Future Update Idea Thread!

Post » Sun Jan 17, 2016 11:22 pm

Okay, guys, we need an unofficial suggestion thread that Bethesda can read for ideas on how to improve the game in some way. Ideas that are actually realistic (IE- no ideas that give you an unfair advantage, like an armor mod that always makes you invisible and undetectable.) Here's some I had.



  1. Locked doors crafting for settlements.


    If you wanted to create your own house in a settlement, as it is now, it's not your own private house. Any settler can walk in and use your bed. Give us the option to make locked doors so that your house is strictly YOUR house.


    Also, Junk Gates can easily be opened by invaders and your settlers. So a locking gate will help keep intruders out.


  2. Reach through broken windows on locked doors.


    Several locked doors in the game have broken windows. Give us a perk where, if your Intelligence is high enough, you can reach through the door and unlock it from the other side. To make it somewhat fair, give it different levels, like the first level makes you bleed and lose life, the second level simply hurts you a little, and the third one lets you reach through it without trouble. Or, like the lockpicking and hacking perks, different levels allow you to do that with different doors (like the second level of the perk lets you do that with average-difficulty locked doors.



  3. AMMO CRAFTING!!!


    Seriously, why did you guys get rid of this feature?!


Anything else you guys can think of?

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Del Arte
 
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Post » Mon Jan 18, 2016 3:22 am

I would like locked door crafting and have it work where you can make keys that you assign to a door and make one for you and one for your settler that you put in their inventory with a chance of enimies picking them baced on how hard the lock is (0% for master, 25% for expert and so on) but ammo crafting was because you end up with 50000 cases that just clog up your game and ammo is plentiful in Fallout 4.
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Peetay
 
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Post » Mon Jan 18, 2016 4:49 am

1 - I dont think locked doors will solve the problem. Someone in the Settlement Critics thread suggested giving owner ship to furniture, including assigning your own ownerships. Sounds like a better alternative...


2 - Considering the lack of animation variations in Fallout 4 as is (like the fact that there is no ladder climbing animation), I really doubt this will happen.


3 - I think the idea to go with mods instead of crafting is why they removed it. I personally really miss it, a lot of the NV goods where dropped and a lot is missed (especially hardcoe mode).



Not [censored]ting all over your ideas, I dont disagree with you, just think that they wont really happen.

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Joie Perez
 
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Post » Mon Jan 18, 2016 11:05 am


Ammo is plentiful? How? I keep running out.

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phillip crookes
 
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Post » Mon Jan 18, 2016 4:40 am


It doesn't have to be an animation, just an option.

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Arnold Wet
 
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Post » Mon Jan 18, 2016 3:07 am

...what? Bleeding from reaching through a door...why would this require perks? I don't even...



If you look around there's probably already 10 threads like this.

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lolli
 
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Post » Mon Jan 18, 2016 4:33 am

I would like a gun that fires assaultron eye lasers, those things are so cool.
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Chloe Lou
 
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Post » Mon Jan 18, 2016 2:09 pm


About the first part, maybe assigning ownership to furniture might be better, but what about the Junk Gates? As it is now, anyone can just walk through, so having a "gate" is pretty pointless. Maybe have a downside as well to make up for it, such as the locked gate has to be destroyed for the attackers to get in, thus forcing you to make another one. Just an idea.





Bleeding because you cut your hand/arm on the sharp glass of the window. You're new to the technique, so to speak, so you'll be clumsy. That's why the second level only slightly damages you, since you still hit the glass, but not enough to draw blood. And the by the third level, you're a master of it, so you don't get hurt at all.

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josh evans
 
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