Ok so I have FWE and MMM installed. Firstly, going off the load order on the FWE page it states...
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release.esp (FROM FOIP)
Mart's Mutant Mod - FWE with EVE.esp (FROM FOIP)
Mart's Mutant Mod - Project Beauty.esp (FROM FOIP)
Mart's Mutant Mod - Project Beauty (HD Addition).esp (FROM FOIP)
Mart's Mutant Mod - Project Beauty + FWE.esp (FROM FOIP)
Now I have a couple more optional esps from MMM and I'm hoping I've put them in the right place. After the MMM - DLC Zeta esp I then have Hunting & Looting, no corpse flies, no ghoul raise and reduced wasteland spawns. Am I correct in putting them BEFORE the FOIP - FWE MasterRelease esp?
Secondly, in the FOIP files, there's also an esp for MMM - XFO. Now as I understand, XFO is partially integrated into FWE so does that mean I still need to use the patch esp? Or is that only if I'm using XFO as a standalone mod...without FWE for example?
Lastly (for now I think ), I understand also that CRAFT AND CALIBR are also integrated into FWE 5 now. Does that mean I can safely deactivate those two esm's? And if so...what about the 3 other esps I have...the CRAFT - Activation Perk.esp, CALIBR Ammo Schematics - CRAFT.esp and the CALIBRxMerchant.esp?
Thanks in advance,
Salty