stealth kills seem to work much smoother and the prompt comes up everytime


Any suggestion?

If I like the suggestion I'll add it to my post if that's cool

Edit: Remember that Microsoft limit title updates to 14mb? (need to be confirmed) that's not much for retuning gameplay


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Jack Walker
 
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Post » Thu Dec 31, 2009 3:53 am

Region lock I figured to be a must in online games these days, and would certainly make the game a lot more enjoyable, for me at least.

Nanosuit 2.0 were great fun to use before they made it near useless. I've found myself killed in less than one clip of a Feline after they nerfed it, and I can hardly see the point of it now. I have had no problems with it personally, nor have I seen any complaints about it, so I do not see why they nerfed it, and hope they increase it's effectiveness again.
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dean Cutler
 
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Post » Thu Dec 31, 2009 2:12 am

Personally I don't understand why they lowered headshot damage modifier... I'd also say revert most of the weapon module changes except maybe the K-Volt.
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Britney Lopez
 
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Post » Thu Dec 31, 2009 3:21 am

Edited title and added alot more things which were PM to me!
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Melanie Steinberg
 
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Post » Thu Dec 31, 2009 10:59 am

Lower the level requirements for Assault and Extraction, and make Extraction 4 rounds instead of 2.
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Fanny Rouyé
 
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Post » Thu Dec 31, 2009 3:44 am

Still going with change the hit detection back to the 2nd demo which I doubt we'll ever see again
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Claudia Cook
 
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Post » Thu Dec 31, 2009 1:56 am

The hitmarkers could some some fixing, as it will show you hitmarkers when you are in fact not hitting the opponent at all.

Nano vision I have no first-hand knowledge of, as I have never bothered using it, but I guess I would have used it more if it were actually useful.

I would also like to see them remove random objects causing damage as you run by, making you lose all your energy if you happen to be cloaked. You do not lose your energy if you take fall damage while cloaked, so why should you by random objects, or sometimes when teammates bump into you.
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ladyflames
 
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Post » Thu Dec 31, 2009 12:52 am

I've played 750 games and have over 9000 kills, so think I've got a good handle on the game. Here's my suggestions;

Weapons - Grenades and L-Tag: These are fine in every mode except Crash Site, where the kill the mode and turn it from an excellent tactical game to explosives spam shooting fish in a barrel. Removing explosives for this mode would be one idea, weakening them just for this mode would be another, or getting rid of the silly nerf to Detonation Delay and boost it instead, making it also cover L-Tag grenades! Seriously, since the hotfix these have almost wrecked this mode.

Modules - Air Stomp and Nano Vision (Visor Enhance): Air Stomp needs a slight damage increase to be useful. The recovery is now excellent, but it just needs a little more "oomph". Nano Vision also needs a boost as nobody uses it at all. My suggestion would either be to make cloaked people visible with it or have the energy reduction from Visor Enhance 3 make it free.

Nanosuit 2.0: This is now not only borderline useless, but the inability to cloak can now make it a borderline liability. Either revert it to its previous state or increase the time or allow cloak (that drains energy if further balance is needed) At the moment it is so short you need to rush to take advantage, but is so weak that it will get you killed if you do.

Instant Action: Reduce to 8 and limit the levels. At the moment it is waaay to random and chaotic on smaller levels, and some of the larger levels are so large everybody has trouble finding a fight. Also 100 wins is a chore for the skill assesment, especially as that is the same as 100 MVPs. Do what other FPS games do and give the top 3 a "win" for assesment purposes. (this is not me biching due to lack of skill, I win 90% of IA games even as is, but otherwise you're looking at 2500 kills minimum for the 100 wins...)

Capture the Relay: Have a score cap. It's tedious to have to wait out and finish the game if you're dominating or being dominated. My team once won a game on City Hall 20-0, and it was not fun for ourselves or the opponents stretching it out for 10 minutes. Give each round a best of 5 relay cap.

Team Instant Action: Personally I like the 50 kill limit, but it would be nice to add a 75 kill limit for those that want it in a sub-type next to Classic and Pro.

Matchmaking: If possible, a region filter and the ability to choose whether to join a session already under way would be good. Also playlist populations would be good, so if there's only 23 people playing worldwide in say Extraction Single Life, I know not to waste my time in the lobby if nobody is going to join.

Glitches: Main issue I have is the energy loss from stubbing your toe on random debris. This needs eliminating. There are other issues of course, but people have already stated those. Stealth Kills also don't really work properly if the person is moving, even if you're toe to toe with them, making your energy collapse with a failed attempt. Stealth Kills should be made easier IMO as at the moment a double melee is almost always wiser, Either make the marker more forgiving or let you stay in stealth while doing it to compensate.
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OJY
 
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Post » Thu Dec 31, 2009 4:12 am

I'll second most of what you just said, except I don't think that the orbital beam should go through buildings. That seems a little unfair (and hard to justify if it doesn't also destroy said building).
And while I agree that the amount of players is sometimes too much for the smaller maps, I also think that it's not enough for some of the bigger ones.

Other than that, I would ask that the Mikrowave gun (whatever it's called) get's tuned a bit for multiplayer, I find it to be utterly useless.

The geth ship imo either needs to stay longer or be more effective. I've used it...idk, 20-30 times maybe and it averages just over 2 kills....that seems a little low. Is it just me?

More killstreaks. We only have 6. Maximum Armor is currently useless, so it's like we only have 5. How maximum cloak or something that also lets you stay cloaked while shooting for example.

Also I would definitely welcome some DLC with maybe one or two more unique weapons

That's all I can think of atm, might be back later
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Greg Swan
 
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Post » Thu Dec 31, 2009 7:15 am

^^^
Actually, I forgot about the Mike - yes, this needs a tune as it's pretty useless at the moment. Either give it a bit more range or a wider beam. Making the beam more visible too would help, and talking of visibility, Laser Sights need the beam removing in the vision of enemies (keeping the dot is fine) as it's almost fatal to walk around using one at the moment.

Talking of laser sights too, I often see on Assault the attackers picking up weapons off the defenders. Is this a glitch? Because I personally have never had the option, so I assume something fishy is going on. The attackers should be limited to pistols, and preferably not able to rip off mounted guns, as that gives them a huge advantage.

Agree the Orbital is fine. It shouldn't go through buildings (especially if the 7-Streak Ceph can't) as that's the defence to it. Otherwise it's an instant anywhere kill. You should also not be able to cancel it, as otherwise it's a permanent temprary radar you can keep checking. What's to stop someone sitting in a corner and just using it to tell everyone where the enemies are?

Also, lastly, Nano Jammer needs some beef. Make it a much quicker deployment and give it a bigger radius and allow more than one in at a time, as otherwise it ends up just sitting there and blocking your team calling new ones in. This is especially bad in Crash Site when the site has moved and your old Jammer is now a liability rather than an asset by stopping your team calling new ones. As it stands now, it is almost useless.
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Lilit Ager
 
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Post » Thu Dec 31, 2009 1:39 pm

I agree with pretty much everything being said in here. Some things I would like to see are a few small add ons. Add ons like some new attachments, and maybe 1-2 more guns. It really doesn't feel like, to me at least, that you progress much when you level in mp. (If your gonna take so much from cod, why not steal more :o) Some attachments I wouldn't mind seeing are things like dual mags and ir scopes, so you can see invso people when you ads.
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Michelle Chau
 
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Post » Thu Dec 31, 2009 2:02 am

I've played 750 games and have over 9000 kills, so think I've got a good handle on the game. Here's my suggestions;

Weapons - Grenades and L-Tag: These are fine in every mode except Crash Site, where the kill the mode and turn it from an excellent tactical game to explosives spam shooting fish in a barrel. Removing explosives for this mode would be one idea, weakening them just for this mode would be another, or getting rid of the silly nerf to Detonation Delay and boost it instead, making it also cover L-Tag grenades! Seriously, since the hotfix these have almost wrecked this mode.

Modules - Air Stomp and Nano Vision (Visor Enhance): Air Stomp needs a slight damage increase to be useful. The recovery is now excellent, but it just needs a little more "oomph". Nano Vision also needs a boost as nobody uses it at all. My suggestion would either be to make cloaked people visible with it or have the energy reduction from Visor Enhance 3 make it free.

Nanosuit 2.0: This is now not only borderline useless, but the inability to cloak can now make it a borderline liability. Either revert it to its previous state or increase the time or allow cloak (that drains energy if further balance is needed) At the moment it is so short you need to rush to take advantage, but is so weak that it will get you killed if you do.

Instant Action: Reduce to 8 and limit the levels. At the moment it is waaay to random and chaotic on smaller levels, and some of the larger levels are so large everybody has trouble finding a fight. Also 100 wins is a chore for the skill assesment, especially as that is the same as 100 MVPs. Do what other FPS games do and give the top 3 a "win" for assesment purposes. (this is not me biching due to lack of skill, I win 90% of IA games even as is, but otherwise you're looking at 2500 kills minimum for the 100 wins...)

Capture the Relay: Have a score cap. It's tedious to have to wait out and finish the game if you're dominating or being dominated. My team once won a game on City Hall 20-0, and it was not fun for ourselves or the opponents stretching it out for 10 minutes. Give each round a best of 5 relay cap.

Team Instant Action: Personally I like the 50 kill limit, but it would be nice to add a 75 kill limit for those that want it in a sub-type next to Classic and Pro.

Matchmaking: If possible, a region filter and the ability to choose whether to join a session already under way would be good. Also playlist populations would be good, so if there's only 23 people playing worldwide in say Extraction Single Life, I know not to waste my time in the lobby if nobody is going to join.

Glitches: Main issue I have is the energy loss from stubbing your toe on random debris. This needs eliminating. There are other issues of course, but people have already stated those. Stealth Kills also don't really work properly if the person is moving, even if you're toe to toe with them, making your energy collapse with a failed attempt. Stealth Kills should be made easier IMO as at the moment a double melee is almost always wiser, Either make the marker more forgiving or let you stay in stealth while doing it to compensate.


Thanks for the awesome read, I agree with pretty much everything you listed here
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Gemma Flanagan
 
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Post » Thu Dec 31, 2009 9:24 am

bump
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des lynam
 
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Post » Thu Dec 31, 2009 2:24 pm

when i found out about what they did to the max nanosuit i was about to cry you work hard to get a 7 kill streak just so 2 people can take you down i miss ther days when u would walk into a room with 3-4 people and u know that with your max suit u have a good chance a taking then now its a heap of **** all it takes is 2 people to take you down it actually makes you die because your constantly glowing and u cant stealth bring it back to how it was please!!!!! or at least make a new kill streak
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yermom
 
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Post » Thu Dec 31, 2009 4:00 am


Nanosuit 2.0: This is now not only borderline useless, but the inability to cloak can now make it a borderline liability. Either revert it to its previous state or increase the time or allow cloak (that drains energy if further balance is needed) At the moment it is so short you need to rush to take advantage, but is so weak that it will get you killed if you do.

Instant Action: Reduce to 8 and limit the levels. At the moment it is waaay to random and chaotic on smaller levels, and some of the larger levels are so large everybody has trouble finding a fight. Also 100 wins is a chore for the skill assesment, especially as that is the same as 100 MVPs. Do what other FPS games do and give the top 3 a "win" for assesment purposes. (this is not me biching due to lack of skill, I win 90% of IA games even as is, but otherwise you're looking at 2500 kills minimum for the 100 wins...)

Capture the Relay: Have a score cap. It's tedious to have to wait out and finish the game if you're dominating or being dominated. My team once won a game on City Hall 20-0, and it was not fun for ourselves or the opponents stretching it out for 10 minutes. Give each round a best of 5 relay cap.

Team Instant Action: Personally I like the 50 kill limit, but it would be nice to add a 75 kill limit for those that want it in a sub-type next to Classic and Pro.

Matchmaking: If possible, a region filter and the ability to choose whether to join a session already under way would be good. Also playlist populations would be good, so if there's only 23 people playing worldwide in say Extraction Single Life, I know not to waste my time in the lobby if nobody is going to join.

Glitches: Main issue I have is the energy loss from stubbing your toe on random debris. This needs eliminating. There are other issues of course, but people have already stated those. Stealth Kills also don't really work properly if the person is moving, even if you're toe to toe with them, making your energy collapse with a failed attempt. Stealth Kills should be made easier IMO as at the moment a double melee is almost always wiser, Either make the marker more forgiving or let you stay in stealth while doing it to compensate.

You're right about Maximum Nanosuit 2.0, I get killed all the time with it now and because you cannot stealth your a moving glowing target that can die very easily.

Regarding Instant Action, I think the maps they use are fine even though some are a bit too big (like Downed Bird). I can find people easily, they tend to converge around the same places. I went 25-3 on Downed Bird yesterday and no-one else even got to double-digits. If you're good you will know where to look, I'm not saying you're not because I know your not, I'm just saying. I don't think the players should be reduced to 8, I like facing off again 11 other players. The randomness and chaos is what I enjoy, it's the only time I feel like I might lose. I know some people cry about getting shot in the back a lot but as long as I'm on the move and keep checking my surrounding I can reduce it by a lot. To be honest it would be far too easy for me if there was only 7 enemies, it would ruin it.

I agree with 100 Instant Actions for 5000xp is a bit of a chore. Perhaps they should give 5000xp at 50 wins, 7500xp at 75 wins and 10000xp at 100 wins. The same for Team Instant Action as well.

The random energy drain definitely needs sorting, it's really retarded atm.
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Bee Baby
 
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Post » Thu Dec 31, 2009 6:51 am

^^^ Talking of laser sights too, I often see on Assault the attackers picking up weapons off the defenders. Is this a glitch? Because I personally have never had the option, so I assume something fishy is going on. The attackers should be limited to pistols, and preferably not able to rip off mounted guns, as that gives them a huge advantage.

In Assault, you can pick up the enemies weapons only if you assassinate them. You cannot melee or shot the defenders to get the defenders weapons only assassinate. It's one of several reasons I don't play Assault, the Nanosuits are OP if you know what you're doing.
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Heather Stewart
 
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Post » Thu Dec 31, 2009 9:55 am

I would like three things fixed:
1. Host migration should not be the final countdown every time. It should actually work
2. Fix the host advantage
3. Fix the spawns on the Impact map. Nuketown has the best spawns ever compared to this map.
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AnDres MeZa
 
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Post » Thu Dec 31, 2009 8:32 am

I agree with pretty much everything being said in here. Some things I would like to see are a few small add ons. Add ons like some new attachments, and maybe 1-2 more guns. It really doesn't feel like, to me at least, that you progress much when you level in mp. (If your gonna take so much from cod, why not steal more :o) Some attachments I wouldn't mind seeing are things like dual mags and ir scopes, so you can see invso people when you ads.

Dual Mags and Infrared scopes would be amazing... everyone uses Extended Mags so these would be great additions.
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Dustin Brown
 
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Post » Thu Dec 31, 2009 6:20 am

Dual Mags = faster reload!
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Steve Bates
 
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Post » Thu Dec 31, 2009 3:18 pm

An option to turn off the menu music.
Kinda annoying to hear "DUN DUN-DUN DUN-DUN" over & over, every match.

3-5 second waiting period before being able to detonate C4.
I've seen heaps of people just using it like a high-powered grenade, especially when assaulting objectives.

Guass Sniper gets damage increase over range. - 2 hit kill at close to mid range, and 1 hit at long range.
Gets a 1-hit rifle without it being abused, everyone's happy. (Except people who hate being sniped)


Also; buy me a cat.
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Brian LeHury
 
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Post » Thu Dec 31, 2009 5:45 am

I'm liking all the suggestions so far, as long as the fix the glitchy achievements in addition to what's been said I'd be happy
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Marquis T
 
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Post » Thu Dec 31, 2009 6:19 am

Can anyone confirm what the Xbox Live Title update limit is these days?

11mb? 15mb?

a source would be awesome too
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Emzy Baby!
 
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Post » Thu Dec 31, 2009 3:59 am

Can anyone confirm what the Xbox Live Title update limit is these days?

11mb? 15mb?

a source would be awesome too


What does it matter? Microsoft allows bigger patches through the XBox Live Marketplace. Battlefield Bad Company 2 has a couple of MB title update and an optional, but required for online play, over 500MB title update that you can download on the Marketplace like DLC. Why do you guys keep thinking that somehow Microsoft limits the size of patches? They do limit the size of the auto-prompt title updates because you can only fit so many on the temporary cache the XBox uses to store them, but Developers can still make larger patches that can be downloaded as DLC as I have shown with Battlefield Bad Company 2 as an example. The latest Need for Speed Hot Pursuit game also has a title update that is available on the Marketplace that is over 200 MB.
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electro_fantics
 
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Post » Thu Dec 31, 2009 10:44 am

Can anyone confirm what the Xbox Live Title update limit is these days?

11mb? 15mb?

a source would be awesome too


What does it matter? Microsoft allows bigger patches through the XBox Live Marketplace. Battlefield Bad Company 2 has a couple of MB title update and an optional, but required for online play, over 500MB title update that you can download on the Marketplace like DLC. Why do you guys keep thinking that somehow Microsoft limits the size of patches? They do limit the size of the auto-prompt title updates because you can only fit so many on the temporary cache the XBox uses to store them, but Developers can still make larger patches that can be downloaded as DLC as I have shown with Battlefield Bad Company 2 as an example. The latest Need for Speed Hot Pursuit game also has a title update that is available on the Marketplace that is over 200 MB.

Good to know
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Gaelle Courant
 
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Post » Thu Dec 31, 2009 1:33 pm

added 9
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Darian Ennels
 
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