» Sat Aug 28, 2010 8:05 pm
Looking forward to the results of the mod.
With regards to energy weapons damage, I glanced through the initial post by your evil twin and would like to query whether the suggested damage for weapons will be adhered to. Considering that this mod is supposed to make energy weapons viable, some of the suggested damage by your evil twin are still way too low IMAO.
I would consider the Laser RCW to be just about balanced in vanilla New Vegas. Compared against the 10mm SMG, it does somewhat less damage (15 vs 20 per shot) and is considered 2-handed weapon but has much better accuracy and no recoil.
The thing is: Laser RCW does 15 damage for 1 ECP. Now, with decent Science skill (50), energy weapon ammo can be converted freely between the 3 base forms at the workbench without loss (6 ECP = 3 SEC = 2 MFC).
Hence since energy pistols fire SEC, I would expect that since 1 SEC = 2 ECP, the basic Laser Pistol should do significantly more damage per shot than the Laser RCW. For comparsion the 10mm pistol does 22 damage per shot, 2 more than the 10mm SMG at 20 damage. Therefore when I look at the 13-15 damage per shot for the Laser Pistol as suggested by your evil twin, I was thinking that it is still grossly underpowered at 13 - 15. At those figures I would never touch the Laser Pistols. IMAO, the base Laser Pistol should do around 22 damage per shot in addition to the blanket DT reduction - on par with the 10 mm pistol and more accuracte but also more expensive to fire.
Similarly, since 1 MFC = 3 ECP, I would expect a properly balanced Laser Rifle to do a lot more damage per shot compared to the Laser RCW. IIRC, in-game MFC have similar pricing to .308 rounds which are used in the Hunting Rifle, Sniper Rifle and This Machine (with damage per shot at 45/62/65 respectively). The 15 damage by the base Laser Rifle in unmodded New Vegas is laughably ridiculous and your evil twin's suggested 18 damage for the proposed Laser Carbine is hardly any better. IMAO the base Laser Rifle should be doing at least 30 damage along with the DT reduction - still low compared against the .308 rifles but with the other benefits of energy weapons it would be livable.
The Gauss Rifle is a great weapon but fiendishly expensive to fire - at 5 MFC, each costing 3 - 4 caps depending on barter / vendor favourtism, we are looking at 15 - 20 caps per shot! You can buy standard .50 ammo at less than 1/2 the price! I ended up running around looking for bulk MFC to buy to power the YCS/186 for my energy weapon char so that I can use it freely on most cirtters without worrying about the cost - at x0.85 the damage is still massive and I can feel free to potshot a Gang Member or Legion Recruit without having the feeling of dumping my caps into the Sewers. Frankly, I think having the MFC consumption for the Gauss Rifle / YCS/186 reduced from 5/4 to 4/3 is not unreasonable.
Just some comments. I do expect energy weapons to be more costly in terms of upkeep, but not grossly cost-inefficient that I am sorely disinclined to burn ammo on run-of-the-mill combat encounters.