FWE & Apoc Armoury Q

Post » Sat Aug 27, 2011 7:20 am

Hi,

I didn't really want to start a new topic for this but there doesn't appear to be a new FWE thread after the last one reached 11 pages and the last Apoc Armoury thread would be thread resurrection worthy of the King of Worms himself!

So, [copy and paste]:

"I don't consider either of my questions bugs or technical problems so I've posted in here.

1) I've noticed the scopes on the various new weapons added by FWE and by Apocalypse Armoury tend to be off a bit at long ranges. Ie,, from approx 150m I have to aim above the targets head in order to hit it. I would write this off as realistic physics but I'm pretty sure there isn't any in the Fo3 engine. Am I right or is this something that can be remedied? (outside chance I know).

I've also noticed that at close ranges if I'm crouching behind a rock for example, the bullets tend to hit the rock even though the scope and barrel of the gun are clearly aiming over said rock. I'm guessing this is something else we've just got to live with given Bethesda's engine?

2) I really want to use the classically named Wattz weapons added by FWE but they're just not as good as the laser pistol and rifle added by Fo3! I know I should just 'not use the originals' but I can't bring myself to do that when 2 clearly better but equivalent weapons are available. Are they supposed to have lower damage ratings or have I messed up my load order? Perhaps they're supposed to 'overwrite' the laser weapons from the original game?

If anyone has any thoughts or answers to these queries it'd be much appreciated.

Thanks!"
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Mark Churchman
 
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